What else did they admit to screwing up? Are armor abilities, loadouts, Infinity gametypes, XP on-screen pop- ups, and Spartan Ops on that list?They already admitted that in a post mordom conference they held last year.
What else did they admit to screwing up? Are armor abilities, loadouts, Infinity gametypes, XP on-screen pop- ups, and Spartan Ops on that list?They already admitted that in a post mordom conference they held last year.
What else did they admit to screwing up? Are armor abilities, loadouts, Infinity gametypes, XP on-screen pop- ups, and Spartan Ops on that list?
Just watched all of Halo 4 Spartan Ops cutscenes, i kinda stopped halfway when the game came out, loved it!
Interested to see how 5 links with spartan ops and where master chief falls into it (since chief seems to have left the ship by that time period)
Her and the rest of the Spartan Ops Spartans felt like they were written by obnoxious fraternity bros. The characters aren't bad per se, but their character was awful, if that makes sense. They could all be salvaged with some better writing. I actually like Palmer in lots of ways.I did as well,
and I still don't get the Palmer hate. She is certainly annoying but some people make her out to be the worst thing ever.
I did as well,
and I still don't get the Palmer hate. She is certainly annoying but some people make her out to be the worst thing ever.
Well i didnt love all of it , im talking more about the overarching story, though i hope they dont just go down the halsey generic badguy route.
Would love to be master chief hunting down forerunner tech throughout the galaxy and oni or whoever trying to track you and the relics at the same time.
They already admitted that in a post mordom conference they held last year.
Dude your avatar is dope, shit makes me laugh everytime i see it.
Well i didnt love all of it , im talking more about the overarching story, though i hope they dont just go down the halsey generic badguy route.
Would love to be master chief hunting down forerunner tech throughout the galaxy and oni or whoever trying to track you and the relics at the same time.
Just finished Star Wars Original Trilogy, it was pretty amazing. I don't have brain damage so I won't be trying the Prequel Trilogy.
Its hard to take Darth Vader seriously since he never takes off his damn helmet and you can't read his emotions. Add onto that his monotone voice and it's kind of awkward to see him in these dramatic Luke/Obi-Wan scenes. He's almost as bad of a protagonist as The Man With No Name is, as far as the audience being able to relate to. I guess Vader's humanity is one of the themes they're going to explore under Lucas's direction.
Just finished halo 4's singleplayer, it was pretty amazing. I don't have gold so I won't be trying halo 4 online.
Its hard to take chief seriously since he never takes off his damn helmet and you can't read his emotions. Add onto that his monotone voice and it's kind of awkward to see him in these dramatic cortonna/chief scenes. He's almost as bad of a protagonist as kratos is, as far as the player being able to relate to. I guess chief's humanity is one of the themes they're going to explore under 343's direction.
That was one of the points of Halo 4. Make you feel despite the chief being faceless. It worked for me but it clearly wasn't universally effective.
That was one of the points of Halo 4. Make you feel despite the chief being faceless. It worked for me but it clearly wasn't universally effective.
I don't get why it's called 'Guardians'. The only reason I can think of is they're trying to transition to naming from numbering, just like Call of Duty did with Call of Duty 4: Modern Warfare.
And what are the 'Guardians'? Same as the ones that kill me every damn time I run off a map in MP?
The thing is that the Chief was never originally designed to be a complex central protagonist. He's close to a Man With No Name type, more of a stylistic glue than anything else.That was one of the points of Halo 4. Make you feel despite the chief being faceless. It worked for me but it clearly wasn't universally effective.
I don't get why it's called 'Guardians'. The only reason I can think of is they're trying to transition to naming from numbering, just like Call of Duty did with Call of Duty 4: Modern Warfare.
And what are the 'Guardians'? Same as the ones that kill me every damn time I run off a map in MP?
The problem is that the Chief was never designed to be a complex central protagonist. He's close to a Man With No Name type, more of a stylistic glue than anything else.
Some people think Halo 1's storytelling sucks because it has a barebones plot and a simple player character. I agree that it has a barebones plot and a simple player character, but I think it has some of the most perfect narrative structuring in games, with an incredible degree of cohesion across design elements (even if the game is clearly being held together with scotch tape and popsicle sticks).
You are mistaking mystery for questions. They're not quite the same thing. There's lots we don't know. That doesn't make it mystery.
