Any tips for Ram and Anji? Not sure who the best youtubers are to follow for this stuff. I have mostly stuck with Max over the years and he is less teaching and more hype man.
Ram - Shes a very straightforward character. Her gameplan revolves around carrying the opponent to the corner because thats where she shines the most. Ram's best buttons are K, far S, HS. At midscreen you want to stay around midrange and poke with far S>HS. You can combo them into swords for corner carry. Approach from the air with jump S. At the corner you want to be more in your opponents face and abuse her sword launch because of the massive advantage on block. Get in close with stand K, d+K, or close S. Do a simple combo string from those then launch swords and you can continue pressure. Your opponent will be forced to block. Her reversal super (mortobato) is ridiculously strong, abuse it to put in that fear when youre getting pressured. Do not mindlessly throw swords at midscreen, very hard to get them back against a good opponent and shes really weak without swords.
Anji - He is a bit more tricky because of his reliance on guardpoints and reading the opponents. The lesser experienced players will tell you to just abuse fuujin but that can only take you so far. You want to incorporate his guardpoint into your offense because without it Anji is very limited in the neutral. Examples of his guardpoints are spin, holding fuujin, holding kou.
His most important normal is his close S, you want to use this the most. The disadvantage on block is very little. You can chain into any combination of d+S,HS,d+HS,f+HS into fuujin. You can also slightly delay close S>d+S to create a frametrap which will eat your opponents trying to mash. His options from close S are really good. Standing K or HS can also be used sometimes in the neutral.
Another important tool you want to use a lot is Anji's throw. He has one of the better throws in this game as it gives a full knockdown into butterfly. Once the butterfly is setup you run in mixup with an overhead, low, pressure with close S shenanigans, or throw them again. Rinse and repeat.
Know his options from Fuujin. His fuujin>P is good, gives advantage on block to continue pressure but be careful being too predictable with it. Fuujin>S is the safe option, delayable to catch mashing opponents. Fuujin>K another great option, after landing go for a throw or close S pressure. Fuujin>HS very risky great reward as its free combo launcher, use sparingly because this can be heavily punished.
Use kou or f+P to snuff out air opponents.
Theres not a whole lot when it comes to character specific stuff from youtube. Many youtubers covering this game are not guilty gear players and are mostly there for the hype, they tend to spread misinformation/sometimes useless. Check out lordknights channel, hes an old blazblue player but he knows his stuff. Once in awhile he puts up good useful tutorials/information. Avoid max at all cost if youre trying to learn or get better at the game. You are right hes just a hype man. His skills in fighting game are average and even below average when it comes to guilty gear especially the older games. When you have the basic understanding of the game and how your character works then its best to watch vids of good player matches to see their approach.