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Has Brawl raised the standard for fighters?

I basically hate Brawl; however, I do agree that some fighters should do more to 'spice up' the breadth of the experience. My favorite aspect of DOA4 was the survival mode, and collecting the items as they dropped from fallen enemies, for example.

I enjoy fighters, but I don't have enough discipline to do nothing but memorize combos for months on end. If more traditional fighters could incorporate more casual, collection-based, or tangential gameplay elements, I think that would be a good thing.
 
btw... as much as I loathe Mortal Kombat... people are neglecting all the extra features that game has been adding over the years, that puzzle game and the Mortal Kart racing or w/e...
 
MrNyarlathotep said:
Masters of Teras kasi
Ehrgeiz
Capcom Fighting Jam
DreamMix TV World Fighters

All off the top of my head, just within the fighting genre.


if you combine all of those + Capcom vs. SNK and Marvel vs. Capcom, you might have a game starting to approach the levels of fanservice in SSBB.
 
people saying Soulcalibur is any better, it IS better than smash, including rising above pithy fanwank

just forget that Darth Vader and Yoda exist tho

and the OMFG-sized breastesez
 
Why do people talk about the fanservice as if it cancels out the in-game content?

And, I repeat

It's a fighting game

It doesn't have to be traditional to be a fighting game.
 
Can we just throw this thread into the pile as well? It's like reading an argument from 2003, with all the idiocy intact.
 
OP said:
I'd hope they started putting some effort into the singleplayer in all the big fighters from now on

Aside from quest mode in Soul Calibur/Virtua Fighter, Survival mode in just about everything, practice mode with customizable computer setups, demo modes, bonus button-mashing car destruction games, and SFA's dramatic battles...what more do you want in a SP fighting game?

Not every game needs a platforming/side-scrolling element to be complete.
 
Pellham said:
what, people still consider Brawl a fighter? I thought it was more of a party or action game..

what defines party game?

Brawl raised the standard for content, but the gameplay is too different from street fighter, soul calibur, etc that smash probably won't influence those types of fighters much.
 
Amir0x said:
hokahey his actual point aside you know if he was using fanservice in a way that wasn't totally applicable, then maybe.

But it's a fact that Smash Bros. is probably the world's biggest fanservice, fanwanking game of fanwanking fanservice that ever fanwanked.



Who the fuck cares? What's that have to do with it's core game play and the fact that it IS a god damn fighter? Saying it's not is just asinine.

I'm sorry if you don't like Nintendo mascots but the game is a blast to play and the irrational Smash hate reeks of fanboyism.
 
Amir0x said:
But it's a fact that Smash Bros. is probably the world's biggest fanservice, fanwanking game of fanwanking fanservice that ever fanwanked.
Yeah but it's still a legitimate fighting game.
 
Yoboman said:
I didn't realise the backlash against Smash Bros was so severe. Jesus :lol

Oh no it's a fine game(even though I sold it just recently), it just has content I really wouldn't want to see in other fighting games.

Actually strike that let me see....

-Enormous number of songs. Good
-Stage editor. No way
-Single player game action/platformer/brawler/??? Eh I dunno. I've yet to encounter any truly memorable single player modes in fighters.
-Online play. Definitely...as long as it isn't as bad as SSBB's.
-Large roster. Certainly couldn't hurt, then again it could if the balance is bad and everyone just uses the same 2 or 3 characters.
-Trophies/stickers. Pointless IMO.
-Replay feature. Great but other fighting games are already using it(like VF5)
 
the thread title should change to has sf3,mvc2, garou raised the standard for fighters? if that was the title i would agree
 
Sho_Nuff82 said:
Aside from quest mode in Soul Calibur/Virtua Fighter, Survival mode in just about everything, practice mode with customizable computer setups, demo modes, bonus button-mashing car destruction games, and SFA's dramatic battles...what more do you want in a SP fighting game?

Not every game needs a platforming/side-scrolling element to be complete.
You're right, but Tekken Force would be better if it didn't suck.
tribal24 said:
the thread title should change to has sf3,mvc2, garou raised the standard for fighters? if that was the title i would agree
Welcome to 10 years ago.

Also, people might argue back and forth whether MvC2 advances or regresses the genre from more traditional SF, relying more on flair and less on exact controls. So listing those together might be contradictory.
PantherLotus said:
Of course its a fighting game. A fighting game that, when you're actually fighting, hasn't changed at ALL from the previous version. So, still no.
and the fail keep on failing
 
Of course its a fighting game. A fighting game that, when you're actually fighting, hasn't changed at ALL from the previous version. So, still no.
 
