Roders5 said:So, basically people can recreate any popular song and put it online for everyone to download? Am I reading that right?
No vocals though.
Roders5 said:So, basically people can recreate any popular song and put it online for everyone to download? Am I reading that right?
McBradders said:Again, Activision appear to be going out of their way to damage this sector of the business due only to their own interests and not that of the medium. Konami are no better, but then I can't see how Rock Revolution is even close to being relevant.
Roders5 said:So, basically people can recreate any popular song and put it online for everyone to download? Am I reading that right?
Lead/Rhythm/Bass.Dina said:Why are there three guitarlines in the editor mode, yet only two in the normal game? I understand that the vocals are being cut out in the editor mode, but why add a third guitar?
DarkJC said:I fully understand complaints about cross-compatibility for guitars, considering as of now they're all the same basic thing, just shaped differently. But seeing as your complaints seem to stem from having to spend money on another drum kit, I'm going to say there's something wrong with that. Activision aren't just making an identical kit and locking the RB one out. They've gone and made a kit that looks like it can provide something that is above and beyond what the RB kit offers. It sounds to me like you're saying since the RB kit came first every drum kit from either company should have a 4pad+kick pedal chart so we can maintain compatibility instead of improving the experience. Of course as a company they're in it for the money, but they're providing a (possibly, I guess nothing is definite) better drum experience, so there is a justifiable reason for the lock out, unlike the guitars.
It's not right to force the consumer to have 4 guitars with the same basic functionality (5 frets, strum bar, nothing else *required* to play either game), but if Harmonix had released some function that gameplay required that made guitar playing a better experience (6th fret button or something else) I wouldn't have some expectation that GH guitars would work, and likewise with the drums.
DarkJC said:I fully understand complaints about cross-compatibility for guitars, considering as of now they're all the same basic thing, just shaped differently. But seeing as your complaints seem to stem from having to spend money on another drum kit, I'm going to say there's something wrong with that. Activision aren't just making an identical kit and locking the RB one out. They've gone and made a kit that looks like it can provide something that is above and beyond what the RB kit offers. It sounds to me like you're saying since the RB kit came first every drum kit from either company should have a 4pad+kick pedal chart so we can maintain compatibility instead of improving the experience. Of course as a company they're in it for the money, but they're providing a (possibly, I guess nothing is definite) better drum experience, so there is a justifiable reason for the lock out, unlike the guitars.
Rock Band isn't doing that much worse than GH3 on the 360, and possibly PS3 as well. But on the PS2 (and Wii obviously), Rock Band is way behind. And while GH3 has sold incredibly well on all platforms, the order is PS2, 360, Wii, PS3--and the amount sold on the PS2 completely dwarfs that on any other platform.onemic said:Isn't it only like 1 or 2 positions away from GH3 in the Live reports as well?
Sharp said:I imagine Harmonix will be much more careful with their brand
keyrat said:and I just don't trust the Neversoft guys on note charts right now.
Yes, one Rock Band game is probably coming out this year. In the meantime, GH:World Tour, GH:Aerosmith, GH:Metallica, and GH:On Tour are all being released this year. Releasing a new game every few months or so is a good way to kill a franchise, don't you think?sneaky77 said:what makes you think that? RB2 is coming out this year.
Sharp said:Yes, one Rock Band game is probably coming out this year. In the meantime, GH:World Tour, GH:Aerosmith, GH:Metallica, and GH:On Tour are all being released this year. Releasing a new game every few months or so is a good way to kill a franchise, don't you think?
sneaky77 said:Is really not that different from releasing DLC on a weekly basis.. you are just adding more songs.
Ceres said:It is quite different actually. I can easily pick and choose between DLC and get only the songs I want. I'm forced to spend the entire $50-60 if I want more songs on GH.
sneaky77 said:I don't know why.. they chart the experts charts the way the guitar tabs actually are. For my taste I want the to balance them in hard better.
It's still four pads and a kick, even if they put one of the pads on a cymbal.
One of them is a portable game. If you have to resort to that, it's obvious you don't have a good point. GH Metallica is being released next year, so it's only two GH for 2008. On top of that, it's not like Aerosmith is meant for everybody, it's just a glorified DLC compilation of Aerosmith and a bunch of other artists.Sharp said:Yes, one Rock Band game is probably coming out this year. In the meantime, GH:World Tour, GH:Aerosmith, GH:Metallica, and GH:On Tour are all being released this year. Releasing a new game every few months or so is a good way to kill a franchise, don't you think?
