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Hands-on Preview of Amazon Studio's "New World" sandbox MMORPG (Gamescom)

Game is in pre-Alpha state and seems to be in a very good state already.


New World is focusing on a couple of key aspects that will set it apart from the current mainstream MMORPG stock. First of all, there are no classes. The game supports a wide array of skills and specialisations that you are free to persue and work towards as you wish. If you'd like to tank, heal, support, do damage as a sneaky rogue or a powerful mage all these options are available to you.

Speaking of the movement, the game is action combat based and so does not rely on tab targeting (although you can press tab and lock to a specific target in a Dark Souls type of way). You have a stamina bar and can attack, sprint, roll, block your way through combat which makes the game feel very fluid and responsive even at this early stage. The pacing of combat felt good, not too fast or slow, and the animation locking made the attacks feel like they had weight behind them without going over the top and making it feel too cumbersome or heavy.

PvP seems to be at the very focal heart of the game and currently when you die you drop all of your gear which can then be looted by other players. This does mean that the gear your acquire is not very difficult to get, but there will be more powerful gear that offers a greater risk for a potentially larger reward. You might be more powerful and effective in combat, but if you die you will lose that powerful set of equipment.

This brings us onto territory control whcih will be a large part of the 'end game'. You can capture land and build upon it, creating outposts and bases for your guild to operate from which can house more advanced crafting stations giving you access to better gear. Your territory can expand over time and in the current version of the game there was a faint line indicating the boundry of a guild's territory. You will be able to tax players that wish to operate or build within your territory, which allows their structures to be under your protection for a price.

more at Source Techadvisor.co.uk

new_world_screenshot_2.jpg

new_world_screenshot_6.jpg

new_world_screenshot_7.jpg
 
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manfestival

Member
I find it a strange but understandable choice for them to go the MMO route. I will follow this and hopefully get into the alpha. MMOs aren't the "in" thing right now either
 

JORMBO

Darkness no more
Sounds like it could be interesting. I really loved playing Asherons Call back in the day where you were given a set amount of skill credits and could pick from a list of skills. No predefined classes.
 

Grimmrobe

Member
From https://culture.vg/

"Couldn't seem to find a release date for it, so I put it up as TBA in the release schedule with this image:

172241_5R8XCjfbIz_nw.jpg


This is certainly my number 1 most wanted game right now. It's basically a Life is Feudal: MMO with a big budget: a dream come true. And check out leaked footage:



Look at how wonderful and alive the map is at 8:06. How smooth the movement and combat—which was LiF's biggest issue. They've got goddamn fighting game devs working on that shit (from your PC Gamer link):

Samuel Roberts wrote:Even though Amazon Game Studios Orange County used to be known as Double Helix, this exact team is something of a new creation. "Our executive producer Rich Lawrence spent 15 years making MMOs, and then we have combat specialists who made the combat in [games] like Killer Instinct and Breakaway, and then our world designers come from [games like] BioShock, and are focused on putting narrative into the world while they're designing this space. This is this team, as a unified team, their very first game, so we tried to assemble a bunch of people who were heavy hitters for their specific craft."​

It's awesome that they are putting narrative in, like LiF has some. And the New World is a terrific setting for it that has been screaming for this type of game since Dan Bunten's 1984 masterpiece, The Seven Cities of Gold. It's just such a natural setting for a game revolving around crafting and construction, and then you have the various indigenous tribes playing the part of Civ's barbarians, etc. (because remember: this genre is first-person Civ), and a whole unspoilt continent to explore and fight over, and countless works of fiction to draw upon for narrative and atmospheric inspiration.

