I hope he does put his hand on the project though, even if its as Executive Producer.Havok said:It's a tragedy that they pissed away Blomkamp's willingness to do the Halo movie. He would have been as close to a perfect fit as could be.
I could swear I read someone around these parts predicting unforeseen consequences like this...bobs99 ... said:The problem is not only just the bad maps. I want to migrate to Bumper Jumper with No Bloom but since AA's are still around im kind of switching between the 2 control schemes. AA's like hologram and Invis are actually worse now that the kill times are so low. The amount of games I have had where the entire enemy team is camo or using hologram has been beyond infuriating. I also cant comprehend who thought the Jetpack was a good idea in the playlist lol. The playlist seems to have all the problems of vanilla reach (except if your lucky, very rarely the bloom isnt there) and so just isnt fun. Hell the slow move speed + the faster kill times makes things worse.
I know CEA will have a classic no bloom setting and so I feel this beta is going totally to waste. Dont 343 want our opinion on how well theyre settings for that plays? Right now we have a pretty gimped playlist which just isnt fun.
Wish you were around to play in some of the GAF ZBS customs, I think it is a better experience and you probably would have liked it. I haven't played any of the Beta hoppersRamirez said:Played a few more games tonight, was a bit better than yesterday, but overall I think I'm just tired of the game in general, hopefully the new maps can breathe some life back into it for me. Never thought I'd say this, but I prefer the 85% bloom to ZB, mainly because ZB without any other changes in movement speed, jump height, grenade damage, etc. is a frustrating experience at times.
I guess when you're donging on people at PAX constantly anything is good. =\
Hearing on the podcast that they've intentionally left unpleasant stuff in there to gather feedback makes me hope that there's a good chance for a DMR-only/Pistol-only split for zero bloom gametypes in the finished product. I like how the zbDMR functions on small maps, and how the zbPistol functions on large maps, and that kind of split would be neat to see.Ramirez said:lol, yea, the pistol is just plain stupid in ZB, not sure why they left it in there.
Nope, not until he saw The Fall of Reach script then he seemed to make it his mission to get that movie done.TheOddOne said:Wasn't he always intrested in the Halo movie?
I honestly haven't been on gaf all day, so I just went back and read this. You bring up some really good points that I hadn't previously considered. But I guess I don't understand why someone should be blamed for wanting to play a game that can be fun, barring the issue with quitters on a regular basis. And hey! I don't send dumb messages to anybody, lol. Well, once, to Dani, about something completely unrelated, but I regretted doing so immediately. What I meant about the competitive sports comment was that teams always have the same number of players. In Reach, teams rarely stay even in that respect. You're just an old man. I've heard your deep voice! You ain't foolin nobody 8)kylej said:And whose fault is it that "the average Reach player who jumps into matchmaking, solo, has to deal with losses and quitters all the time."? The fallacy of getting angry and sending dumb messages to people 'objective holding' is that you shouldn't be getting paired with such uneven teams in the first place. Bungie and Microsoft's podunk matchmaking is to blame.
Last time I played Reach, I won 17 straight games in less than 2 hours. I spent more time in the lobby and searching than I did playing. The only way to have fun with this shitty game is to slay scrubs, because if you don't you'll never spend more than 3 seconds in a game. I would love to play teams of 4 all day long. In Squad we get garbage. In MLG we get garbage. In TO we get garbage. The one game I've lost out of my last 50, I couldn't call out and wasn't paying attention because my roommate came in at the start and was trying to sleep. It's just so unbelievably boring. If it weren't for the people, I would've stopped playing Reach 6 months ago, and even with the people I spend half my time browsing the internet mid-game.
*cheerful whistle*xxjuicesxx said:-I don't like the fact the pistol is actually stronger than an DMR. Thats just dumb, it makes no sense.
-ZBZ messed up the balance that Bungie worked hard on, whether you like it or not its really there, the timings are just off for a lot of things because of the increased speed of kills
-I guess I've just grown into Reach and wanted changes next game.
-85% or maybe a little lower is what the Final TU playlist should be.
