CyberPanda
Banned
Image courtesy of splash damage.
No this is both SP/MP afaik.This is just the campaigns right? I just want to play halo 2 online like I do now.
Per game? That seems a bit steep. IIRC they announced they'll release game by game without any Season Pass. My limit is 10 bucks per game. Any more and I'll pass until they're all out.The price is all im interested in.
Im up to £29.99 but any more and itll have to wait.
Hmm I thought they would release between this and next year's E3. Didn't expect them to all drop this year. Kinda cool but also fuels the fear for a rushed release like the original MCC was.
Per game? That seems a bit steep. IIRC they announced they'll release game by game without any Season Pass. My limit is 10 bucks per game. Any more and I'll pass until they're all out.
They already said there are no plans for it to be included in MCC, but they didn't say no to Halo 5 on PC.good.
now just announce Halo 5 will be joining the MCC.
Isn't MCC on XBONE $60? I presume it'll be the same price.No lol I mean for the entire MCC Collection.
Not sure. I remember gettin it on sale for under £30. If its more than that ill wait it out. Got a huge backlog to get through on PC its not even funny.Isn't MCC on XBONE $60? I presume it'll be the same price.
This is not a rushed release. It's a 5 year old game, a remaster of some games that are up to 18 years old. The port from Xbox one to PC doesn't take 5 years. They don't announce games coming to PC because they want xbox one sales. Sunset overdrive came to PC with almost nothing between announce and release. They could probabl release them all sooner.
The likely reason they are releasing the game in stages is because they want to maximise profit. They will sell 'the collection' individually throughout the slow year and a game as part of the gamepass subscriptions announcements every other month.
I mean if we take into consideration that we haven't really seen anything of it and to my knowledge the flight testing hasn't even started, it could end up being a Desaster again. Shipping on PC is not just adding a FOV slider or resolution to the game, it has to be heavily modified for PC code wise in order to work.
As long as I don't see any news of testing and it working well, I will remain skeptical of a release time of 6 months for 6 games.
I fully expected this to be a two-year rollout. Hope this pans out.
Also you guys are dreaming if you expect the new MCC collection to be 60$, there's a reason why each titles are being released separately over the span of two years: they're actually going to release each game separately which probably will amount to more than 100$
Also surprise: even if you get the game on Steam, you WILL need an Xbox Live account to play it...which is interesting and annoying.
MCC itself could have been broken up and sold as individual updated Halo remasters for $40 each and people would have bought them. Instead they released the whole thing as a package for $60 which included two anniversary remastered versions and ODST was later added free of charge.
Not a surprise, it's been common knowledge you'd need Xbox silver since it was announced. Xbox Live silver is free and takes 5minutes to set up. All the info you need.
Because it’s not. It’s just simply Xbox live for windows. It’s only console when the free account is called silver.If it's free, why is it silver?
Because it’s not. It’s just simply Xbox live for windows. It’s only console when the free account is called silver.
Also you guys are dreaming if you expect the new MCC collection to be 60$, there's a reason why each titles are being released separately over the span of two years: they're actually going to release each game separately which probably will amount to more than 100$
Also surprise: even if you get the game on Steam, you WILL need an Xbox Live account to play it...which is interesting and annoying.
Halo PC Pillars
When building games, there are different frameworks people use to communicate the vision for that game to the team and to our community. One way to communicate the vision is through a series of pillars that clearly articulate priorities of the game along with attributes that support each pillar. When we began planning the PC version of MCC, we set out to define our pillars. The three defining principles we are focusing on are three key pillars; PC Native, Legacy, and Engaging & Evolving.
PC Native Pillar
Being PC native means that we deliver a best-in-class PC shooter as measured by PC gamers that require the following specifics.
Controls
PC Native UI
- Robust action mapping options
- Great mouse/keyboard input across the entire game
- Low input latency by leveraging raw input and latency validation via slow motion cameras
- Support for a broad set of mouse and gameplay options
Runs on a variety of hardware and takes advantage of what is there in both UI and gameplay
- Updated UI controls familiar to PC users
- Robust video and game options that allow users to tailor the experience to their hardware
- Support for FOV sliders (to the extent each game can realistically support)
- Text chat
High quality window handling
- Range of resolution and aspect ratio support for monitors
- 4K+ resolution, native aspect ratio support from 4:3 up to 21:9 Ultrawide
- GSync/FreeSync support
- High refresh rate support
- Mice both high or low DPI
- Multiple styles of Keyboards
- Video cards, both dedicated and integrated
- XInput supported controllers
- Loading optimizations
- Borderless full screen
- Flexible window resizing
- Gracefully handles keyboard shortcuts such as ALT-TAB/ALT-ENTER, etc.