And then with Amazon's server know-how we'll get solid servers worldwide, and enough money to keep the game going for some time while it acquires a playerbase, and enough resources to quickly fix issues and respond to problems that are bound to come up with such a complex, cutting-edge, untried genre that the homebrew LiF developer in some Russian steppe or whatever simply wasn't capable of dealing with. LiF was a big success out the door, but something went wrong when their servers got flooded with players early this year on Steam release, and I wasn't there to figure out exactly what. Evidently some economy/balance issue that will of course be the number 1 problem to solve when you are trying to essentially make a Rust with no wipes. Facepunch is trying to gradually work up to persistence, but LiF and this game are trying the top-down approach, so we'll see who succeeds first. Currently, my money is on Amazon, and I'll jump into this the moment the beta rolls around.

On a side note, I find it encouraging that the company of the richest man in the world is working on the best multiplayer genre in the world. It's no accident that man became so rich!

The UI by the way has HUGE LiF influences. I feel like I am looking at a LiF screen when I look at it. The devs don't talk about their immediate inspirations, for obvious or at least semi-obvious business and PR reasons, and that's where you need the critics to tell you what's really going on—and of course the PC Gamer dude hasn't so much as heard of LiF, or Rust for that matter, let alone played them and be able to make comparisons.

Meanwhile, I can tell you that their starting number of players at 500 is Rust's maximum, while their ultimate goal of 10,000 is LiF's exact number. These dudes have done their homework, and have the right games in their sights, and I can't wait to see what comes of it. Insomnia's number 1 most wanted game right here. I should make some kind of award image to distinguish it on the frontpage."
 
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Hudo

Member
Isn't John Smedley, one of the lead guys of the original EverQuest, involved in this game? I remember reading that he has joined Amazon to work on an MMO after the EverQuest Next fuck-up. The setting looks interesting and I like that they've gone the action combat route (I just don't want to play MMOs with the usual "tick-tock" combat anymore, back then, it was a good compromise for technical reasons...).

Will keep an eye on it.
 
neat! thanks for the leak video...

looks very craft/survival oriented. i'm kind of imagining no mans sky, but less focus on discovery/exploration and more just on surviving and creating a community
 

drotahorror

Member
I realize they have Double Helix and whatnot working on the combat but that bow combat doesn't exactly stand out. I scanned the video and didn't see any melee. I feel like TERA is the pinnacle of the action-MMO combat. Many of my old WoW friends agree. Not saying the game is good, just the combat is good. For standard target based combat, WoW is still king and for non target, directional action-combat, TERA wins imo.
 

Xiaoki

Member
Isn't John Smedley, one of the lead guys of the original EverQuest, involved in this game? I remember reading that he has joined Amazon to work on an MMO after the EverQuest Next.
Smedley is the General Manager for Amazon Game Studio.

I didn't hear anything about him being hired to specifically work on an MMO.

He tried to do a simplistic 2D MMO after EQ Next but it was cancelled.
 

Dargor

Member
Man, I'm not liking this aesthetic. I dunno if its the colors or the cartoonish look, maybe its the style of the arms and armors, but its just not working for me.
 

Kreydo

Member
It as nothing to do with WoW or ESO or any other Themepark ignorant people are calling "MMORPG".

New World is a TOTALY smealess open world RPG with PvP and death penality that focus on survival aspect and teamplay.
It's a sandbox game, NOTHING about grinding some instances and linking NPC to get free armor...

I'm so sick of seeing WoW as a reference everywhere when a game is massively and online... it absolutely make no sense seriously.
WoW actually ruined and destroyed the whole point and assets of MMORPG.
 
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Grimmrobe

Member
It as nothing to do with WoW or ESO or any other Themepark ignorant people are calling "MMORPG".

New World is a TOTALY smealess open world RPG with PvP and death penality that focus on survival aspect and teamplay.
It's a sandbox game, NOTHING about grinding some instances and linking NPC to get free armor...

I'm so sick of seeing WoW as a reference everywhere when a game is massively and online... it absolutely make no sense seriously.
WoW actually ruined and destroyed the whole point and assets of MMORPG.

They don't understand. They don't even read the thread. In my huge ass quote up there the dude explains this is a successor to Rust and Life is Feudal (and ARK too).

WoW is a pos that has nothing to do with this.
 

