I just released the first ever gifs from the game in the indie dev thread
Just saw that the gifs are titled Quest Story, was that already known to be the title?
I just released the first ever gifs from the game in the indie dev thread
I just released the first ever gifs from the game in the indie dev thread
love the slightly impressionistic style and those jumps. not so mad on the skeletons animation.
I just released the first ever gifs from the game in the indie dev thread
Looking good! Gonna be 60 fps in 3D like Gunman Clive, I take it?
After getting Gunman Clive, I'll pretty much support your next games as well. Fair price, nice focused game, cool style... keep it up.^^Yes, I'm working alone apart for the music. It might be somewhat unrealistic but I hoping it will work out. I'm aiming for a rather old school experience and a small one at that, to go with a low price point. If you look at the original Zelda for example, there is not really a lot of content.
I was hoping that my new rendering technique would make the art assets quick and easy to produce, similar to Gunman Clive, but so far I haven't really achieved the speed I was hoping for and there's still many issues to be worked out, so there's a lot of trial and error in terms of asset creation.
Unfortunately I can't guarantee that. It's likely that it will be 30 in 3D and 60 in 2D. I'm doing some pretty strange stuff that demands quite a lot of GPU power. Gunman Clive was actually much more straight forward and benefited from it's simplistic graphics
Ignore that. I was planning to host the files on imgur and get randomized names, but they wouldn't take gifs larger than 2MB and then I forgot to rename them.
The project name is Super Quest Story, but that will not be the final name and I wasn't planning to announce that
Can't wait to see the final product, loved Gunman Clive btw. Any chance this coming out early next year?Ignore that. I was planning to host the files on imgur and get randomized names, but they wouldn't take gifs larger than 2MB and then I forgot to rename them.
The project name is Super Quest Story, but that will not be the final name and I wasn't planning to announce that
You really meant it when you said you were using a strange rendering technique, Beril. Gunman Clive was the most unconventional usage of the 3DS GPU I ever saw, but this one wins by a landslide. I still can't quite figure out how you're achieving that look just by looking at the gifs. While the gifs were loading I assumed it was a postprocessing, but when it moves the brush strokes are actually rather stable and follow the geometry around, so I'm not sure anymore.
You should share your rendering tricks with Nintendo. This would be perfect for a Yoshi's Island game instead of the bland look we are getting in New Yoshi's Island.
That's what I'm aiming for but I better get a move on in that caseCan't wait to see the final product, loved Gunman Clive btw. Any chance this coming out early next year?
There's so many limitations and weird potential problems with it that it's driving me insane though. For starters, everything is using alpha so I can't really use the depth buffer at all and have to manually sort everything
There Came an Echo is also unable to use the depth buffer, for weird reasons. Let me know if you need sort help. I'm kind of a pro by now. = PThere's so many limitations and weird potential problems with it that it's driving me insane though. For starters, everything is using alpha so I can't really use the depth buffer at all and have to manually sort everything
Yeah, but it's still quite a challenge, especially for arbitrary geometry (no tiles)It seems you have a fixed camera so wouldn't it be possible to pre calculate the polygon order so that you don't have to sort in real time for everything (only the order of the objects)
You'd be surprised by how many games that you know and love were inspired by the basics of mario and zelda, especially 3D zeldaMan I wish these indie guys would get inspired by something other than Mario, Metal Slug, Contra, SOTN, Gradius, or Zelda
I just released the first ever gifs from the game in the indie dev thread
I've kind of cancelled/postponed that project though... it wasn't going very well. And honestly I'm pretty glad I'm not working on it while I'm playing aLbW. It's not an easy standard to live up to.