It sampled parts of the Halo theme for like, eight seconds. Nothing compared to what was delivered in Halo 1-3, i.e the actual Halo theme.
Nobody but you is talking about an 'over the top emotive tangent'. How about just
"Cortana, those aren't Spartan II's. What's the status of the Spartan programme?"
Because I don't know. Why would one of the last survivors and acting leader of an army of gentically modfied forces of nature whom are the only family he has, want an update on how/what they're doing after being in the dark for half a decade?
If you want to humanise the Master Chief, how about actually making him ask the questions that he'd quite fucking blatantly want to ask.
I mean, lol?
The original trilogy ended on a peaceful note between humans and elites. The final quote from the shipmaster did more than imply that regular Elites were intelligent enough to assess the events on Earth and come to terms with having been deceieved by the Prophets. The fact that the Chief nor Cortana seemed to care that Humano-Covenant conflict was back on, despite having dedicated their entire lives to bring it to an end, is again unrealistic and bad writing.
You....you what?
After everything the Chief has done, it unrealistic how they reacted to his presence and it comes across as inhuman. Look at the post Death Star run in Star Wars and look at how everyone reacted to the star-pilots returning to the rebel base, did everyone meeting them act mild and chill? No, rightly so everyone went fucking mental. Now imagine instead of the hero protecting freedom, he saved essentially every species in the galaxy, was presumed dead, but then heroically returned once more. Do you honestly think that whether it's a young marine or a seasoned captain, that everyone on the Infinity wouldn't be psyched as fuck to be meeting the legendary MC? Don't you think people wouldn't be going out of their way to catch a glimpse of their hero? I fucking would. There's nothing wrong with this kind of indulgence in storys, because that at its core legitimate human emotion is what makes stories fun to experience.
You do know that this is the universal symbol for drama right?
So why do you consider an emotionless story good storytelling? Ironically, I'd hazard that you even consider this a more 'mature' form of storytelling. Which is a common misconception people hold, but absolutely wrong.
I want to make a final point, as it's a running theme with these replies. As a general rule in entertainment media. You cannot carefully design a universe which features many important events which fans grow accustomed to, and then suddenly try to hide them away or have characters blatantly its history. It completely wrecks the narrative continuity and makes it impossible for a competent audience to empathise with characters that act in frankly bizarre ways with regards to historic events, it really is atrocious writing and I'm shocked how far you're going to defend it.
When does the game mention the Flood?