You bought the product as-is. There is a demo. You knew what you were getting into. The game should not automatically bequeath skill unto you from on high so you can manage to have fun.
You got what you paid for, your entitlement is ridiculous.
Did you just say this. Do you think of yourself as a servant to a game?
If you are not good at the game, it can be hard to have fun with it. They're pointing to your stats and saying, you're not very good, so that's probably why you're not having fun.
Which may be true. But I'd argue a good game should be fun even if you suck at it; I wasn't great at Halo 2 or Halo 3 MP, but I was able to have fun even when losing (most of the time) because the games were simply fun to play. That's not my experience with Reach.
Why didn't you rent the game and/or play a friends copy/demo and/or listen to HaloGaf/the world before buying it?Did you just say this. Do you think of yourself as a servant to a game?
Dude, you suck. You've got a k/d of like .7
That has nothing to do with the game registering headshot correctly or not.
Okay, where the fuck are you perceiving a sense of servitude?When did I say skill. I said fun. I expect to have fun when playing a game, and your sense of servitude is ridiculous.
Here, let me extend the magical olive branch of conversation.
What offends you about Halo?
When did I say skill. I said fun. I expect to have fun when playing a game, and your sense of servitude is ridiculous.
I wouldn't MIND sprint... but a few things need to be implemented if we're keeping sprint.
The same level of speed and mobility we had in Halo 2 at least. And melee bleed through.
I get the feeling some of you play a game, don't have fun, and then say "it's my fault."
The only thing in games that can never be your fault is if you aren't having fun. As Ghaleon said, a good game is fun even if you suck. Reach is often infuriating, and that has nothing to do with me sucking big time. Armor lock
Which you could've discovered by doing any one of the things I listed in my last post. You didn't have to buy the game to find out about all of these problems.I get the feeling some of you play a game, don't have fun, and then say "it's my fault."
The only thing in games that can never be your fault is if you aren't having fun. As Ghaleon said, a good game is fun even if you suck. Reach is often infuriating, and that has nothing to do with me sucking big time. Armor lock, other horrible AA/weapon combinations, grenukes, poor matchmaking that often puts me against teams coordinating with mics, poor spawns that spawn you or other players that want to kill you right next to each other. Reach has problems.
Which you could've discovered by doing any one of the things I listed in my last post. You didn't have to buy the game to find out about all of these problems.
If you are not good at the game, it can be hard to have fun with it. They're pointing to your stats and saying, you're not very good, so that's probably why you're not having fun.
Which may be true. But I'd argue a good game should be fun even if you suck at it; I wasn't great at Halo 2 or Halo 3 MP, but I was able to have fun even when losing (most of the time) because the games were simply fun to play. That's not my experience with Reach.
Also, another thing that has stuck to Halo like a tumor. Unzoom when being shot. What. the. fuck.
I was arguing that the headshot registration doesn't suck, he does.If you are not good at the game, it can be hard to have fun with it. They're pointing to your stats and saying, you're not very good, so that's probably why you're not having fun.
Which may be true. But I'd argue a good game should be fun even if you suck at it; I wasn't great at Halo 2 or Halo 3 MP, but I was able to have fun even when losing (most of the time) because the games were simply fun to play. That's not my experience with Reach.
It's a key part of harassing DMRers and snipers. It's annoying when it happens to you, but that's the point.Also, another thing that has stuck to Halo like a tumor. Unzoom when being shot. What. the. fuck.
I spent 50 bucks. That's where it ends.
Whatever. Personally, the fun I have in competitive multiplayer is very closely tied to how well I'm performing, and thus my skill in comparison to my opponents. And the same seems to be true for you, Shadow, but you're for some reason denying it.
It's a key part of harassing DMRers and snipers. It's annoying when it happens to you, but that's the point.
Because "fun" is not objectively measurable?Why should I have to work for fun in a game, the main purpose of which is to provide fun and entertainment?
Because "fun" is not objectively measurable?
"Fun" isn't an objective quality.
Because "fun" is not objectively measurable?
I was arguing that the headshot registration doesn't suck, he does.
Also, he's been saying that the game sucks and that it wasn't worth its money in multiple posts already, we get it.
Why should I have to work for fun in a game, the main purpose of which is to provide fun and entertainment?