DiscoJer

Member
Seems like every few years there is a game like this that supposedly all MMORPG players really want, full loot, sandbox, classless, etc, but somehow they all seem to fail because no one ever plays them. Darkfall was probably the most prominent.

And then when it fails, the hardcore fans always say the game wasn't hardcore enough (or buggy, or not marketed) and it's not that no one actually wants this sort of game that is the problem.
 
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Kreydo

Member
The structure sounds a lot like Dark Age of Camelot but with a much stronger emphasis on survival.
DAoC was a Realm versus Realm game. while New World is a lot more about Guild versus Guild.
So GvG and not RvR, GvG is way more flexible than RvR and can allow a lot more possibility speaking when it's about geopolitics within players.

But yes the game actually focus on Survival a lot sadly... imo it will be the biggest issue of this game and probably his downfall.
 
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Yes, at least someone with good references. You must be over 30 years old right? ^^

I got the Charter Edition and beta tested it briefly before it launched. I still have the poster/painting from it hanging up:

UqF48K3.jpg

Gotta love the computer in the bottom right in the room behind the lady, hard to see in that one though.

Edit: I was also in a group, small guild I guess you could say, that used the haystack blocking tactic to kill Lord Blackthorn's guards and take their shields. We were all running around with them until GMs removed them from us. That was bullshit.
 
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Terce

Member
So is it an actual MMORPG or is it just Rust with 1 persistent world?

The fact that you drop everything on death goes against every big game in the MMO genre where the goal is to gradually build up your character to become stronger or more skilled at whatever you choose to specialize in. If the whole game is just fight people in an open world, try to build / capture / defend territories, and crafting then this is just taking EVE and putting it in a medieval fantasy setting. All it's missing is the Zombie and Early-Access tags and it would be the same as all that shovelware garbage on Steam.

I hope they come up with something entertaining enough to draw a big audience, but as soon as you add in the non-casual feature of losing equipment/progress, you instantly ostracize a large number of potential customers. We'll see what happens but given what they've stated as their design goals so far, I see this having the standard new-mmo-that-isn't-wow population explosion on launch and dying within a few months.
 

Grimmrobe

Member
this is just taking EVE and putting it in a medieval fantasy setting

"Just" lol.

This is the future of hardcore PVP.

The MMORPG dreck you are asking for hardly even qualifies as multiplayer, since interaction with the other players is minimal precisely because they are all babbies afraid of competition.

You have countless brainless grinding MMORPGs to play. Allow us at least a COUPLE of ones that are made for adults, please.
 
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Terce

Member
"Just" lol.

This is the future of hardcore PVP.

The MMORPG dreck you are asking for hardly even qualifies as multiplayer, since interaction with the other players is minimal precisely because they are all babbies afraid of competition.

I agree with you and would like to see a game like that have a good sized population and persistent world. But the fact of the matter is the genre is held up by casuals who do not like to lose progress. Look at Wildstar on launch, it was touted as being a true-to-roots MMO which featured harder progression and mechanics, and it bombed hard because only the hardcore audience enjoyed it. The hardcore audience is and always will be a minority and while they generally scream the loudest, they most definitely do not represent the majority or offer any greater financial support.
 

Grimmrobe

Member
I agree with you and would like to see a game like that have a good sized population and persistent world. But the fact of the matter is the genre is held up by casuals who do not like to lose progress. Look at Wildstar on launch, it was touted as being a true-to-roots MMO which featured harder progression and mechanics, and it bombed hard because only the hardcore audience enjoyed it. The hardcore audience is and always will be a minority and while they generally scream the loudest, they most definitely do not represent the majority or offer any greater financial support.

Rust is consistently among the Steam bestsellers and one of the most popular games on Steam.

I rest my case.
 

Terce

Member
Rust is consistently among the Steam bestsellers and one of the most popular games on Steam.

I rest my case.

35,732 24hour peak as of looking right now. That's almost identical to the general EVE stats. That's the MMO you're going to get if it holds to it's current design. This compared to WoW "dying" when their sub count drops to 5 million.
 

