Monkeygourmet
Banned
Giants: Citizen Kabuto
Assassins Creed.
Yup. It got better because of it too.Yes, Yakuza from action, beat em up to BS, cellphone-level turn-based combat:
Came to post this. God I loved the story and was willing to put up with the boring turn-based combat but I hit a wall and couldn't be bothered to spend hours grinding.
Hope the next one's a beat em up.
The Messenger comes to mind.
Was just thinking the same thing. The halfway point of this game is so damn cool. Really special game imo
Hmm I only know of the switching from 8 to 16 bit style graphics. What else happens?
The gameplay evolves too. It goes from a standard side scroller to a metroidvania. I thought it was very well done too.
One of the few actual answers here.ActRaiser
Your loss, its one of the best in the franchise and the battle system works superblyWell, you're lucky. Because Yakuza always have great stories. Not gonna touch this one until they get back to the beat em up genre.
I see people claiming Assassin's Creed LOL wut? Oh yeah the games everyone jokes about are cookie cutter open world?
One of the few actual answers here.
Lol...Yes, Yakuza from action, beat em up to BS, cellphone-level turn-based combat:
Your loss, its one of the best in the franchise and the battle system works superbly
I agree. And I love the humor in it! Between that game, Hollow Knight, and Ori, we really had a great gen for the genreWas just thinking the same thing. The halfway point of this game is so damn cool. Really special game imo
They still have mediocre narrative, shitty combat and boring sidequests, they didn't changed that much tbhWent from Stealth game, to Action Game, to Pirate game, to Open World RPG.
Yakuza is amazing, it's the best.Lol...
The action part in the old ones was more cellphone level than the new rpg combat system now.
Unless the cellphone level thing was just your way to shit on turn based combats in general...
The only flaws of the new rpg combat is having zero challenge, but as a combat system per se, is much better than the previous 3d brawlers iterations.Yakuza is amazing, it's the best.
whether it's tedious mashy action grinding combat, or tedius turn-based grinding combat, it's the same difference either way.
By the way, there's no sarcasm here. Yakuza really is the best, despite the tiresome combat in all Yakuza games - everything else about the series elevates it.
Came here to say this.Frog Fractions
Was just thinking the same thing. The halfway point of this game is so damn cool. Really special game imo
Brütal Legend starts as typical third person action adventure and turns into strategy.I know there have been games that have pretty big surprises in them, but has game ever truly switched genres?
Not just playstyles or different minigames, more the entire thing. Something that would get people talking.
For example, imagine playing Truck Simulator but after an hour or so, your truck breaks down and you have to walk to the nearest town. You shortcut through some woods and find yourself at an old mansion, where the game turns into Resident Evil.
I'm almost positive nothing that extreme has been done, but what's the closest it's come?
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Edit (repeated later down as well).
Just to clarify I'm not exactly talking about different styles of gameplay. GTA does that. But a completely different feel and expectation. Breaking the forth wall.
Imagine thinking you're getting one type of game only for it to become another -- or a game that when you start is just a button mashing hack and slash but by the end it's managed to teach you chess.
Platinum games switch genres all the time, in quite extreme ways, but you always know that is going to happen going in. It's expected because of the presentation and style of the game.
Having said that I may need to look into Neir again as I gave up halfway through.
Kojima's games are pretty extreme. Also No More Hero's with it's ultra fun waggle combat vs the stilted tank controls of the 'main game'. I always found that funny and daring.
The question might be unanswerable as there are so many different opinions as to what makes a game, gameplay or experience etc. But I'm wondering what the hardest 'genre switch' is.
I'm not talking about this happening as a series evolves, but in a single game. Something that has the potential to anger as many people as it delights.