Maybe the competitive side of multiplayer isn't your cup of tea. Might I suggest Campaign or Firefight for where there's little to no work involved atWhy should I have to work for fun in a game, the main purpose of which is to provide fun and entertainment?
So... Whenever you don't have fun in a game, it's the game's fault? Or is this unique to Halo / Reach somehow?Why should I have to work for fun in a game, the main purpose of which is to provide fun and entertainment?
Also, buyer beware is stupid.
Why should I have to work for fun in a game, the main purpose of which is to provide fun and entertainment?
So... Whenever you don't have fun in a game, it's the game's fault? Or is this unique to Halo / Reach somehow?
I know much of the discussion around sprint is focused on multiplayer, but I really noticed how it affected combat in Campaign and Firefight as well. The sprint ability drains the tension from many combat scenarios by enabling us to make easy escapes from mistakes, and neuters what were once serious threats. Hammer Chieftains and Hunters used to be formidable, especially in Halo 3 and ODST, because of how they could close ranks; they required smart tactics and maneuvering to keep them at bay – we had enemies who could out run us. In Reach, Hammer Chieftains and Hunters are almost comical because we can simply run away from them (or fly away, even). It’s one of the mistakes made in the sandbox design, boosting our abilities without rethinking the enemy.
When we're given added maneuverability options, and the enemy does not have ways to counter them, combat gets too easy and encounters can lack tension. I'd like to see a good clip restored to our base movement speed, but if we get added abilities like sprint or a jump pack, enemies need ways to counter us without resorting to being cheap. Otherwise what are intended to be formidable opponents are going to be a cake walk again.
Also, just make any shot with shields down a kill shot, because god knows Halo can't detect headshots correctly.
Guys guys, this is getting out of hand.
We have to remember, video games aren't just tools for us to entertain ourselves with, they're also our friends.
Reach is not always un-fun when I'm losing, but it is far too often for my enjoyment.
Sometimes games suck because of bad design / mechanics / etc. Sometimes games suck because they're just not to my tastes or I'm just not good at them. I'd say Reach has qualities that I'd put in both categories. It's a distinction that might help your argument.Um, yes, it is a game's fault. That is the one and only thing I ask of a game, for it to be fun. If it's not, well, the game has failed on the only thing I ask from it.
Winning does not equal fun, but failure should equal a lack of it. And Reach is often infuriating for the reasons I've posted.
Also, just make any shot with shields down a kill shot, because god knows Halo can't detect headshots correctly.
There's also the flip side of this, that because they gave you sprint/jetpack/whatever AA, they nerfed your latent abilities like move speed and jump heights. Dangers you could escape on foot with smart maneuverability in previous Halo games is just that much riskier and that much more difficult to dodge a grenade or evade an attack without relying on the added abilities.
By nerfing your latent skills, boosting your ancillary skills with AAs, and not doing anything different to the enemies, they fucked the whole sandbox up!
By the way, you're complaining about headshots not registering, and then saying you like Vanilla Reach. Headshots are less reliable in Vanilla Reach. They're more reliable in TU settings. Just play those settings more.
Totally agree. I lameted this in a Campaign context at length in a review I wrote, where a side effect I disliked was how the sluggish base traits combined with the long range of the DMR to push out combat distances. It's riskier up close, and we can engage from longer range. And that meant the game was at its best when there were fewer elements at play, whereas the previous games shined when they all came together. But in many ways it's compounded even further in multiplayer.
Giving you a single-shot weapon with up to 100 bullets with 3x scope was a bad idea. Since its a clusterfuck fighting up close, and you have this godlike weapon and AAs that encourage you to escape situations, I found myself mostly camping back and taking potshots with the DMR was the most successful strategy. Pretty boring stuff!
Actually it's one of the most notable pieces of wisdom in human history and has been for a couple of thousand years.
It doesn't mean you're a sucker, it means you're an INDIVIDUAL with individual tastes, needs and preferences. A seller cannot account for that, so therefore, caveat emptor.
Bloom resets a lot faster, and in general is just reduced. You can fire faster more accurately with more reliability. TU settings also (kinda) fix the double-beatdown stuff, so that if you shoot them and beat them down, you will beat their double-beatdownI haven't really noticed any difference. I'm just a guy who doesn't trust computers over my eyes.
Spot on.
And therefore, show me the goods Frank.