-Grown too used to shields popping as a signal of you're about to die, with the bleedthrough melees and headshots you forget about that stuff or just don't know when in a quick DMR battle.
Was that the Stuart Beattie script or was it the rewritten version?wwm0nkey said:Nope, not until he saw The Fall of Reach script then he seemed to make it his mission to get that movie done.
Though I would not mind seeing a Cryptum movie. Maybe we will hear something about it on the 15th?
This is a big concern I have when it comes to balance in a bloomless environment. Reach, by default, is more or less balanced. We may not necessarily like the way it plays, but it's pretty balanced nonetheless. Then the TU comes and changes the DMR, NR, and pistol and nothing else, those three weapons become the only ones anyone want to use (other than sniper/rockets/sword). The Focus Rifle suddenly becomes even less useful since it's harder to disrupt other players now. The Plasma Repeater and Rifle are still pretty useless. Basically it seems like 343 only wanted to focus on balancing a small subset of weapons to make them more powerful, without doing anything to other weapons to being them up to a similar level.xxjuicesxx said:-ZBZ messed up the balance that Bungie worked hard on, whether you like it or not its really there, the timings are just off for a lot of things because of the increased speed of kills
It is nearly impossible to shoot a film like that size. Tbh. I won't really like to see a movie. But I guess I'm the only one.wwm0nkey said:Nope, not until he saw The Fall of Reach script then he seemed to make it his mission to get that movie done.
Though I would not mind seeing a Cryptum movie. Maybe we will hear something about it on the 15th?
Being on Reach shouldn't mean it can't return for Halo 4 at launch or DLC. If so it'll be a strong kick in the balls. You remake the maps that are demanded strongly by the communnity, you remake said map if it works well given the gameplay changes, or you alter it to make it more accustomed to it (ala Blood Gulch to Coagulation, not Zanzibar to Last Resort).Ramirez said:Anyone else kind of bummed that Headlong is being wasted on Reach?
Striker said:Being on Reach shouldn't mean it can't return for Halo 4 at launch or DLC. If so it'll be a strong kick in the balls. You remake the maps that are demanded strongly by the communnity, you remake said map if it works well given the gameplay changes, or you alter it to make it more accustomed to it (ala Blood Gulch to Coagulation, not Zanzibar to Last Resort).
For Halo 4, I'm really hoping they can dish out some quality BTB maps at launch. I would do what Bungie did for Halo 2 in terms of count and type, two symmetrical (Halo 2: Coagulation, Waterworks) and one asymmetrical (Halo 2: Headlong). Personally I would ditch Invasion and its agenda all together. Nice idea, but unless it gets entirely revamped, remove it.
It put a bullet in BTB's head. Instead of having one great mode, we have two totally mediocre ones, on mediocre maps, with mediocre support.StalkerUKCG said:Invasion is great, whats wrong with it?.
Last resort was a good map aswell, sure it had a few problem areas and the back base design was pretty horrible look but overall it was a good map.
Pretty much. Nothing personal.kylej said:If you're getting your shit pushed in I really don't whose game will be ruined by you quitting. The dongers will hope for a better match, and the rest of your teammates were already getting crapped on. By the way, is your gimmick going to be telling me to "STFU" from now on? Should I take a ride on the ROFLCOPTER? Can I haz Cheeseburger?
Havok said:It put a bullet in BTB's head. Instead of having one great mode, we have two totally mediocre ones, on mediocre maps, with mediocre support.
Last Resort was a total bastardization of a great map. Incredibly schizophrenic identity, didn't know if it wanted to be a BTB map or 4v4, and yeah, a terrible base structure is a pretty big deal for a map that was originally intended for asymmetric objective games, where the base is kind of an important factor.
Why do you think there aren't any good BTB maps? Because they had to focus on two large-team modes with limited resources, and the maps don't work very well across modes. They didn't do it for their health. It's no surprise that the Invasion maps are some of the worst experiences I've ever had when they show up in Big Team.StalkerUKCG said:As for invasion i disagree. I think the use of horrible forge maps, the lack of any good big team maps and frequent quitters killed BTB. Invasion works great. its 6v6 so its a middle ground between 4v4 and BTB, The squad element is pretty cool (battle bro 4 lyf) and its nice to have a spartans v elite playlist.
