It explains so much, right?So it's not my controller that's busted, thank god.
It explains so much, right?So it's not my controller that's busted, thank god.
They need to add some casual playlists already.
Nobody wants to play competitive all the time.
It explains so much, right?
Wow. Sick burn.It's 343.
Yeah, the entry to barrier has been upped quite a bit. I wonder if they would budge for different settings to counter that in a casual environment.It's not just the playlists though, it's the aiming. Introducing Halo's more casual fun oriented playlists isn't going to change the fact that they designed the game in such a way that it's difficult for many to even play. I think they need to look at Halo 2 Anniversary's aiming because that struck a nice balance of being easy to play, but also allowed for lots of skilled play. I feel like 343 has put a barrier between me and the game with the aiming.
It'd be fine if "The Arena" Playlist was the only one with this aiming, while Team Slayer, CTF, Warzone and all other playlists had aiming more like other games (specifically Halo games).Yeah, the entry to barrier has been upped quite a bit. I wonder if they would budge for different settings to counter that in a casual environment.
I think making two different kinds of aiming across the game would be a bad idea.It'd be fine if "The Arena" Playlist was the only one with this aiming, while Team Slayer, CTF, Warzone and all other playlists had aiming more like other games (specifically Halo games).
That would be terrible. Consistency is king.It'd be fine if "The Arena" Playlist was the only one with this aiming, while Team Slayer, CTF, Warzone and all other playlists had aiming more like other games (specifically Halo games).
Cohesiveness between modes would be lost though.It'd be fine if "The Arena" Playlist was the only one with this aiming, while Team Slayer, CTF, Warzone and all other playlists had aiming more like other games (specifically Halo games).
Pretty much this. It's pretty weird seeing how professional players had such a big input in how the game was developed. I was reading the guy's post and when he went "shooting the magnum in this game is very particular, seemingly like how Killer N or StK Tupac shot their pistols in Halo 1" my literal reaction was "is this supposed to mean anything to me?"
Honestly even as a player who played Halo 2 and Halo 3 MP a lot and was active in the biggest European Halo forum..what are they talking about?The "Pro" team feedback and decisions should have been limited to just Arena, not fundamental design choices. And i had your same reaction, is that seriously supposed to mean anything to me? They switched something that works well, just because they could.
Sure, but with the way this game was designed for pro play specifically and the way Ghost talked about why it is the way it is it sounds like they found what they want. It doesn't seem like they considered what would be best for the average player, just what they think is best for competition. I'd love for them to prove me wrong though.I think making two different kinds of aiming across the game would be a bad idea.
Thank you for your great contribution to this discussion.ITT: People who suck at the game using this as an excuse for their sucking.
A 343 pro gamer even said it exists and is an intentional decision. How you can not see it I can not understand.Has anyone tried this themselves?
Just loaded up the game and aiming is fine for me, no where near that speed difference in the video.
Only thing I can think of is maybe they need to update their firmware on the controller.
But I'm sure concessions were made in other areas. Don't pro players not use radar at ALL? Someone correct me if I'm wrong. Point being, a mechanic as fundamental as aiming is very important to strike the right balance in.Sure, but with the way this game was designed for pro play specifically and the way Ghost talked about why it is the way it is it sounds like they found what they want. It doesn't seem like they considered what would be best for the average player, just what they think is best for competition. I'd love for them to prove me wrong though.
A 343 pro gamer even said it exists and is an intentional decision. How you can not see it I can not understand.
Has anyone tried this themselves?
Just loaded up the game and aiming is fine for me, no where near that speed difference in the video.
Only thing I can think of is maybe they need to update their firmware on the controller.
A 343 pro gamer even said it exists and is an intentional decision. How you can not see it I can not understand.
Many fans who have been there since day one, can attest that H5 is not only a great MP game, its also the best playing one since Halo CE in many ways.
Rotate the stick from 3 o'clock to 12 o'clock, and you'll notice about halfway that the cursor speed suddenly changes. This is the point at which it transitions from the horizontal speed to the vertical speed. This isn't anything new to Halo, but either the angle it changes is too shallow or the difference between horizontal and vertical speeds is too much. Something is wrong.
I went back to Halo 4 and just ran around an empty map and it felt way better than doing the same in Halo 5.
Tried that even put the sensitivity down to 1 still seems fine for me.
OK, you notice the difference between horizontal and vertical speeds, right? It's a huge difference. Now find the angle at which it transitions from moving at the horizontal speed to moving at the vertical speed.
The "Pro" team feedback and decisions should have been limited to just Arena, not fundamental design choices.
Uh, yes, it is.
I don't know how the moderation has gotten worse in halo threads since they assured us it would get better after taking away halogaf, but rest assured, it has.
So kudos on that.
Rotate the stick from 3 o'clock to 12 o'clock, and you'll notice about halfway that the cursor speed suddenly changes. This is the point at which it transitions from the horizontal speed to the vertical speed. This isn't anything new to Halo, but either the angle it changes is too shallow or the difference between horizontal and vertical speeds is too much. Something is wrong.
Okay, good, because it's getting pretty tiring.I've PMed a couple of mods about this thread, I guess they are looking into it.
You're blaming the lack of aim assist with this bug.I primarily play FPS games, and I rotate between my favorite console and PC shooters daily, but I can't help but feel like the aiming in Halo 5 is complete and total jank. It feels like I'm frequently fighting the sticks to get my sights on an enemy, and my ability to pull off simple shots has gone down immensely. Please fix this. The aiming is really, really bad.
Over a single bug, really now?343 Industries, everybody.
Fucking hacks that have ruined Halo.
Yes, I mean what would a pro Halo player know about aiming. In Halo. What were they thinking?
Also it's hilarious to me that you can see anything from gamefaqs tier posts to halogaf community bashing in halo threads now without a single threat of punishment.
I don't know how the moderation has gotten worse in halo threads since they assured us it would get better after taking away halogaf, but rest assured, it has.
So kudos on that.
Yes, I mean what would a pro Halo player know about aiming. In Halo. What were they thinking?
Are we sure this isn't an actual design decision? Surely with months of testing and hundreds of hours with the pro-team they would have realized that there was a bug, or at least that aiming was funny.