I love the double standards of gamers..

Marvel vs Capcom 2 = GENIUS. MAKE A NEW ONE.
Smash Bros = STUPID FAN WANKERY.
 
I wouldn't mind seeing a bit more exposition and context to each fight. Give the characters in Tekken (or whatever game you choose) a bit more personality than what comes through in a bit of text and a shitty unsatisfying clip at the end of the last boss. Build real time cutscenes that build up to a fight. Only for the story mode of course, arcade mode for pure fighting
 
I enjoy Smash Brother just as much as the next person, but let's not go pretending that it is a "real" fighting game that should be compared with the likes of Street Fighter, Virtua Fighter, Tekken, etc... It's a fun game, but it's definitely more of a competitive party game than an actual fighting game.
 
No, not even content wise.

If you break down what Brawl has that could be in other fighting games, there isnt a lot. Stage creator is useless in other fighting games other than appearance. SSE is cool, but it can be compared to the beat em up modes found in Tekken games. As for a large number of characters, Brawl cant stand upto MvC2. Online play has been done better by DoA and now it looks like SF2HD is gonna also have a good online system going for it. Brawl is a bit like Halo 3 in that there are a lot of features from other games in it, and while usually these features arent as robust as other games, it does contain them all and is easy to use.
 
PantherLotus said:
Of course its a fighting game. A fighting game that, when you're actually fighting, hasn't changed at ALL from the previous version. So, still no.
Oh man, tell that to Smash Boards.

They will scream at you about tripping, unified falling speeds, total change of the air dodging system, speed, etc.

Zefah said:
I enjoy Smash Brother just as much as the next person, but let's not go pretending that it is a "real" fighting game that should be compared with the likes of Street Fighter, Virtua Fighter, Tekken, etc... It's a fun game, but it's definitely more of a competitive party game than an actual fighting game.
"it's a game where you fight, BUT IT'S NOT A REAL FIGHTING GAME BECAUSE IT HAS MARIO AND PIKACHU IN IT"
 
PantherLotus said:
Of course its a fighting game. A fighting game that, when you're actually fighting, hasn't changed at ALL from the previous version. So, still no.


I don't know that the OP said anything about gameplay. The discussion was meant to be about content.
 
MrNyarlathotep said:
Not a fan of Marvel vs Capcom series, Capcom vs SNK series, King of Fighter series, MUGEN, etc etc etc?

:lol Wait, KoF is a fan service fighter now? You couldn't probably make that argument for the first couple, but not anymore.

Since when does MUGEN count for anything?

Anyways, it's certainly raised some sort of make believe standard for extra stuff you can shove into in a fighter I guess. SSE is a neat mode but after some play-throughs at work, it's served it's purpose like Tekken Force used to before it. Stickers, trophies, etc. That's all junk. The only worthwhile stuff in the game are the stages and music. Now THOSE I give the game props for. Just a stupid amount of fun stages and music to fight to. Good stuff. I honestly would like to see more stages/music in other fighting games.

That's about it really.

Can we let fighting games be fighting games? =x
 
I despise SSB, but how the hell can anyone argue that feature wise it dwarfs ANY other fighter?

I'd love to see this many modes in any other fighter. A great example is Soul Calibur's mission mode.
 
No. It's probably upped the standards for Smash-esque fighters, but traditional coin op breed fighters I see taking little from it, maybe throwback music from previous iterations and spin offs and hopefully replay sharing.
Level design in a SF, what? Proper single player in an SF, what?
And most fighters ship with a diverse cast, I don't see the issue there.
 
Gagaman said:
I love the double standards of gamers..

Marvel vs Capcom 2 = GENIUS. MAKE A NEW ONE.
Smash Bros = STUPID FAN WANKERY.

I was actually thinking that Square, Enix, and Disney could combine to make SUPER RPG KINGDOM FIGHTER BADASSERY.

In this case:
Square = Nintendo (where the main cast of FF characters = the main cast of Nintendo franchise characters)
Enix = Pokemon (where the bestiary from DQ is infinitely more creative and well designed than Pokemon)
Disney = Those characters that will never get another game (where Nes, Kirby, and Starfox = Mickey, Goofy, and Pluto)
 
Yoboman said:
At least from content stand-point? I keep thinking about all these great fighters coming out, and how many are probably going to just be miles behind the bar in features now. It wouldn't surprise me if Street Fighter 4 came out very barebones, just the basic characters and limited in features. I'm going to be dissapointed if I don't find an amazing soundtrack, diverse cast, replay sharing, level creation and for God sakes, I'd hope they started putting some effort into the singleplayer (though if it ends up something like Tekken Force, don't bother) in all the big fighters from now on


you know, looking at this more, Smash doesn't actually have much of an upper hand compared to a lot of fighters. A lot of games have these features. You also erroneously point out that other fighting games don't have diverse casts or good soundtracks, which is straight bullshit.

