Wow, I didn't see this coming. I was expecting to have to learn some Korean and deal with ping- wait have the server locations been announced?
Ah yes. Right clicking opened you up to infinites via properly timed butterfly dashes. I remember people fighting by trying to dash in and get the first right click.The worst was when someone right-clicked you to the ground and machine gunned you to death before you could get back up.
"Gunz: The Chat" & "Best Lobby Simulator" seem appropriate for now, lol.
That's why jump recovery was in the game. I was kicked out of rooms for doing that so many times early on when the game was just released and people thinking I was hacking when they couldn't get back up.The worst was when someone right-clicked you to the ground and machine gunned you to death before you could get back up.
This looks like more of that, except I'm older now and somehow manage to have even less interest!
That's why jump recovery was in the game. I was kicked out of rooms for doing that so many times early on when the game was just released and people thinking I was hacking when they couldn't get back up.
Even with jump recovery, they can still butterfly you as you falling down to death. Or with 2 shotgun, they can alternate between the shot using the reload bug to instant kill you while you floating on air. It is really tricky to pull off, but amazing to see every time.
Anyone played the game can tell us whether the game have the same depth as the original gunz? Or just another generic tps?
the game at the moment reminds me more of that anime looking 3d shooter game that folks used to play that also had airdashes/dashing-based movement. i don't remember the name but it had a really big yellow/white/blue color scheme. it has the same kinda 'fake speed' pacing to it.
Are you thinking of S4: The League? It was a tps like Gunz and tried to be fancy with airdashing and melee weapons. Though Gunz was a faster game than S4 imo, but I didn't spend as much time with S4.
Downloading this game now and trying it out tomorrow. Checked some streams and it seemed that they only capped the server at like 1500 or something rather low, with lots of connection errors. Already saw some people mentioning a lot of changes from Gunz.
Gunz 1 was kind of a weird phenomenon that I don't see them repeating with Gunz 2, even if they wanted to. K-style was the result of thousands of people with thousands of hours exploiting flimsy game systems to essentially create a new game. They can't bring something like that to a big group of Gunz virgins unless they just wanted to give Gunz 1 vets fresh meat to feed on for awhile before all the new players abandoned the game.really hoping the sword/movement aspects of kstyle are in. those are what made gunz really unique and interesting imo. but judging from this thread they're gone.
weird..
Gunz 1 was kind of a weird phenomenon that I don't see them repeating with Gunz 2, even if they wanted to. K-style was the result of thousands of people with thousands of hours exploiting flimsy game systems to essentially create a new game. They can't bring something like that to a big group of Gunz virgins unless they just wanted to give Gunz 1 vets fresh meat to feed on for awhile before all the new players abandoned the game.
And I'm sure there will eventually be new exploits.
I remember loving the first one, for some reason everyone used to think that katanas and dashing were cool/funny and they always run in the same paths, i, that i was already used to take advantage of stupid AI in single player games, used to equip machine guns(well i always loved machine guns lol), used to roll and took alternative paths, i used to win a lot even against people with paid equipment, and i had pretty basic not paid equipment and i wasn't even able to do wall running correctly lol.
Then i dunno what happened but suddenly i became everyone's enemy number 1, every time they were all against me, i remember one time when everyone had powerful weapons(now i remember only the rocket launcher and a gold machine gun) but i killed them all lol...
Shortly after i left it and never played anymore, having always everyone against me was not fun at all.
I really want to try this, but the server is always full![]()
I was wrong. Sword fighting is definitely a thing because of the block button and with ways of getting up or counter attacking if you get on the ground.
Honestly I think that had more to do with how easy it was to avoid getting hit in the original GunZ due to the poor prediction mechanics where there was a huge disparity between where you shot and where you hit. There is a ton of feedback and punishment in this game in comparison, that if it were in GunZ 1 your heroic K-Styler would have a lot more trouble carrying an entire match due to how much more dangerous it would be to step out into the open.
Sword fighting is definitely nothing like the original game where it's a game of trying to out-maneuver your opponent for a very long time, but sometimes it happens when you go in an enclosed space, making what I said in an earlier post technically (but only on a technicality) wrong.
First my old Gunbound Classic thread pops up and now GunZ2 (which I had no idea was even being made)?
Its 2003 all over again.
Yeah I have the same problem, what a bummer I really wanted to try this outI guess there's no way around it without risking my Steam account?
Doesn't work, it says that I'm not in the right region.
I agree(lol)haha yeah, this shit was hilarious. bad kstyle players being prevalent was always a great 'lil joke because they didn't understand the strength of the movement and could just get destroyed by anything, yet complained about automatic weapons because it wasn't in what they thought was 'pro' or whatever.
rocking assault rifles, lmgs and smgs against those types was always hilarious because they never seemed to put 2 and 2 together when they got wrecked and others didn't. they'd just continue dashing along in a really obvious, slow pattern and get blasted. and then get mad at you for not using shotguns.
the interesting thing with old gunz character builds were that while shotguns were king, they were ap-shredder type weapons, same as smgs. high bullet volume, no penetration. on the other hand, lmgs and assault rifles both had good penetration (but not revolver level, which was the ~true pro weapon~) and would just destroy folks who equipped armor based around defending vs shotgun fights since that's what the majority of others used. so they'd have really high AP but middling HP buffs-wise and yo ucould just wreck 'em with sustained gunfire.
that's something else i'm wondering about right now- it seems like that whole thing isn't present in the lower level design of this game, but it wasn't present in lower level design of gunz either so idk. the character classes holding only their specific type of weapon makes me think 'no', but it's not like any of this is a long-term impression
edit: something interesting i noticed about dashing: you can cancel dashes to wallrunning into another dash.. so there might be something there re: movement. at the very least it increases your movement ability somewhat.
D-Style > K-Style