Yeah, I think the way lives are handled in this game is the way to go. You get a tally of attempts upon completion. I'm on my third save file trying to see how low I can get that number.
Thanks, didnt know that. This will spice things up
Yeah, I think the way lives are handled in this game is the way to go. You get a tally of attempts upon completion. I'm on my third save file trying to see how low I can get that number.
Comparing games that have become phenomenons with massive mindshare to a new little game just starting out is rather disingenuous if you just skip right to what their selling strategy is now that they're wildly popular, and skip the part about how they came to be so ubiquitous in the first place. They're Exhibit A for why building an IP through the standard industry practice of starting every game at high prices and working their way down should be rethought and flipped entirely on its head. Countless copies of those games were sold at bottom dollar or given away for free in the course of making those IPs as popular and profitable as they are now.While I'm not necessarily disagreeing with your statement I think the two examples you chose aren't the best. Plants vs Zombies is 7.99, I think it's normally 4.99 on the iOS App Store? Despite the price difference, PvZ is in the top 20 eShop all releases chart and has almost 14,000 ratings. On iOS it has 17,500 ratings. While I'm not directly relating ratings with sales, on the eShop you need to have played the game for at least one hour before you can return to give it a rating. I'm sure PvZ is quite profitable for Popcap/EA.
Also Angry Birds Trilogy has sold like 500,000 copies on 3DS despite being an order of magnitude more expensive than iOS/Android versions.
It might still have, if it hadn't been for the Google feature on day 45.Nice insight! Somehow I also though iOS would trample all over Android but I guess all that talk about the smartphone future for indie developers is barely nothing more than a mere illusion.
Known issue and will be fixed. Play in 2D in that scene for the time being.beril i got the game and i'm loving itthe second boss is kicking my ass
while playing against the second boss the game crashed twice, once crashing the whole system (3DS)
is this a known issue?
Why would a company decline support just because they couldn't share digital sales data? If anything, companies usually prefer to be more secretive and usually only share sales figures when they hit impressive milestones.Too bad Nintendo doesn't allow companies to give actual sales numbers on E-Shop games.
It my understanding that the majority of major 3rd parties don't support it because of that reason.
Comparing games that have become phenomenons with massive mindshare to a new little game just starting out is rather disingenuous if you just skip right to what their selling strategy is now that they're wildly popular, and skip the part about how they came to be so ubiquitous in the first place. They're Exhibit A for why building an IP through the standard industry practice of starting every game at high prices and working their way down should be rethought and flipped entirely on its head. Countless copies of those games were sold at bottom dollar or given away for free in the course of making those IPs as popular and profitable as they are now.
Too bad Nintendo doesn't allow companies to give actual sales numbers on E-Shop games.
It my understanding that the majority of major 3rd parties don't support it because of that reason.
Too bad Nintendo doesn't allow companies to give actual sales numbers on E-Shop games.
It my understanding that the majority of major 3rd parties don't support it because of that reason.
Why would a company decline support just because they couldn't share digital sales data? If anything, companies usually prefer to be more secretive and usually only share sales figures when they hit impressive milestones.
Third parties have stated that they will look at sales of Wii U games and make future decisions based on those sales.
Too bad Nintendo doesn't allow companies to give actual sales numbers on E-Shop games.
It my understanding that the majority of major 3rd parties don't support it because of that reason.
news flash, that's not the exception, it's the rule
GoG and Steam have the same policy
He said he wouldn't be porting the game anywhere else for the time being and his next project would be an eShop original.Beril, any word on a Vita version? I bought it on 3DS and am enjoying it, but would rather play on Vita and I would definitely double dip.
Too bad Nintendo doesn't allow companies to give actual sales numbers on E-Shop games.
It my understanding that the majority of major 3rd parties don't support it because of that reason.
Oh my!EDIT:
Oh!, and...
Sexy user.
I wonder whether Beril will see another spike in sales thanks to this topic
The most interesting fact is that the Android version is top. I thought iOS is supposed to be better for game sales? I know this is one game but still.
The most interesting fact is that the Android version is top. I thought iOS is supposed to be better for game sales? I know this is one game but still.
The most interesting fact is that the Android version is top. I thought iOS is supposed to be better for game sales? I know this is one game but still.
Haha, I literally just bought it, before seeing this thread. Good for them.
That £1.99 price point really stands out on the eShop.
I wonder whether Beril will see another spike in sales thanks to this topic
Is it true what I've read from FarSight (the developers of Pinball Arcade) that it's basically how good your *average* voting rate is rather than total? Because it seems like a load of shit that a game is more likely to get greenlit in it's first week than having another chance again. I'm pretty sure they realise that all the people who vote up to a certain point CAN'T VOTE AGAIN. Idiots.I think that Gunman Clive perfectly illustrates how flawed the Greenlight process is. You have some games that will never be approved simply because they can't win a popularity contest. It not even representative of the game quality.
It's a mess.
Is it true what I've read from FarSight (the developers of Pinball Arcade) that it's basically how good your *average* voting rate is rather than total? Because it seems like a load of shit that a game is more likely to get greenlit in it's first week than having another chance again. I'm pretty sure they realise that all the people who vote up to a certain point CAN'T VOTE AGAIN. Idiots.
I just want that game on PC. The fact that it dropped 5 places AFTER 10 just got approved is a load of horseshit.
You mentioned the 3ds version being available on the European and American eshop. Is it or will it be released on the Japanese 3ds eshop?
Thanks for the reply! There are quite a few games I'd like to pick up, but they don't always come out on the JP 3ds eshop. I only have a JP 3ds.Not yet. I'm looking into it but I'll have to partner up with a Japanese publisher