Look, I'm not an RB apologist. I don't even own the game, though I play it on a regular basis. I'm a huge Guitar Hero fan and the way that Activision is treating the franchise upsets me. GH:'80s was bad enough, but now we have tons of games in this vein. Providing DLC that increases the longevity of a game you already bought is pretty different from milking your franchise with one-band releases, unfortunate exclusivity deals and exorbitant price tags. Everything I've heard about GH4 makes me think it's going to be awesome, but that doesn't exactly negate Activision's overall poor treatment of the franchise. You'd think they'd learned their lesson with Tony Hawk, but apparently every time the executives hear "Guitar Hero" all they see is bottomless piles of cash thrust upon them by eager and willing consumers in an economy where they don't seem to want to buy anything else, and they think, "wow, we'd better get in on this as much as possible before people wake up out of this crazy dream world!" It is disappointing and would be even if they were all guaranteed to be good games, which after playing '80s recently I'm more certain than ever most of them won't.sneaky77 said:Is really not that different from releasing DLC on a weekly basis.. you are just adding more songs.
keyrat said:The charts in GH3 are just not as fun as the charts in RB, unless fun = hard. For me, this is a casual game, one I only really play when I have friends over. If no one can advance past medium it's epic fail. I never made it to expert in GH3, because hard was so painful.
Compare me the reptilia prechorus in GH to the one in RB. http://youtube.com/watch?v=GalqSYGFv2k (starts at 1:25). Wtf is that? It's hard for the sake of being hard.
Sharp said:Look, I'm not an RB apologist. I don't even own the game, though I play it on a regular basis. I'm a huge Guitar Hero fan and the way that Activision is treating the franchise upsets me. GH:'80s was bad enough, but now we have tons of games in this vein. Providing DLC that increases the longevity of a game you already bought is pretty different from milking your franchise with one-band releases, unfortunate exclusivity deals and exorbitant price tags. Everything I've heard about GH4 makes me think it's going to be awesome, but that doesn't exactly negate Activision's overall poor treatment of the franchise. You'd think they'd learned their lesson with Tony Hawk, but apparently every time the executives hear "Guitar Hero" all they see is bottomless piles of cash thrust upon them by eager and willing consumers in an economy where they don't seem to want to buy anything else, and they think, "wow, we'd better get in on this as much as possible before people wake up out of this crazy dream world!" It is disappointing and would be even if they were all guaranteed to be good games, which after playing '80s recently I'm more certain than ever most of them won't.
McBradders said:So rather than everyone being able to join the party, you've now got to be rich and live in 12 acres of land, or pick a side and defend it to the death. Format wars within format wars. Oh what fun.
Sharp said:Look, I'm not an RB apologist. I don't even own the game, though I play it on a regular basis. I'm a huge Guitar Hero fan and the way that Activision is treating the franchise upsets me. GH:'80s was bad enough, but now we have tons of games in this vein. Providing DLC that increases the longevity of a game you already bought is pretty different from milking your franchise with one-band releases, unfortunate exclusivity deals and exorbitant price tags. Everything I've heard about GH4 makes me think it's going to be awesome, but that doesn't exactly negate Activision's overall poor treatment of the franchise. You'd think they'd learned their lesson with Tony Hawk, but apparently every time the executives hear "Guitar Hero" all they see is bottomless piles of cash thrust upon them by eager and willing consumers in an economy where they don't seem to want to buy anything else, and they think, "wow, we'd better get in on this as much as possible before people wake up out of this crazy dream world!" It is disappointing and would be even if they were all guaranteed to be good games, which after playing '80s recently I'm more certain than ever most of them won't.
Activision recently made the official statement that they'd be pursuing four GH games per year. Of course I'm aware that On Tour is on a handheld, but it is definitely a separate game--and it will be a pretty bad one, judging by the fact that the tracklist has a ton of songs from other GH games--so I'm not sure what your point is. Do the handheld Castlevanias not "count"? I'm not "resorting" to anything, dude. Either way, I have no idea why you think multiple games per year being released in the same franchise, at $50-$60 a pop ($100+ with peripherals) is not "milking." Please do, I'm really curious.fresquito said:One of them is a portable game. If you have to resort to that, it's obvious you don't have a good point. GH Metallica is being released next year, so it's only two GH for 2008. On top of that, it's not like Aerosmith is meant for everybody, it's just a glorified DLC compilation of Aerosmith and a bunch of other artists.
People will buy it because they feel like they need more songs to play or because they are Aerosmith fans, not because it's the next GH. The same that's been happening with RB since it was released. I don't see people complaining anyone is flooding the market because they release DLC on a weekly basis. In fact you just have to read people writing "I've spend up to 150 dollars worth of DLC".
I think Activision is doing a good job at advertising Aerosmith as a way to live the Aerosmith story. And at the same time they're telling the next real thing is World Tour. The message is pretty clear. If you have to label someone as stupid it's gotta be EA/MTV/HMX, by releasing a shitty and late Wii port and screwing Europe with a retared price.
That's exactly what I do. I'm not sure how it's relevant to the discussion though, any more than "well just buy the main series games then!" would be relevant to someone complaining about how much Capcom milks (well, milked) Megaman. And let me make this clear, it's not like I want GH to go all DLC. I just want them to stop constantly releasing games that piss off users and make them distrust the franchise.Tiduz said:If you hate all the spin offs, why not only buy the main series? (1 2 3 4)
And i like them, not necesarilly for myself but what about people in europe without a credit card? they cant buy DLC. Heck there are even people who dont even have their console hooked up to the internets.