One of Halo's greatest strong points was that mystery it had. See, mystery makes things feel big. When you explain everything it makes it feel small. It's kind of like when you're in a crowd of fifty people it seems like a lot of people, but when you know each and every one of them, it's not all that many. That's your brain telling it's a lot or not a lot. Since one of the main points of a story is to draw you into it, it needs some help of the player/reader/viewer's mind. Reading a book or watching a movie is a very active thing. You're mind is doing quite a bit of the work. Another example that's relevant in a different way is horror games, books, and movies. The best ones are mysterious. Why? Because we don't know "what's out there." So our minds concoct this sense of fear for what it could be. It's not like we imagine what the creature looks like and then get scared of that. That would be silly. But the sensation of fear we create ourselves. When we can see the monster or whatever, we quickly "process it" and dismiss it as a fear. Soon after we can go through that very same horror experience and, excepting a few jump scares, laugh at the whole thing. We know what it looks like. It isn't scary anymore because we know what it is. It's like Scooby-doo. Scooby-doo really isn't all that scary, because you know after the first few episodes that it's really just some people playing tricks (but that's ok, since that's the point of that particular series. It's meant more to be funny than scary).
In like manner, Halo just isn't as "big" any more, because 343 gave us all the answers. More importantly, they gave us the big answers. They answered the mysteries. Now there is very little to wonder about "hey, I wonder where such and such came from, or how such and such happens or how such and such is powered." We know. Cuz they told us. And that's boring.
It's psychology brah.
If you actually play spartan ops she never shuts the fuck up and keeps saying annoying shit like "egg heads".I did as well,
and I still don't get the Palmer hate. She is certainly annoying but some people make her out to be the worst thing ever.
Wow. So humanizing the Chief is now "shit", good to know.The minute Halo went from mankinds survival to master chief becoming enchanted and super powered by dead alien ghosts with cortana crying over him is when I gave up. I put hundreds of hrs in 3/Reach. This new direction is shit, and thats why the playerbase hates it. I was mad at first, now I realise its hilarious how fucked halo as a series is in 343s hands.
I did as well,
and I still don't get the Palmer hate. She is certainly annoying but some people make her out to be the worst thing ever.
Wow. So humanizing the Chief is now "shit", good to know.
I too would love Neil back, but I contacted him via Facebook and he said Kazuma Jinnouchi would be doing Halo 5. Him and Davidge did the Score for 4 together. Though one song was done by him alone I believe and that was this masterpiece.
I think it's in good hands. Halo 4's score was superb and I listen to it on a regular basis (like now in fact).
Edit:
Quote from his facebook page.
"So, this is the game I've been writing music for. "Halo 5: Guardians" coming Fall 2015 to Xbox One."
Nice.
SenjutsuSage,
Reclaimer is a name used by the Forerunners for a species they have chosen to inherit the mantle. In the games humans are called reclaimers bc they have the ability to activate the rings while the Covenant doesn't.
Spark calls Chief a reclaimer all the time.
I too would love Neil back, but I contacted him via Facebook and he said Kazuma Jinnouchi would be doing Halo 5. Him and Davidge did the Score for 4 together. Though one song was done by him alone I believe and that was this masterpiece.
I think it's in good hands. Halo 4's score was superb and I listen to it on a regular basis (like now in fact).
Edit:
Quote from his facebook page.
"So, this is the game I've been writing music for. "Halo 5: Guardians" coming Fall 2015 to Xbox One."
Nice.
Oh lol.If you actually play spartan ops she never shuts the fuck up and keeps saying annoying shit like "egg heads".
The thing with the old style though was it had a supporting cast to fall back on for actual characters.The thing is that the Chief was never originally designed to be a complex central protagonist. He's close to a Man With No Name type, more of a stylistic glue than anything else.
From that standpoint, there's nothing wrong with how he's used in the original trilogy; Halo 4 makes the Chief better at being a complex central protagonist than he is in the trilogy, but that doesn't necessarily make him a better-applied character.
I wouldn't say that Halo 4 failed to create a more complex empathy between the Chief and the player. My problem is the overall direction they were going in with it all.
Apologies its late where I am but I just felt like Halo 4's plot doesn't deserve half the shit it gets. Master Chief was discovering his humanity in Halo 4.Am I missing something here? He was complaining about the dumbass plot in halo 4. I don't really understand where you got the humanizing chief part.
