sorry but i'm out..
@Vigilant Walrus: no offense, i hardly take my time to overheat with other gaffer as i feel a discussion over keyboard not worth getting frustrated, but pal take it however you feel like.. gw2 pve is shit
that page is a pile of shit clinging and plummetting on itself..
Internals
Every hostile NPC maintains an aggro table. Internally, aggro tables function on a simple priority-queue principle: the head of the queue is occupied by the player that has dealt the most threat and the tail of the queue is occupied by the player that has accumulated the least threat. Supposing that the top player has died, disconnected, or shaken off enough aggro to no longer be at the top, the AI chooses the next player or allied NPC on the queue that has generated the most threat, and attacks them.
and considering that threat is different from damage HOW MUCH THREAT attackX that generates additional threat generates compared to say attackY from a guynumber2 that is costantly spamming attacks? it's just vanilla wow all over again (vanilla raiding, speaking about world first mc without any addon of sort save decursive and a few stuff like that..) with ppl lacking any tool to measure aggro apart from mobs turning on the other side and RL saying "slow down on dps, slow down.. and now GO!"..
i need number, facts, not a generic "mobs save a table" yeah so i don't know that table so how can i know how much i can push the dps without aggroing?
and
Gaining Aggro
closest target to them
who is dealing damage
top damage dealers
who is using a shield / has more toughness and overall armor
others (see Tanking tactics below)
it's gotta be the best troll wiki i ever read
how much each factor is worth?
aggro list is something like a number so
player1 - 52k
player2 - 49k
player3 - 62k
but if you factor in a generic
"closest to target" without specifying say a 120% threat from first if you're ranged or 100% if you're melee will cause target aggro switch, that's just idle shit
but it goes further on!
has more overall armor! so if i, for whatever reason use a buff that covers say group near me and not the current top aggro, and that armor added to my dps threat bring me to supposedly first aggro target i get aggro? how the flying duck do i know what's his armor? how can i know the armor rate of the current aggro target!?!?!?
and that other factor... kiting.. well... again if i don't have number HOW IN THE FLYING DUCK DO I KNOW that i can still dps the target without having it turn around and oneshot me? am i a seer? a godforsaken toothsayer? nay..
and the funniest part?
Enemies value attacking a player character performing a revive on a downed ally, to the point of sometimes ignoring any other factor, while stopping the revive will then draw their attention back to the classical threat sources.
yes well, no hard factor, no hard number, it just gives a "sever bump to your threat number"
definitely this is structured proper pve..
as i said at the beginning of the post i hate ranting about a game, because nothing good ever comes out of it, a discussion worth nurturing hardly exist.. but with all its damn defect, with all the hate i now feel for blizzard turning a complex game into a happy garden for casual farming their epic gear thinking they've "beaten the game" or they've achieved something... heck wow pve is MILES ahead of gw2, and not just because wow pve is well thinked, rather because gw2 pve is a sham.. i won't even discuss the breaking the trinity system, i'm not fond of that choice, but i can deal with it..
but saying that gw2 pve is good.. heck you can say that just because you can get chainressed during world event.. you can say that hardmodes dungeon are fine because you have no idea what level of concentration an old encounter required..
heck, naxx@60 was a challenge that required people to have the right equipment AND know their class AND have some rng luck or you were screwed..
heck hard modes in wow (pre cata..) were SO FRIGGING HARD for the first say 2-3 week after content release because you couldn't outgear them and you had to plan every damn thing correctly.. i remember the fist time we downed the frigging anub'rekhan in icecrown tourney.. the raid was shit (no environment whatsoever, just chamber boss) but the bosses were great! so many different encounter... beating lich king hm for invincible was a blast when done at the right time.. although we weren't in competition for world first we broke in realm second in both 10 and 25 men format..
or hard bosses... VASHJ PRE-NERF! that was the shit, a damn godly boss that required ppl to play perfectly and still you could (would most likely wipe) because the game was expecting too much...
fuming over nothing anyway.. i won't enter dally furthermore in the pvp angle of the game, while i've always been more than decent in pvp my focus has always been pve after daoc.. i don't really want to offend anyone but gw2 pve being structured is borderline stupid as an outing... opinions are opinions, but
before talking about pve try to get a serious grasp of it and try to have several possible comparisons...
imho anyone saying that gw2 pve is structured must NOT have played any pve-featuring mmo..... there's no other possible excuses..
of course when i speak of pve i mean mass pve, not 5 people pve.. because five people doing an instance over teamspeak it's not exactly my definition of structured pve, that's just doing an instance........