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"Hand drawn animation is inherently superior" is the most bs claim I've ever seen.

MogCakes

Member
And yet that mindset still exists, as we even see in this thread.
The vast majority of posts have been arguing about the highs and lows of 2D vs CG, not about whether 2D is inherently superior. One's personal preference does not equate to believing one medium is innately better than the other.
 

Einchy

semen stains the mountaintops
They are dated, but they are not horendous. That was my argument. It actually still is watchable visually today, because it is well directed, dessigned and animated (the act of making the dated models move), and the CGI is used with it's limitations in mind (hence the plastic characters, but also the use of just camera movements that are only possible with real camera's too, as to avoid emphasising it's computer drawn...) Yes, CGI has taken big strides in the twenty+ years that have passed, but it doesn't suddenly make Toy Story unwatchable. The great story is the icing on the cake that turns this into an evergreen.

Again, some here seem to claim that due to CGI being prone to age (because of the big leaps it takes technologically), early CGI films are becoming or will be unwatchable. That is imo not the case with wellmade films as Toy Story, even if their technology age'.

Again, you're having a different discussion. No one is saying Toy Story is unwatchable, they're just saying it no longer looks good, you can still have a watchable film and look bad. The two aren't mutually exclusive.
 

Osahi

Member
Again, you're having a different discussion. No one is saying Toy Story is unwatchable, they're just saying it no longer looks good, you can still have a watchable film and look bad. The two aren't mutually exclusive.

Again, imo it still looks good for most of it’s runtime. Going in circles here :p
 

Ifrit

Member
Really liked this part on dbz:

giphy.gif
 

MogCakes

Member
Early dbz still had a lot of the old DB style in its animation. That changed after the Saiyan saga and Goku's eyes became more box-like than the big rounded eyes we were used to in DB.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
Sneaky edit.
Ryan Woodward's Thought of You is great little short too. He also has a Making Of video that was interesting.
https://i.imgur.com/QHkzoXp.gif
[IMG]https://i.imgur.com/iRLpiLa.gif[/QUOTE]

If this isn't inherently superior I don't know what is.
 

petran79

Banned
Snow White is absolutely early animation. It's the first ever American animated feature film ever released, just like Toy Story was with CGI. It's also the first non-lost "traditionally animated" feature film, in that it didn't use cut out or silhouette or stop motion or hybrid. Even if you compare Toy Story to the first feature films (that still exist), such as The Adventures of Prince Achmed or The Tale of the Fox, they still look better than Toy Story.

And if you want to use Gertie the Dinosaur or Little Nemo, or other Winsor McCay stuff (or even older Disney stuff, ala Merry Melodies) you're going to have to use older CGI works as well. I'm talking Money For Nothing, and '93 Veggie Tales and projects like that. In that case, traditional animation still holds up better.

And as far as something like Up and other Disney/Pixar stuff holding up 20 years from now, we'll see. CG stuff has a tendency to age relatively quickly to what we would expect, as we've seen from tons of CG films and video games in the past. It's not a mark against CG or anything. It's more because CG already tries to look closer to reality than traditional animation, so it gets stuck in a very unfortunate uncanny valley situation. People are less likely to closely observe 2D stuff, and so it naturally holds up better.


Take also note that cinemas worldwide have become completely digital. Movies are projected from hard disk drives instead of film. This changes the whole meaning and aesthetics of those older animated films.

While CGI movies were made with that format in mind or can be converted more easily.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
Motion capture, procedural animation and dynamic simulations combine to create a milieu of iconic pop dance moves that become an explosion of colorful fur, feathers, particles and more.
Like, the video is impressive and all but, as I've restated multiple times in this thread, it's a different kind of impressive than frame by frame drawings.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Like, the video is impressive and all but, as I've restated multiple times in this thread, it's a different kind of impressive than frame by frame drawings.
Dancing in general is insanely difficult to pull off in both. When people say "frame by frame" I don't think they realize what a graph editor/timeline for any polished 3D animation looks like by the time the animation is finished because of how much has to be touched up even after the initial blocking is finished.
 

Maedhros

Member
The only CG animation that made me say wow was The Book of Life. Some impressive shit there.

Even then, the most impressive shit I've seen were always handdrawn.

Also, I hate Pixar cg... for some reason it doesn't do shit for me.
 

digdug2k

Member
Dancing in general is insanely difficult to pull off in both. When people say "frame by frame" I don't think they realize what a graph editor/timeline for any polished 3D animation looks like by the time the animation is finished because of how much has to be touched up even after the initial blocking is finished.
No, when people are talking bout 3D animation in here, they're excluding mo-cap, because its generally a different field. I'd say rotoscoped animation is probably out as well (but I know people love "La tortue rouge", so maybe I'm wrong).
 
The only CG animation that made me say wow was The Book of Life. Some impressive shit there.

Even then, the most impressive shit I've seen were always handdrawn.

Also, I hate Pixar cg... for some reason it doesn't do shit for me.

not even the wall rat scene from Ratatouille?
hate seems like a strong word
 

Drkirby

Corporate Apologist
Hand Drawn animation usually feels more fluid, due to all the small imperfections caused by drawing pen to paper.
 

Haly

One day I realized that sadness is just another word for not enough coffee.

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Also, I hate Pixar cg... for some reason it doesn't do shit for me.
How?
eYNOtjD.gif

OIcXxsr.gif

cc3sukz.gif



https://track5.mixtape.moe/vzbuyt.webm

(Welcome to the Ballroom, not really good, just worth it for the dancing cuts)
This honestly just seems like it needs more frames since the poses are good.