Grimmrobe

Member
35,732 24hour peak as of looking right now. That's almost identical to the general EVE stats. That's the MMO you're going to get if it holds to it's current design. This compared to WoW "dying" when their sub count drops to 5 million.

The maximum Rust server size is 500. WTF do I need 5 million sheeple for? I need 5 million people to play the game so I can have fun?

What is this, kindergarten? I thought I was on GAF.
 

Fuz

Banned
I really like the realistic armor design and some of ideas.

But I don't like the full loot system.

Edit: Oh, shit. Offcentered camera. Fuck this crap, hope it'll crash and burn.
 
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Terce

Member
The maximum Rust server size is 500. WTF do I need 5 million sheeple for? I need 5 million people to play the game so I can have fun?

What is this, kindergarten? I thought I was on GAF.
Sorry boss, I'm trying to explain but you don't seem to get it.

I want the same thing you do, but I also want it to be well supported and not a one-off project which it will be if only hardcore people (aka everyone here) play it. There is no money in catering to just the hardcore and without money there would be no room to take risks, try anything new, or develop larger and more interesting worlds. With the way this is being described, it will pay no mind to the casual playerbase which will result in a much smaller population and much less money coming in. Keep in mind, whales are generally casual players.

No one needs 5 million players to have fun. But those players pay for the server infrastructure, the development team, and allow for risks to be taken for both hardcore and casual players.
 

Grimmrobe

Member
Sorry boss, I'm trying to explain but you don't seem to get it.

I want the same thing you do, but I also want it to be well supported and not a one-off project which it will be if only hardcore people (aka everyone here) play it. There is no money in catering to just the hardcore and without money there would be no room to take risks, try anything new, or develop larger and more interesting worlds. With the way this is being described, it will pay no mind to the casual playerbase which will result in a much smaller population and much less money coming in. Keep in mind, whales are generally casual players.

No one needs 5 million players to have fun. But those players pay for the server infrastructure, the development team, and allow for risks to be taken for both hardcore and casual players.

Rust has been doing fine for over half a decade now with the "paltry" numbers you dismiss. It is my best MP experience ever, so obviously the genre can support itself fine. Look at ARK's success (and I don't even like that game, but it's the same genre). You will scoff at that too, I am sure, but the developers are rich now, and many players are satisfied, and the game is alive and kicking, like Rust is, and like New World will probably be.

I don't know what you are trying to promote, but I want ultrahardcore mechanics, and there are other people who clearly want them, and there are devs who want to give them to us, so we have been doing fine without your prescriptions for half a decade now. If New World has the instanced stuff that you seem to want injected into it, I will find something else to play that's not dumbed down, and you and your WoW buddies are free to enjoy it to your heart's content. The market is large enough to satisfy all tastes, to some degree or other, and no amount of contrary opinions on a message board will change what I and the Rust and ARK and LiF crowd want to play, and will support with our wallets and time.
 
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Terce

Member
I don't know what you are trying to promote, ... If New World has the instanced stuff that you seem to want injected into it, I will find something else to play that's not dumbed down, and you and your WoW buddies are free to enjoy it to your heart's content.

To each his own, despite saying I agree with you multiple times and want the same thing you keep letting your emotions get in the way of any discussion. GL there champ
 

Grimmrobe

Member
To each his own, despite saying I agree with you multiple times and want the same thing you keep letting your emotions get in the way of any discussion. GL there champ

Opening the floodgates to 5 millions losers with horrible taste in games is not "the same thing that I want". It would DESTROY these games.

I can't put it any simpler for you.
 

Kreydo

Member
I understand Grimmrobe.

Just take Black Desert Online as an example... This game was a MMORPG at first because of all the sandbox element, the first beta was in 2013! I was in it, I was in direct contact with the Korean dev team and even the lead designer.

