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Halo 5 Guardians multiplayer trailer, GAMESCOM 2015

Yeah, I'm gunna call bullshit on that one.

The old design was grey and rather bland. The new "living" Forerunner design looks far better imo.
You're confusing austerity for blandness. The original Forerunner stuff gave the sense of a sophisticated ancient race. The new stuff might as well be justified in the fiction as the product of a mindless mechanical nanovirus or whatever. It's too cluttered. Quite frankly it's tacky.

Nope nope nope 343 thinks forerunner stuff is "shiny chrome with blue lights painted across it"

It has never been that. Forerunner has always been a matte monolithic design with blue lighting in some parts.

Bungie's forerunner design actually looks like its been there for millions of years, 343's designs look like they were built a few hours before you arrived there.
You nailed it.
 
Every new thing I see on this game gets me more excited. I'm more of a Gears MP player than Halo but I can see me sinking a heap of time into this. Loved the Beta and that was just the tip of the iceberg.
 
You're confusing austerity for blandness. The original Forerunner stuff gave the sense of a sophisticated ancient race. The new stuff might as well be justified in the fiction as the product of a mindless mechanical nanovirus or whatever. It's too cluttered.

To be fair without knowing what happens in the campaign its hard to judge how the new designs fits in since the MP maps will be based off of it.
 
It's overdesigned nonsense that took the clean lines and monolithic geometry of the original Forerunner art style and scrambled them all up. Nobody with design sense would look at what 343 has done and go "Yep, huge improvement." There's nothing striking or memorable about it. Just a bunch of jumbled metallic planes with an off-putting color palette.

EXACTLY! It gets more obvious when you play through the MCC. The difference in architecture between the Bungie Forerunners is so different from 343's take.
 
To be fair without knowing what happens in the campaign its hard to judge how the new designs fits in since the MP maps will be based off of it.

Yeah, and then again, isnt MP some sort of holodeck in their fiction? So they can be just creating stuff to fight on.
 
Cool that they went after both crowds of Halo fans.
The mlg pro gamerz get Arena.
More casual fans get Warzone.

The series is over a decade old, theres a lot of different factions of Halo fans and what they think Halo is. 4 fans were big on BTB - but the fans of older games wanted competitive back. Good idea going after both and not alienating one.

Yay for flag drops but Im hoping flag carriers dont have a marker displaying where they are to the enemy team like 4 introduced.
 
I love the new color palette for the teams. Seriously just pops.

But then I also hugely prefer Tronrunner to Stonerunner as far as ancient alien aesthetics go, so what do I know? Clearly I have no design sense.
 
Cool that they went after both crowds of Halo fans.
The mlg pro gamerz get Arena.
More casual fans get Warzone.

The series is over a decade old, theres a lot of different factions of Halo fans and what they think Halo is. 4 fans were big on BTB - but the fans of older games wanted competitive back. Good idea going after both and not alienating one.

Yay for flag drops but Im hoping flag carriers dont have a marker displaying where they are to the enemy team like 4 introduced.

I agree, im glad theres a focus on both. I shouldnt have to choose one over the other for H5. Sometimes i wanna play both. Depends on my mood.
 
Nope nope nope 343 thinks forerunner stuff is "shiny chrome with blue lights painted across it"

It has never been that. Forerunner has always been a matte monolithic design with blue lighting in some parts.

Bungie's forerunner design actually looks like its been there for millions of years, 343's designs look like they were built a few hours before you arrived there.

In 343's defense, some of the Spops spaces were solid.

cauldron01.jpg

forerunner_5.jpg

d6d923b0987773cbde01527c81217a25.png


The trick is to make the contrast on the metallic surface flat and subtle, while lights are used to create interest. But 343 tends to make them shiny and overpopulated with lights and textures to make them seem "alive". However, it ultimately ends up cluttered, noisy and distracting. It's especially problematic in gameplay because we interpret it as a multi-angled surface, which makes it difficult to predict how a grenade might bounce.

Compared to Halo 3's Guardian, where everything looks flat despite having a fair amount of details.

31.jpg


Forerunner design hit its peak in Halo 3.

Some beautiful stuff on The Ark.

