Yeah, Halo 3 was really ahead of it's time. All of the components worked like a really well oiled machine. Art-style, level design, gameplay (vehicular and on foot), AI and soundtrack were all just perfect. It was a great way to end the trilogy.
MP was also just crazy good, especially the MLG part about it. But also casual modes like BTB and Social in general.
What are some features or aspects of Halo 3 that you liked or think were ahead of their time?
Physics come to mind:
- ragdolls
- punching somebody into oblivion
- Gravity Hammer launching
- building "tornados" with crates and gravity launchers
- Trash Compactor like the 1st post says
- random stuff like exploding a vehicle and the broken parts of it flying across the entire map and splattering somebody
and etc. etc.
Shame the BR was still shite in 3. Didn't get fixed until 4.
If you consider the easiest BR with tons of aim assist and bullet magnetism to be fixed that is... Halo 4's BR is literally the worst in any Halo game. Everyone can use it, it requires no skill and it sounds really awful.
Halo 3 had at least a balanced BR, where you couldn't just shoot people across the map. It also not being hitscan, but projectile based was what it made it so satisfying and skillful to use. Shame that the netcode was so fucking bad in 2007, because H3 on dedicated servers plays like a dream. Provided that you manage to get onto one in the MCC.
They should really try a future Halo game with projectiles again. It works in other games, too.
As a side note It's hard to remember what a big deal rendering films is now - it's kind of crazy bungie we're doing it like 8 or so years ago though
No Campaign Theater SINCE Reach. Then you also had the
Modder Lord Zedd embarassing 343i by making Campaign Theater work in Halo 4. 343i's and Microsoft's reaction? Banning the modder for life time.
Lets also talk about how bad the Theater in Halo 5 is. Apart from still not having Campaign Theater, you also have to deal with the fact that the Theater is not showing your perspective from the game, but it shows the servers perspective. In Theater, you are literally shooting the air and getting hitmarkers, something that we had to deal for a while when watching the Halo Championship Series online tournaments. It was straight up awful to watch.