DarkJC said:This is my main issue with this whole debacle as well. Unfortunately with two competing franchises, I'm unable to think of a way where one can innovate/improve the formula but where consumers can expect complete compatibility between both products, patents/licensing issues aside. Of course working together to keep some sort of instrument standard is one way but since they're competing franchises I don't think we can realistically expect that to happen.
Tiduz said:If you hate all the spin offs, why not only buy the main series? (1 2 3 4)
And i like them, not necesarilly for myself but what about people in europe without a credit card? they cant buy DLC. Heck there are even people who dont even have their console hooked up to the internets.
AstroLad said:yep, it's the continual iteration of instruments that's going to make me seriously consider any future purchases. but if rb2 is compatible with rb1 dlc that may be enough to get me to shell out for just one last set. outside of that i think i'll pass.
McBradders said:Okay, I think I'm broken. Serious post?
On Tour cannot be accounted as a differnt SKU, but as a different version of the game. That's what I'm trying to say. On Tour is GH for the DS. It just happens that the nature of the platform makes for a whole different experience. What I'm trying to say is that On Tour is not another SKU that will confuse people, just like FIFA DS won't confuse anybody.Sharp said:Activision recently made the official statement that they'd be pursuing four GH games per year. Of course I'm aware that On Tour is on a handheld, but it is definitely a separate game--and it will be a pretty bad one, judging by the fact that the tracklist has a ton of songs from other GH games--so I'm not sure what your point is. Do the handheld Castlevanias not "count"? I'm not "resorting" to anything, dude. Either way, I have no idea why you think multiple games per year being released in the same franchise, at $50-$60 a pop ($100+ with peripherals) is not "milking." Please do, I'm really curious.
The DLC argument is sort of a nonstarter. GH3 has DLC too (except on the Wii, that is), just not nearly as consistently, nor on average of the same quality. DLC does not "flood the market." DLC does not confuse consumers. It does not introduce multiple high-priced SKUs into retailers, and it frequently does not require its own advertisements. $150 in DLC is indeed a lot, but it doesn't really address my point, which is that Activision is watering down their brand with so many releases. DLC does not exactly constitute a release.
JonathanEx said:Lead/Rhythm/Bass.
keyrat said:The charts in GH3 are just not as fun as the charts in RB, unless fun = hard. For me, this is a casual game, one I only really play when I have friends over. If no one can advance past medium it's epic fail. I never made it to expert in GH3, because hard was so painful.
Compare me the reptilia prechorus in GH to the one in RB. http://youtube.com/watch?v=GalqSYGFv2k (starts at 1:25). Wtf is that? It's hard for the sake of being hard.
keyrat said:Compare me the reptilia prechorus in GH to the one in RB. http://youtube.com/watch?v=GalqSYGFv2k (starts at 1:25). Wtf is that? It's hard for the sake of being hard.
Or they held off because they have a Wii. Or live in europe. I think there are over 2 million Wii owners who have GH3 and so already have a Rock Band incompatible guitar. How many are really gonna buy into Rock band with GH:world tour round the corner. I don't think its co-incidence that this flood of info is happening just as Rock Band Wii launches.McBradders said:Just how big an audience do you really think there is for this kind of package?
Have people held off because RB was not GH?
Or did they jump in already because it was precisely the right point to graduate from just guitar in to a much more complete experience.
Dina said:Yeah that's not really an answer. All the GH song have had Lead and Bass.
I really hope two things from the Editor.Struct09 said:Normal GH songs only have lead and bass, and it will stay that way since they can have vocals along with the 4 player max. The lead guitar chart sometimes includes parts of rhythm guitar, and it's been that way since Guitar Hero 1.
Since you can't have vocals in your custom songs, they let you create the 3rd guitar chart. Thus allowing you to have completely separate lead, rhythm, and bass note charts.
fresquito said:2) I really hope all the content is shared through all the versions of the gae. I'd hate to skip a darn good song because it's been created on the 360 and not on the Wii. And I guess the other way around would be the same. GHTunes must be a standarised service.
yodandy said:Why the heck isnt there a "Bass + Drums + Mic + Game" Pack?
WTF, I dont need another wii guitar...did I miss something?
AstroLad said:yep, it's the continual iteration of instruments that's going to make me seriously consider any future purchases. but if rb2 is compatible with rb1 dlc that may be enough to get me to shell out for just one last set. outside of that i think i'll pass.
fresquito said:1) It allows you to use the micro once the song is recorded. I mean, the micro works, even if you never get any punctuation, but it would be awesome fun if at least they added Micro support to play over self-created songs. I'd hate to see micro turned off with no way to make it sound while you play your songs.
yodandy said:Why the heck isnt there a "Bass + Drums + Mic + Game" Pack?
WTF, I dont need another wii guitar...did I miss something?
yodandy said:Why the heck isnt there a "Bass + Drums + Mic + Game" Pack?
WTF, I dont need another wii guitar...did I miss something?
yodandy said:Why the heck isnt there a "Bass + Drums + Mic + Game" Pack?
WTF, I dont need another wii guitar...did I miss something?
yodandy said:Why the heck isnt there a "Bass + Drums + Mic + Game" Pack?
WTF, I dont need another wii guitar...did I miss something?