There's a lot more to the term than just that, however. The humans on Onyx weren't seen as "reclaimers" In fact, they were viciously hunted down by the sentinels there. Are they not also inheritors of the mantle? Are they not the same species as the Chief? The term has been used a number of times where you thought the real definition may have been made clear, but then other times it's been used in ways that suggests there's more to it than we suspect. Even if it we assume that Spartan IIIs had weird things done to them that made them seem foreign to the sentinels, I still think even mendez and Spartan IIs were targets all the same. Not sure, been awhile since I read Ghosts of Onyx, but they weren't treated as reclaimers.
One other example, at the end of Halo 4 Ur-Didact makes a very strange comment regarding reclamation. He makes it sound like something terrible is coming.
Apologies its late where I am but I just felt like Halo 4's plot doesn't deserve half the shit it gets. Master Chief was discovering his humanity in Halo 4.
I read about it here. Seems a lot of it has to do with gees.
http://www.halopedia.org/Reclaimer
Don't say that on Waypoint. Palmer has a active defence squad of people ready to shoot down even mild criticism of her character on there.If you actually play spartan ops she never shuts the fuck up and keeps saying annoying shit like "egg heads".
To clarify the sentinels knew they were "reclaimers" they were capturing them to put them in a cryotubes to be transported to the shield world which was protocol to defend against the flood or save them from a array firing.There's a lot more to the term than just that, however. The humans on Onyx weren't seen as "reclaimers" In fact, they were viciously hunted down by the sentinels there. Are they not also inheritors of the mantle? Are they not the same species as the Chief? The term has been used a number of times where you thought the real definition may have been made clear, but then other times it's been used in ways that suggests there's more to it than we suspect. Even if it we assume that Spartan IIIs had weird things done to them that made them seem foreign to the sentinels, I still think even mendez and Spartan IIs were targets all the same. Not sure, been awhile since I read Ghosts of Onyx, but they weren't treated as reclaimers.
Don't say that on Waypoint. Palmer has a active defence squad of people ready to shoot down even mild criticism of her character on there.
To clarify the sentinels knew they were "reclaimers" they were capturing them to put them in a cryotubes to be transported to the shield world which was protocol to defend against the flood or save them from a array firing.
Despite humans inheriting the Mantle, Forerunners still see themselves (and technology wise are) as dominate and therefore more able to hold the Mantle and see to the protection of the galaxy/species within it.
Or it's kinda not a numbered Halo, like Reach and ODST? MC isn't even the focus of the cover art...I don't get why it's called 'Guardians'. The only reason I can think of is they're trying to transition to naming from numbering, just like Call of Duty did with Call of Duty 4: Modern Warfare.
I too would love Neil back, but I contacted him via Facebook and he said Kazuma Jinnouchi would be doing Halo 5. Him and Davidge did the Score for 4 together. Though one song was done by him alone I believe and that was this masterpiece.
Boss★Moogle;112678348 said:So do you guys think 343 will be able to pull off the 60fps? At what resolution though? Halo 4 wasn't my favorite game in the series by a longshot but I have to hand it to 343 because what they managed to achieve graphically on the 360 with that game is pretty insane
I'd be fine with 30fps for campaign and 60fps for multi, tbh. I want my Halo campaign to be big, beautiful and crazy. I'm afraid of what sacrifices they'll have to make to hit 60.Well, quickly, there's no rule saying cutscenes can't be 30fps with much higher graphics fidelity.
Only the actual gameplay itself needs to be 60fps. Keep that in mind. I don't so much mind the resolution, as I think the game will look awesome no matter the resolution. This is what devs do, after all. They try to make the game look as impressive as possible regardless of the resolution. And considering that Halo 5 is a 2015 title, it should likely, or I hope, benefit from the DX12 related enhancements coming to the Xbox One. There were specific features identified as not yet being available to devs on Xbox One, but would be. I would be surprised if Halo 5 of all games weren't taking advantage of them. That doesn't mean we'll get 1080p 60, 900p 60 or anything like that, but it should at the very least help the devs make a more impressive game, both gameplay wise and graphics wise.
Boss★Moogle;112678348 said:So do you guys think 343 will be able to pull off the 60fps? At what resolution though? Halo 4 wasn't my favorite game in the series by a longshot but I have to hand it to 343 because what they managed to achieve graphically on the 360 with that game is pretty insane
The minute Halo went from mankinds survival to master chief becoming enchanted and super powered by dead alien ghosts with cortana crying over him is when I gave up. I put hundreds of hrs in 3/Reach. This new direction is shit, and thats why the playerbase hates it. I was mad at first, now I realise its hilarious how fucked halo as a series is in 343s hands.
