Demoncarnotaur
Member
Don't get me wrong, on my first play through I thought it was great. It was when I re-visited the game that I found it nearly unplayable. Maybe if the hub world didn't feature respawning enemies, instead of roaming around fighting random encounters ad nauseum. Actually that would have been kind of cool, if the hub world had a pre-set number of enemies and reinforcements, and you could eventually re-take the city. Encounters could be tooled as specific tactical situations rather than obstacles impeding your progress.
Eh, I like the idea of there being a sort-of endless supply of enemies, but it would be cool if you could reclaim certain blocks and establish safe havens.. Maybe even return power to certain areas or something. I don't think it would be good if you can clear the entire city, nor would it make too much sense.
HALO 3 is the best HALO.
Most replayable thats for sure, it has very good SP encounters.. That said, Halo 3 was a huge letdown for me when it came out. It was just so...predictable. Not gameplay wise, but it felt rather average for a Halo game. It has grown on me since then, but I still can't shake the mild feeling if disappointment from the game.
Damn shame Halo Reach had nothing like the Scarab battles from Halo 3... if I had to go on a limb Im going to guess Halo 4 doesn't either.