Leyasu
Banned
So where exactly are they? One of the reasons that I stuck with the xbone was the mouthwatering prospect of playing halo on dedicated servers. But more than one month after the release of the halo mcc ( a game where dedicated servers have been touted since the reveal), and over 250 games (well that it was my service record says), I have seen the pop-up message twice! Yes I know that there are other problems with the matchmaking. But for me at least, I feel that this huge problem is not getting discussed enough. Instead of playing on dedicated servers, almost every fucking game is p2p hosted in the US… I don’t have any problems playing against my American cousins, Just that I would never knowingly join a game hosted there! It is frustrating having halo stick me in games hosted out of region every fucking time. I can understand that they wanted to give us that “authentic halo experience”, but this is too much.
One of our resident 343 (Stinkles) workers did say just after release in November, and just after people began questioning the “host migration” message. That they do have dedicated servers (with a p2p fallback), and that connecting to them depended on certain factors (I can’t link the post because I am on my tablet). For me the two most important factors mentioned were “proximity to datacenter” and the “ping”. I was unable to post at the time, so I couldn’t ask what datacenters they were using? And what was the ping threshold needed to connect to said datacenters? But seeing as the person was able to tell us that, I think that it is safe to assume that this person would still be able to answer the above questions no?
So with the above in mind, let us now look at another game that DOES run on Azure, Titanfall. The reason I would like to talk about this game is because we know when booting up the game what datacenter we will play on and the ping. Not only that, Titanfall does not, and has never needed a p2p fallback. Titanfall for me is now the benchmark for which other on-line shooters are now measured. Choosing the datacenter AND having dedicated servers for custom games is just too good….. Now compare that to the Halo MCC which also has the Azure network at it’s disposal.
So I would like to know how many of you are seeing the “connecting to dedicated server “ message, and how often. I would also like the people who played titanfall to list what datacenter they play/played on, and what is/was their ping.. Why? So perhaps we can/might get an idea of what datacenters they are using…. If any!!
Something like this
Titanfall datacenter: Western Europe
Titanfall ping: 47ms
Halo: twice played on dedicated servers out of 250 matches.
Ok 47ms ping is not perfect. But it is enough to give me five bars, no lag, no kill trading, no getting killed around corners and probably the best on-line experience to date…. Not once have I felt cheated. Halo on the other hand is a complete mess. Full battle rifle clips doing nothing, melees not working, unkillable players, dying after two or three bursts etc etc… You all know the problems with this catastrophe. Perhaps it would also help alleviate some of the horrid netcode problems if we were playing on servers that we are pinging as low as possible..?
I hope that I am not alone in wanting to get some clear information as to what is happening, and some clarification on the points above that I noted. Other problems are sort of acknowledged, but this issue is completely absent from any bulletins wrote by 343. I now think that it is time to start talking about it. Also, if they plan on implementing something that is going to allow us to play on the servers in our regions? One of the games when the gods smiled on me and I did connect to a dedicated server, it was most definitely NOT in my region… Which was disappointing!
I am beginning to think that dedicated servers are going to be quietly forgotten for this abortion. And that one of the patches is going to remove the “connecting to dedicated server” AND the “migrating host” pop-ups, to try and mask what hosting solution is being used.
I am also starting to think that no fucks will be given, and that they are just going to throw halo 5 out the door running p2p as well. We will see during the beta I suppose… It is also worth noting that Titanfalls beta ran 100% on dedicated servers without problem! Should we take bets on this?? lol
One of our resident 343 (Stinkles) workers did say just after release in November, and just after people began questioning the “host migration” message. That they do have dedicated servers (with a p2p fallback), and that connecting to them depended on certain factors (I can’t link the post because I am on my tablet). For me the two most important factors mentioned were “proximity to datacenter” and the “ping”. I was unable to post at the time, so I couldn’t ask what datacenters they were using? And what was the ping threshold needed to connect to said datacenters? But seeing as the person was able to tell us that, I think that it is safe to assume that this person would still be able to answer the above questions no?
So with the above in mind, let us now look at another game that DOES run on Azure, Titanfall. The reason I would like to talk about this game is because we know when booting up the game what datacenter we will play on and the ping. Not only that, Titanfall does not, and has never needed a p2p fallback. Titanfall for me is now the benchmark for which other on-line shooters are now measured. Choosing the datacenter AND having dedicated servers for custom games is just too good….. Now compare that to the Halo MCC which also has the Azure network at it’s disposal.
So I would like to know how many of you are seeing the “connecting to dedicated server “ message, and how often. I would also like the people who played titanfall to list what datacenter they play/played on, and what is/was their ping.. Why? So perhaps we can/might get an idea of what datacenters they are using…. If any!!
Something like this
Titanfall datacenter: Western Europe
Titanfall ping: 47ms
Halo: twice played on dedicated servers out of 250 matches.
Ok 47ms ping is not perfect. But it is enough to give me five bars, no lag, no kill trading, no getting killed around corners and probably the best on-line experience to date…. Not once have I felt cheated. Halo on the other hand is a complete mess. Full battle rifle clips doing nothing, melees not working, unkillable players, dying after two or three bursts etc etc… You all know the problems with this catastrophe. Perhaps it would also help alleviate some of the horrid netcode problems if we were playing on servers that we are pinging as low as possible..?
I hope that I am not alone in wanting to get some clear information as to what is happening, and some clarification on the points above that I noted. Other problems are sort of acknowledged, but this issue is completely absent from any bulletins wrote by 343. I now think that it is time to start talking about it. Also, if they plan on implementing something that is going to allow us to play on the servers in our regions? One of the games when the gods smiled on me and I did connect to a dedicated server, it was most definitely NOT in my region… Which was disappointing!
I am beginning to think that dedicated servers are going to be quietly forgotten for this abortion. And that one of the patches is going to remove the “connecting to dedicated server” AND the “migrating host” pop-ups, to try and mask what hosting solution is being used.
I am also starting to think that no fucks will be given, and that they are just going to throw halo 5 out the door running p2p as well. We will see during the beta I suppose… It is also worth noting that Titanfalls beta ran 100% on dedicated servers without problem! Should we take bets on this?? lol