StalkerUKCG said:Invasion is great, whats wrong with it?.
They shipped the game with Hemorrhage and Paradiso as the only BTB maps. They jammed Spire and Boneyard as BTB maps, and its recipe wasn't so tasty. Bungie were basically forced to add maps into Big Team from forge because they had no other alternatives (DLC would not show up in there unless they had made it DLC Required). Still, in the entire DLC released so far, they've released one BTB map. Not counting any community forged maps, or any Invasion ones, that is three combined. You still don't think it splintered the BTB playlist?StalkerUKCG said:As for invasion i disagree. I think the use of horrible forge maps, the lack of any good big team maps and frequent quitters killed BTB. Invasion works great. its 6v6 so its a middle ground between 4v4 and BTB, The squad element is pretty cool (battle bro 4 lyf) and its nice to have a spartans v elite playlist.
StalkerUKCG said:As for invasion i disagree. I think the use of horrible forge maps, the lack of any good big team maps and frequent quitters killed BTB. Invasion works great. its 6v6 so its a middle ground between 4v4 and BTB, The squad element is pretty cool (battle bro 4 lyf) and its nice to have a spartans v elite playlist.
That ZB game on Boardwalk was awful, I think I killed a single guy. 85% bloom ftw!Devolution said:I love how you were the target of all the trash talkers today. Like that guy who said Sanctuary/Asylum takes no strategy. Then he just got thoroughly wrecked by us and ragequit out.
Nope, I love invasion.Dani said:Invasion should be left to die, abandoned on Reach as a casualty of war.
This is a very intelligent quote. Personally, I'm never playing vanilla reach again after CEA comes out. I hate the maps in Reach, I hate armor abilities, bloom, etc. I understand some people like it, but not me. I'm fine with my six MP maps.Ramirez said:I don't know, using just the CEA disc assures that I never have to play a regular Reach map again, almost too good to pass up.
StalkerUKCG said:I honestly do get what you guys are saying but reach has bad map design period, blaming that on boneyard isnt fair.
kylej said:man, the beta hopper is filled with little 12 year old scrubs. it's glorious.
^^^kid sends me this before the game starts
He gets mercilessly donged on, we all go like +10, then I get
StalkerUKCG said:If anything i think the condemning factor was the living dead playlist. Moan about invasion all you want and that its a warped version of halo but Living Dead/Infection is alot further removed from halo than anything else, except maybe grifball.
monkey I think technically it's comparable but honestly the game looks miles above Reach because of the art. It's so much more vibrant and really pops off the screen.wwm0nkey said:I know that most of the work on this game was the new graphics layer but anyone else think it looks miles above how Reach looked?
Don't take his side.StalkerUKCG said:No ranked playlists. Arena is horrible that dosnt count.
Dani said:One thing you can say about both Living Dead and Grifball is that they are both gametypes that came from the community and thus, regardless if you like them or not, are always going to be in demand with players wanting to play.
Griffball just needs a few rectangles and a friendly Nokyard. Living Dead can be put on any map. It's a testament to the perseverance of Living Dead fans that they have put up with Reach's limited map selection for this long (and still haven't had ANY significant playlist improvements) yet Living Dead has overtaken Team Slayer on many occasions as the most active playlist.
The next Halo needs Living Dead. It needs Grifball. It's needs Big Team. It needs Objective.
It doesn't need, and would do better without, Invasion.
StalkerUKCG said:Um what? you took the full blow of that grenade and where oneshot, are you telling me you couldnt no scope that guy without evade? I agree evade is overpowered but that was not an example of why
Blinding said:Through the rock? No. And had I not evaded out from behind it I'm sure he would've landed a shot on me. Had I not of had evade I don't think I would've gotten that, unless the kid was that bad.