I'd like to think that some of the more erratic lookin' Forerunner architecture was born from the Didact/Promethean's influence.

Reach's Tempest pulled off the shiny metallic look IMO

It was the last Forerunner piece that Bungie created.

90.jpg
 
The difference is like Stonehenge to the One World Trade Center.

I miss the ancient looking paralellogram-ish structures. There are too many floating chrome pyramids and not much remaining of that badass Ark architecture.
 
Forerunner design hit its peak in Halo 3.

Some beautiful stuff on The Ark.

I'd like to think that some of the more erratic lookin' Forerunner architecture was born from the Didact/Promethean's influence.
 
Forerunner design hit its peak in Halo 3.

Some beautiful stuff on The Ark.

I'd like to think that some of the more erratic lookin' Forerunner architecture was born from the Didact/Promethean's influence.
I think it hit its peak in Reach, ignoring the Forge palette. Take a good look at Tempest and the Anniversary maps. It keeps the old polygon style but adds new shine to it without making it floating chrome pyramids that dissolve when you press buttons.
 
This game looks so absurdly good. It's too bad 343 couldn't have taken the series in this direction in Halo 4, but better late than never! I think they've found the perfect mix of old and new and blended them in a way that stays true to the spirit of the series. I'm so stoked.

completely agree, hyped
 
I'm not too bent out of shape over 343's Forerunner architecture, but I definitely prefer Bungie's take.

Anyone notice the new Light Rifle sound in the b-roll footage? Sounds like a toy lazer gun, lol.
 
One of those maps gives off a New Tokyo vibe, it looks really cool.

[edit]

Oh, this one even has Japanese writing.

sG79nsHl.jpg


I guess they actually were going for that look, I hope this means that there will be some Akira looking single player levels.
 
Forerunner art style has been fairly ruined. I know you don't get that, but I agree with Monocle.

Agree with that one, too. Mainly because Forerunners were a big mystery and their reveal didn't do them justice. Buildings, enemies and vehicles (such as Didacts ship) all look pretty bad, imo. To each their own, though.
 
I don't mind the Forerunner architecture in Halo 4 and on, but the Prometheans still look bad, not something that looks very "Halo" to me.
 
You shouldn't be able to thrust with the flag. Seems completely unnecessary.

Base movement speed is still far too slow.
 
I'm sure they'll make thrusting and shooting with the flag optional.

Lot of folks didn't like the latter in Halo 4, right?
 
Not a huge fan of the overall look of the game, but obviously gameplay/level design matter a lot more and it's not ugly or anything. Really hope this game delivers.
 
On the topic of forerunner aesthetic, while I think the new style looks cool I agree that it sort of misses the point.

The best forerunner architecture has ever look was in...the Assassins Creed series. They have their own sort of forerunner equivalent and it looks much more like what Bungie was going for, but with better graphics.

When I approach a new forerunner building it should feel like I'm approaching an ancient temple filled with science masquerading as magic. 343 went full-tron.

A good compromise would be for 343 to take their current forerunner stuff and replace half of the metal textures with stone texture. Make it look like steel and stone built together in the same structure.
 
Wait, so is it just arena and warzone? Does that mean big team battle is gone, or is that part of arena?

btb will return in the "weeks" following launch. i'm not sure if that will technically fall under the arena banner, or get its own. hopefully the underlying rules stay in the arena mold though (equal starts, only visual req packs, etc)
 
In 343's defense, some of the Spops spaces were solid.

cauldron01.jpg

forerunner_5.jpg

d6d923b0987773cbde01527c81217a25.png
You're right, some of the Spartan Ops environments are beautiful. The middle one is especially nice. I wish 343 had used that style of architecture consistently.

The trick is to make the contrast on the metallic surface flat and subtle, while lights are used to create interest. But 343 tends to make them shiny and overpopulated with lights and textures to make them seem "alive". However, it ultimately ends up cluttered, noisy and distracting. It's especially problematic in gameplay because we interpret it as a multi-angled surface, which makes it difficult to predict how a grenade might bounce.

Compared to Halo 3's Guardian, where everything looks flat despite having a fair amount of details.

31.jpg
Yes, yes, yes.
 
