It likely failed revenue targets especially regarding its MP. And they certainly could of done a better job showing it off to gamers and other visual improvements, more biomes , realtime G.i etc.My bad on that, I guess I'm looking at it from a business perspective rather than a game, Microsoft wanted something big they could test this with just like they had Halo 2 back in the day to try and force PC gamers to pay for Microsoft Gold to play multiplayer. In that regard it's anouther failed experiment from the suits.
But yeah I had my fun on my legendary run, I kind of missed the better level designs of Halo 2 and 3 for the mission segments but it was a solid 7-8/10.
Good looking figure except that its spread across both PC and Console.
Release good quality games and you will see money what is this fixation with gamepass... It's fucking AWESOME, you pay a sub and enjoy hundreds of games. Same as ps extra, because of extra i have the last couple months played Spiderman, Nioh, Demon souls. I have tried some shovel ware bullshit that i would never even think to buy.Brings up some interesting questions with the Gamepass model.
No it doesn’t. If the game cost half a billion to make over 6 yrs then that works out to just over 80m a year or under 7m a month.Given the insistence that GP made the game successful this has broad implications. Not just for the IP but the viability of games which have large budgets.
GP is at 25 million subs at the last count prior to Halo's launch.
That would involve Phil Spencer telling the truth.The problem I have with GP figures is that I'm not sure where the PR and actual data stops. Microsoft refuses even when asked in previous earnings calls to clarify the following.
1. Does the announced numbers include concurrent or anyone who has used the service since it's introduction
2. Does the numbers include all promo and £1/$1 and confectionary/food giveaways
Without clarification, GP's actual numbers could be a significant reason why Halo hasn't been able to recoup, even with "20 million" players.
Here you go for 1, straight from MS SEC reporting:The problem I have with GP figures is that I'm not sure where the PR and actual data stops. Microsoft refuses even when asked in previous earnings calls to clarify the following.
1. Does the announced numbers include concurrent or anyone who has used the service since it's introduction
2. Does the numbers include all promo and £1/$1 and confectionary/food giveaways
Without clarification, GP's actual numbers could be a significant reason why Halo hasn't been able to recoup, even with "20 million" players.
You dont play the games on GP for "free". All that worshipping of gamepass is getting ridiculous. The rest of your rant is an indication that you are fuming out of your ears with hate for Sony, please give it a rest.I know you guys are so threatened by gamepass the ability for others to play games in a service for free. Must hurt your anus everytime you pluck that 70 dollars down for Jim to stick it up there with no spit. Maybe just maybe halos financial issues have everything to do with the fact that live service games require on going monetizing of content constantly. To which halo hasn’t had any content drops of value hell they haven’t even figured out some of their store stuff yet either. Just maybe this is why and nothing to do with gamepass. There are other games in the service as well you know and we’ve heard developer after developer saying how great it is for them financially. Using halo infinite as a barometer for game pass is just stupid at this point when we know the game has no content or stuff worth buying in it for the model they chose.
I think that's a bit of a simplistic reason. It's more to do with the fact that the game itself is shit, nothing more, nothing less. It's soulless, baron and empty and devoid of anything i would call "fun". It just doesn't feel like Halo. It may look similair to it and play kind of like the old ones, but it just isn't Halo as it was known.At the end of the day Halo Infinite was a failed experiment for game pass. How can we monetise a game we have to put on gamepass because we made it? The answer is not very well at all.
The game is F2P. At least the part that was supposed to make moneyGiven the insistence that GP made the game successful this has broad implications. Not just for the IP but the viability of games which have large budgets.
GP is at 25 million subs at the last count prior to Halo's launch.
The problem is far from being day one on GamePass. The true issue is that the studio responsible for the game wasn’t able to output updates in a quantity and frequency to hold people playing it and, therefore, spending money on cosmetics and other dlcs. The public just moved on and will hardly comeback since you have other big hitters coming soon.
For sure it can be turned around. Forge will help, but 343 has got to do a better job of delivering content. By the time season 3 drops it will have been close to a year since season 2. Compare this to Fortnite which is getting updates every 2-3 months. A year is obviously unacceptable. I played through season 2 and maxed out my level. I guess there are events going on still, but I don't care about unlocking additional cosmetics. I don't even really care about the leveling, but it was something that got me to come back to the game. I have played so much of it that I'm a bit burned out, but I'll be back for season 3.Well it's free to play and has little content, few players left, and nothing really worth spending money on. This is an obvious bit of news. Still think it can all be turned around though.
The Halo series already had a 6 year rest between Halo 5 and Infinite.Sometimes you need to let franchises rest for a while, Halo was one of those, just mediocre game after game over the past decade.
Go put Halo in deep freeze for a while, let everyone forget about the recent games and try bring it back at some point in the future with a clear vision.
Huh? lol1. Does the announced numbers include concurrent or anyone who has used the service since it's introduction
Easy to see why.
-f2p with terrible battle pass progression and rewards
- Day 1 on GP (no $70 purchases from the hardcore fanbase).
- Halo Series X console bundle
Nothing? I bet it has something to do with it.This really has nothing to do with Gamepass.
And would do to think was going to be the "X Factor" to guarantee the biggest influx of player base?Financial expectations not being met would most certainly be about the low MTX revenue from the very low playerbase.
This is pure gold.Halo isn't going anywhere, and GP is a massive success. Sorry to break it to you, I know you really hoped for something else
Nothing? I bet it has something to do with it.
And would do to think was going to be the "X Factor" to guarantee the biggest influx of player base?
Free to play
And Game Pass.
No idea. I’m not MS nor do I have their internal numbers.“easy to see why” yet you miss the mark by a wide margin
You’re seriously assuming financial expectations were set without MS knowing it was a GP game?
Have you actually played it?The game is gamepass trash. Many of Microsoft’s big games this gen will suffer the same fate. Low quality. “value” is the selling point
Oh I see what you are saying. I am not saying they are the reason but definitely a a factor tho.I think you’ve completely misunderstood what I said.
F2P and Gamepass can’t possibly be the reason why the game would have missed financial projections because all projections would have been made with those in mind.
They’ll be struggling for MTX revenue because theyve failed to retain the bulk of players. Largely due to the terrible progression system, limited content and abysmal content rollout.
If Halo wasn't so bungled it would be amazing. Think about it. It was a top played Steam game and the campaign was given universal praise and GOTY awards from some places.
I think an argument can be made both ways here (since MS doesn't release enough info to really know). Obviously, the final projections should have been based on GP and sales revenue, plus MtX. But those might have been adjusted projections to a game that was initially designed to only sell copies and dlc when the game was designed. Trying to fit the game already partially built into a different model could have messed up their plans (and by extension their revenue). For example, would Fortnite have made as much money as it had if every skin was essentially a variation of the same character? Another possibility is they budgeted the game as a GP offering with higher expectations as to GP revenue. The aborted Gold price hike, introductory offers, may have downsized the expected revenue at that time. This seems less likely to me than not having a good plan for getting people to want to spend on MtX though.I think you’ve completely misunderstood what I said.
F2P and Gamepass can’t possibly be the reason why the game would have missed financial projections because all projections would have been made with those in mind.
They’ll be struggling for MTX revenue because theyve failed to retain the bulk of players. Largely due to the terrible progression system, limited content and abysmal content rollout.