The first beta (CBT1) was incredibly promising, with "Dark Soul" like fight, balanced death penality, meaningfull economy based on player, that resulted in a breathing/living world because of players action.
Few month later the CBT2 was even better, they added teamplay, new classes, PvE encouters and outdoor disputed raidboss! everything was still seamless and was feeling incredible.
But few month after in CBT3... A big compagny baught the Studio or injected money(wasn't clear), and then everything changed..
The whole craft/player driving economy been changed to fit a Cashshop to sell skins/costumes with RL currency.
To attract casual and PVE ONLY players, they decided to block the PvP, teamplay and players inter-action until you reach max Lv... The game became a solo grind fest with a race to the max level like in every single themepark games.
They removed EVERY single town shop that created local economy (gave reason to players to travel from town to town) into a global auction house, basicaly Ebay in your game in 2 clicks, don't even need to chat with a player!
They changed outdoor boss that required teamplay and friends to fight into some summonable instanced boss that a player could beat SOLO.
They changed almost every skill and techniks, into flashy ability that mostly hit in AoE with tons of fancy effect to attract kids.

They RUINED BDO, almost nobody saw that they changed it from a promising MMORPG, into another Themepark with fancy graphics.
Still the game was somehow a success because F2P is always a good option when you want to sell garbage to kids.

There is place for something else than Themepark and WoW clones, there is an audience that have been waiting for a real MMORPG since more than a decade. Of course it will not print money like a F2P in the begining, but it will also not die after 2 month of explotation.
People don't understand but since WoW, the whole MMORPG genre have been stripped from 80% of his substance and NEVER recovered.

I'm not saying New World will be "the chosen one" but at least they try something else with ambitious budget.

The only thing i'm affraid of is that New World focus way to much on survival and crafting, and while the game should be a bridge to link themepark and sandbox together to create a good MMORPG.
Having heavy survival feature, full loot on PvP isn't a link or a bridge... It's a wall for incoming players, tedious and unbalanced features are counter-productive in a MMORPG, because everyhting is about evolution and building(friendship etc) in a persistant world.
 
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Grimmrobe

Member
I understand Grimmrobe.

Just take Black Desert Online as an example... This game was a MMORPG at first because of all the sandbox element, the first beta was in 2013! I was in it, I was in direct contact with the Korean dev team and even the lead designer.

The first beta (CBT1) was incredibly promising, with "Dark Soul" like fight, balanced death penality, meaningfull economy based on player, that resulted in a breathing/living world because of players action.
Few month later the CBT2 was even better, they added teamplay, new classes, PvE encouters and outdoor disputed raidboss! everything was still seamless and was feeling incredible.
But few month after in CBT3... A big compagny baught the Studio or injected money(wasn't clear), and then everything changed..
The whole craft/player driving economy been changed to fit a Cashshop to sell skins/costumes with RL currency.
To attract casual and PVE ONLY players, they decided to block the PvP, teamplay and players inter-action until you reach max Lv... The game became a solo grind fest with a race to the max level like in every single themepark games.
They removed EVERY single town shop that created local economy (gave reason to players to travel from town to town) into a global auction house, basicaly Ebay in your game in 2 clicks, don't even need to chat with a player!
They changed outdoor boss that required teamplay and friends to fight into some summonable instanced boss that a player could beat SOLO.
They changed almost every skill and techniks, into flashy ability that mostly hit in AoE with tons of fancy effect to attract kids.

They RUINED BDO, almost nobody saw that they changed it from a promising MMORPG, into another Themepark with fancy graphics.
Still the game was somehow a success because F2P is always a good option when you want to sell garbage to kids.

There is place for something else than Themepark and WoW clones, there is an audience that have been waiting for a real MMORPG since more than a decade. Of course it will not print money like a F2P in the begining, but it will also not die after 2 month of explotation.
People don't understand but since WoW, the whole MMORPG genre have been stripped from 80% of his substance and NEVER recovered.

I'm not saying New World will be "the chosen one" but at least they try something else with ambitious budget.