No, when people are talking bout 3D animation in here, they're excluding mo-cap, because its generally a different field. I'd say rotoscoped animation is probably out as well (but I know people love "La tortue rouge", so maybe I'm wrong).
I tend not to exclude mocap as it requires a lot of work to polish and edit. Not exactly what I would call a different field.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
That 9 seconds ate up enough budget for about 7 episodes. The following episodes were all speed lines and static frames to convey "dancing", lul.
 
Not going to lie, using this thread solely as an excuse to post some GIFs of what I believe is the most beautiful animated movie ever made, The Illusionist.

tumblr_inline_nc12utYWvA1rbyb4z.gif

tumblr_ljgwoi9qcz1qfsce2o1_500.gif

tumblr_n00dk5YUMJ1rtmubxo6_500.gif

imageproxy.php


And also this 2015 post by MMarston that I found while googling for gifs:

Wow this is really nice, is this on netflix or amazon prime? I want to check this out, it has a nice vibe going on.
 
How?
eYNOtjD.gif

OIcXxsr.gif

cc3sukz.gif




This honestly just seems like it needs more frames since the poses are good.


I tend not to exclude mocap as it requires a lot of work to polish and edit. Not exactly what I would call a different field.

Inside Out is easily the weakest one out of those, couldn't get past the textureless characters.
 

Mephala

Member
If this isn't inherently superior I don't know what is.

I don't know. I really like the video and think it looks fantastic but I'm not sure it makes me feel 2D is inherently superior. If anything it just looks like a quality professional piece of work that looks fantastic.

I think Moana also looks fantastic and it would be difficult to say which one I like more.
giphy.gif

EbwvAsl.gif

I think I tend to prefer 2D when it comes to characters but recently a lot of backgrounds in some of the 3D movies are pretty eye catching.

From the perspective of an animation's ability to evoke feeling or ideas I'm still waiting for when we can have 3D animation food porn
no, not sausage party
. From my perspective of little to no animation experience, these look simple but so damn good. Is this something animators talk about? Are you looked down on for simple animations that just look good on their own but perhaps not a technical masterpiece?

RM9syur.gif

E54XLnD.gif

0bcdc28fb98e86fdb8680adab87a71c2.gif

3e3e77cb6029c7bcbf534b91ad97e48b.gif

sFlPFiP.gif
 
I don't really understand the process of animation besides the basics and exactly how digitally animating changes things from traditionally animated, but animation before digital had this warmth and grit to it. Like to me it feels like there is a clear difference between hand drawn before and after digital.

Maybe this is purely an artstyle thing. Just what was in vogue during the late 80's to early 00s. Maybe it's the way backgrounds are handled. But even top tier animated shows have this extremely crisp quality to them. Some of them like Redline make sense that that's supposed to be this super slick looking movie most of the time.

This is probably not a fair standard but Cowboy Bebop is in my opinion the best looking animated television series ever made and definitely the best anime. So maybe it's not fair to compare anything against the all time great but there's a warmth and lived in-ness to the artstyle.

giphy.webp


giphy.webp


But while Cowboy Bebop was the best example of this other stuff still looked great in the same sort of way.

tumblr_nq7nywrqBn1snzac3o1_500.gif


7tWyT3C.gif


tumblr_ltrqumhpsH1r5nuqlo1_500.gif


Now a days everything seems super crisp and shiny looking, even the stuff I think is super well animated.

769.gif


tumblr_n764e1qs8c1qfjqf7o1_r1_500.gif


tumblr_or25q24eFa1u7yw0so2_540.gif


I definitely feel like something has changed but I can't put my finger on exactly what it is and how to describe it.

And I'm not even going into CG.

Maybe I'm just a crazy person.
 

jett

D-Member
^
Anime used to be shot on film. That gives it a decidedly different look.

From the perspective of an animation's ability to evoke feeling or ideas I'm still waiting for when we can have 3D animation food porn

Well there's Ratatouille

107_8.jpg
 

Vuci

Member
...
I definitely feel like something has changed but I can't put my finger on exactly what it is and how to describe it.

And I'm not even going into CG.

Maybe I'm just a crazy person.

In your last examples there is a glow to everything, similar to Unreal Engine 3 games on last generation. :)

Macross, but I don't know which one, since there were multiple series.

I will have to watch all 9000+ episodes then!
 

teepo

Member
it's from macross: do you remember love

watch the og series before hand otherwise you'll be completely lost
 

killatopak

Member
BS? Not at all but preferable yes.

Hand Drawn > CG

But for me it's more about coloring. Color absolutely makes or breaks animation for me that's why I like old school animation since I adore the colors.
 

sonicmj1

Member
That's insane....

That kind of shows how weird it is to compare TV anime to western CG films. The latter is created with significantly more time and money than the former.

Just to do some rough comparisons, the average TV anime season (13 episodes) costs about $2 million to make these days. Disney's animated films have budgets around $150 million, or the equivalent of 75 anime seasons (or 975 individual 24-minute episodes).

It's no wonder that broadcast anime (like DBZ) incorporates tons of shortcuts and relies more on dynamic posing and clever tricks to achieve its storytelling ends. It'd be financially impossible to create otherwise.
 

Laieon

Member
I don't think hand drawn animation is better but I do think an amazing 2D style is far, far more memorable than an amazing 3D style.

Good 2D > Good 3D > Bad 2D > Bad 3D
 

Boss Doggie

all my loli wolf companions are so moe
^
Anime used to be shot on film. That gives it a decidedly different look.

Well there's Ratatouille

107_8.jpg

As much as I love Ratatouille it's far from food porn like say, Cooking Master Boy or even Yakitate Japan.
 
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