The fact that BTB wont even be ready by launch doesnt fill me with confidence. Obviously if they had enough time to work on it, it would just launch with the rest of the game. It's a clear indicator that they dont have time to cram everything in and theyre rushing things.

And we all know how that went last time.
 
btb will return in the "weeks" following launch. i'm not sure if that will technically fall under the arena banner, or get its own. hopefully the underlying rules stay in the arena mold though (equal starts, only visual req packs, etc)
Don't have a link for you, but Frankie confirmed it's part of Arena in the
RIP
last HaloGAF thread.
 
The fact that BTB wont even be ready by launch doesnt fill me with confidence. Obviously if they had enough time to work on it, it would just launch with the rest of the game. It's a clear indicator that they dont have time to cram everything in and theyre rushing things.

And we all know how that went last time.
Or it shows that they're making tough decisions like delaying BTB so they can give the launch content the attention it deserves.
 
The fact that BTB wont even be ready by launch doesnt fill me with confidence. Obviously if they had enough time to work on it, it would just launch with the rest of the game. It's a clear indicator that they dont have time to cram everything in and theyre rushing things.

And we all know how that went last time.

I get the opposite impression, actually. Says to me that they were forced to choose between launching with everything slightly underdone, or deferring BTB entirely and making sure everything is good to go at launch.
 
Kinda curious what it is about BTB that's keeping them from having it there on day one with the rest of the Arena stuff. Is it a server-side thing?
 
The fact that BTB wont even be ready by launch doesnt fill me with confidence. Obviously if they had enough time to work on it, it would just launch with the rest of the game. It's a clear indicator that they dont have time to cram everything in and theyre rushing things.

And we all know how that went last time.

I don't think it has anything to do with being ready but rather them wanting to put emphasis on a new mode. We're going to have Arena, Warzone and Breakout at launch.
 
You're confusing austerity for blandness. The original Forerunner stuff gave the sense of a sophisticated ancient race. The new stuff might as well be justified in the fiction as the product of a mindless mechanical nanovirus or whatever. It's too cluttered. Quite frankly it's tacky.


You nailed it.
Lol, tacky.

As Poodle called it "Tronrunner" is far more visually interesting than the concrete slabs of Forerunner yore.

Bungie forerunner is bland, there's far too much grey. 343's use of coloured lighting to mix up the colour scheme is gorgeous.

halo-4-majestic-map-pack-monolith.jpg
 
Kinda curious what it is about BTB that's keeping them from having it there on day one with the rest of the Arena stuff. Is it a server-side thing?
BTB maps are different from Warzone. I'm guessing the maps aren't ready yet, there's already 20+ maps at launch, more than a Halo game has ever launched with, seems understandable.
 
Lol, tacky.

As Poodle called it "Tronrunner" is far more visually interesting than the concrete slabs of Forerunner yore.

Bungie forerunner is bland, there's far too much grey. 343's use of coloured lighting to mix up the colour scheme is gorgeous.

halo-4-majestic-map-pack-monolith.jpg
Tacky as hell. (I don't mean your example specifically.) Visual interest does not have to mean wild clumps of junk encrusted with detail and lit up like a cheesy laser show.

Tasteless. A damn mess.
 

So awesome. The map design seems like such a huge leap from Halo 4. I've said it before, but this is the first Halo with abilities that actually looks like it was designed entirely around that idea in the actual play space. Reach & 4 just added a bunch of shit over the basic Halo formula and called it a day. These maps are actually playing to the movements you have now, which makes such a huge difference and I felt it all through out the beta.
 
Tacky as hell. (I don't mean your example specifically.) Visual interest does not have to mean wild clumps of junk encrusted with detail and lit up like a cheesy laser show.

Tasteless. A damn mess.
I think we're just gunna have to agree to disagree here.
 
that was disappointing. not that i was expecting things to change radically given what they originally announced as their vision for halo in 2015, but it's still disappointing to me as a long time fan to see the game take what appears to be such a radical step away from what i thought made it an addicting and fun way to spend my time.

also those colors are flat as hell. maybe just me or my monitor but meh on that.

i've basically just accepted that this isn't for me anymore. wah.
 
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