The only thing i'm affraid of is that New World focus way to much on survival and crafting, and while the game should be a bridge to link themepark and sandbox together to create a good MMORPG.
Having heavy survival feature, full loot on PvP isn't a link or a bridge... It's a wall for incoming players, tedious and unbalanced features are counter-productive in a MMORPG, because everyhting is about evolution and building(friendship etc) in a persistant world.

You should read the huge https://culture.vg/ post I quoted earlier in the thread. New World is an almost 1:1 copy of Life is Feudal. The devs are not looking at MMORPGs at all: they have copied Life is Feudal down to the menus and the server size. If you are looking for MMORPG features you will be disappointed. If you want to understand what this game is trying to do, google and research Life is Feudal: MMO. I am saying this to you to help you avoid disappointment. This is hardcore crafting/survival, and you will not get what you want here. But I will :)
 
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Kreydo

Member
I know what it does, I may have some "access" but I just think it's a mistake to go full survival, and New World dev actually understand it and think about it.

It's not about me or you, while I understand the appeal of survival stuff, going too far will just make the game tedious.
Gathering herbs, chopping trees, mining rocks isn't more interesting than killing mods, it's just replacing a grind task by another.

I'm not discussing your taste here, i'm discussing game design ^^
 
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Grimmrobe

Member
I know what it does, I may have some "access" but I just think it's a mistake to go full survival, and New World dev actually understand it and think about it.

It's not about me or you, while I understand the appeal of survival stuff, going too far will just make the game tedious.
Gathering herbs, chopping trees, mining rocks isn't more interesting than killing mods, it's just replacing a tedious task by another.

I'm not discussing yur task here, i'm discussing game design ^^

Maybe I just don't understand what you want changed. I want full-on 100% PVP, as well as a tech tree ideally as big as Civilization's - and as impactful. I basically want first-person massively multiplayer Civilization. That's what Rust is - if you can see past the theme. And that's what LiF is, but even better. And I am hoping that this is what New World will be, but with a bigger budget. And from what I've seen of the videos so far, that is what it is.

If that is NOT what the game is, I will be disappointed. The farming doesn't bother me because I will be in 10+ person clan, and it won't be a big deal. I don't care about solo players or duos or whatever, because the game should be harsh with them the same way the real world is harsh with loners. Having no friends is NOT a survivable strategy in the real world, and I don't want it to be in my MMO games.
 
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Hendrick's

If only my penis was as big as my GamerScore!
It as nothing to do with WoW or ESO or any other Themepark ignorant people are calling "MMORPG".

New World is a TOTALY smealess open world RPG with PvP and death penality that focus on survival aspect and teamplay.
It's a sandbox game, NOTHING about grinding some instances and linking NPC to get free armor...

I'm so sick of seeing WoW as a reference everywhere when a game is massively and online... it absolutely make no sense seriously.
WoW actually ruined and destroyed the whole point and assets of MMORPG.
So it's Everquest?
 

Grimmrobe

Member
I'm just saying that massively multiplayer game and heavy survival feature aren't compatible, and also counter productive when it comes to open PvP.

I disagree. I think they fit perfectly, just like in the real world. It is the future of MMO, and nothing can stop it.
 

Kreydo

Member
Maybe I just don't understand what you want changed.
Nah, those feature are very Roleplay oriented and won't work on a massive game, many attempt already showed it.
I'm not saying it's bad or anything, I'm just telling you it won't work without big compromise... specialy on the scale New World dev are aiming.
 
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Grimmrobe

Member
Nah, those feature are very Roleplay oriented

I have no idea what "features" you are talking about. I don't want "roleplay features" -- I want a perfect sandbox like Rust and LiF and ARK to chase my own destiny. I don't want "roleplay features", I want to be left alone!

We are talking completely past each other, so I will give it a rest. I just hope the game is what it seems to be in the videos so far released, since these videos seem identical to LiF, which I love.
 

Tygeezy

Member
This game looks more like the survival games such as ark, rust, conan, ect than a traditional mmo themepark or sandbox.
 
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