Sentinels tried to capture the Spartans until it became detrimental to their cause. Spartans that were to harmful were just killed.I do remember some being placed in cryotubes, but are we sure they weren't trying to kill some of them? I could've swore they were being attacked with pretty deadly force. Also, I see that Jul captured some humans that were also never identified as reclaimers on requiem. It may truly be down to who is fortunate enough to have the Librarian's genesong or geas, and who isn't.
Man, I'm tired. Time to go to sleep, or else I'll talk Halo all night lol.
55 pages form a picture, and little info imagine if we had gameplay. Good to see people optimistic about Halo after the shit it's been getting the last year and half.
The actual game looks nothing like the cutscenes.
The actual game looks nothing like the cutscenes.
(right click, open in new tab)A few games do, and that's only because they're either holding back in cutscenes for the sake of consistency or their gameplay is relatively light on interactivity, both between different systems, and between the player and the game. Halo 4 still looks fantastic in gameplay portions, and its real-time cutscenes are among the best I've seen last gen. I have no doubt that Halo 5 is going to be another looker.
Give the X1 a great Halo title and it'll take off.55 pages form a picture, and little info imagine if we had gameplay. Good to see people optimistic about Halo after the shit it's been getting the last year and half.
It was patchy, that level was no looker for sure. I didn't think the engine handled scale very well at all and the bigger open levels suffered because of it. Any environment that didn't require detailed textures, but relied primarily on lighting I thought looked fantastic though. Some of the forerunner interiors, were just simply stunning.The actual game looks nothing like the cutscenes.
(right click, open in new tab)
http://images.eurogamer.net/2012/articles//a/1/5/2/5/8/6/3/Halo_018.bmp.jpg/EG11/resize/1280x-1
http://images.eurogamer.net/2012/articles//a/1/5/2/5/8/6/3/Halo_090.bmp.jpg/EG11/resize/1280x-1
I don't get the Love Halo 4's graphics get.
They have to deliver 60fps. They announced it twice now. If don't, backlash will be bad.Boss★Moogle;112678348 said:So do you guys think 343 will be able to pull off the 60fps? At what resolution though? Halo 4 wasn't my favorite game in the series by a longshot but I have to hand it to 343 because what they managed to achieve graphically on the 360 with that game is pretty insane
Released on a 7 year old hardware, it looks fantastic. A game has to be looked at it in motion. Posting stills from it doesn't do justice. Furthermore, you can find bad looking screenshots like the ones you posted in every game. I can post screenshots of Uncharted 3, Gears Of War 3, God Of War 3 etc where those games look bad as well. Yes. I agree, texture skyboxes weren't great.(right click, open in new tab)
http://images.eurogamer.net/2012/articles//a/1/5/2/5/8/6/3/Halo_018.bmp.jpg/EG11/resize/1280x-1
http://images.eurogamer.net/2012/articles//a/1/5/2/5/8/6/3/Halo_090.bmp.jpg/EG11/resize/1280x-1
I don't get the Love Halo 4's graphics get.
http://www.eurogamer.net/articles/digitalfoundry-vs-halo-4Technologically speaking, Halo 4 doesn't put a foot wrong throughout the entire eight to nine hour campaign. The enhancements to modelling, lighting and environments are beautiful and play host to some of the most epic gunplay we've experienced on a home console title. Perhaps this is not surprising bearing in mind that the 343i tech team had the know-how and the time to push the 360 hardware further and harder than any other developer we're aware of. Factor in how key 343i staff contributed to the development of DirectX 11 (and almost certainly, the genesis of the next-gen Xbox) and we have some idea of the spectrum of talent Microsoft put to work here.
Any disappointments from Halo 4 certainly aren't down to the tech - the only lingering let-down we feet from the campaign comes from series debutants, the Prometheans. After five games of blasting away at the same Covenant opponents, the arrival of fresh opponents for Master Chief was a golden opportunity to shake up the formula and for 343i to stamp its own mark on the series. Unfortunately, limited enemy types and no real sense of threat - even from the Promethean Knight - are disappointing, with the Covenant enemies proving to be more interesting and threatening opponents. At this point it's worth pointing out that Halo 4's campaign defaults to easy mode when you first start. We opted to move up to normal, but in retrospect feel that the heroic setting should be the default for anyone who has completed a Halo game before.
You don't get it? Really? With all the info on the game out there......