I'm thinking of things that are different in Smash single player that other fighters don't have:
--collecting trophies
--SSE
--Coin shooting game?
--level editor

Those don't really fit into the context of an actual fighting game.

and btw, many would find some of brawl's features to be half baked. Online, for example, is complete trash, even when compared to CvS2 and SF:Anniversary, which have very bare-bones online set ups.

I dunno, I just think you're letting the Brawl hype get to you...
 
The Soul Calibur series will probably continue its dominance in the amount of content and unlockables with the 4th iteration.

I would be shocked if any other fighter even comes close.
 
Zefah said:
I enjoy Smash Brother just as much as the next person, but let's not go pretending that it is a "real" fighting game that should be compared with the likes of Street Fighter, Virtua Fighter, Tekken, etc... It's a fun game, but it's definitely more of a competitive party game than an actual fighting game.


I grew up in the arcades cutting my teeth on games like Street Fighter II and the like, and I cannot believe people are writing this game off as "fan-service wankery" and a "competitive party game."

Perhaps it's because Nintendo created Smash Bros. to be accessible to any skill level that people don't take the time to find the depth in it. I think sometimes this is the case with a lot of Nintendo games.

I can play Smash with my kid or my older brother and have a load of fun, but they're two different experiences all together.
 
I just want a shitload of characters, after renting Smash Bros, that is what I walked away with in my memories.

Also betting on online matches, shit had me addicted.

The side scrolling thing I cannot see working well on other fighters (one of the Tekken's did this, right? .. meh, if they put that in, whatever).

I am still unsure what this thread is asking for. I know it isn't the stickers/trophies. Lots of music I think is a given (every fighting game nearly always adds more with each iteration). Interactive levels are cool, as long as they are countered with a good amount of non-interactive levels too (as to focus on the actual fighting gameplay). If there is a toggle for this, im fine with that.
 
Hcoregamer00 said:
The Soul Calibur series will probably continue its dominance in the amount of content and unlockables with the 4th iteration.

I would be shocked if any other fighter even comes close.
Tekken 5 had a lot of content
 
Linkzg said:
No, not even content wise.

If you break down what Brawl has that could be in other fighting games, there isnt a lot. Stage creator is useless in other fighting games other than appearance. SSE is cool, but it can be compared to the beat em up modes found in Tekken games. As for a large number of characters, Brawl cant stand upto MvC2. Online play has been done better by DoA and now it looks like SF2HD is gonna also have a good online system going for it. Brawl is a bit like Halo 3 in that there are a lot of features from other games in it, and while usually these features arent as robust as other games, it does contain them all and is easy to use.
Tekken 4 had varied terrain/elevations (which I liked but Tekken 5 took away), and DoA still does. Though not a great example, so does Mortal Kombat Deception/Armageddon.

I'm sorry, if I had to choose, I'd take MvC1 over MvC2. The latter's music and stages blow.
 
I'm a bit surprised at the guys in here more or less skillfully tapdancing around the topic at hand for the sake of attacking Brawl or even going offtopic. This is not a "Is Brawl a good Fighter?" thread, it's a "Is the amount of content in Brawl a significant improvement to the status quo of fighting games?" thread.

Not having played the game, and not liking fighters in general, I still estimate the bar to be raised. Sure, the soundtracks could easily be replaced by a custom soundtrack option, and replays have been done before, and a stage builder is kinda useless for many of the standard fighters, but taken together with the amount of fighters, the extensive single player mode, and all the other features, all in one single game, Brawl sounds like one hell of an improvement for me. On the other hand, I'm probably not qualified to talk about this, as I dislike the average figher, like I've already stated. Moreover I'm pretty interested in Brawl, so I'm biased anyway I guess.

In the end it gets down to two (or more) guys in one arena, and even the graphics take a backseat, while frame-perfect control and button-presses take precendence over everything else. Content may not matter in that most important aspect: beating the tar out of each other. But it always helps, I'd guess.

So, for what it's worth: I'm with the OP.
 
it definately raised the standard for ssb like fighters...


it cannot be compared to SF or VF though


it would be like comparing mario to halo or something
 
We need more Smash tourney players on GAf. it's maddening to see so many uneducated people about Smash post as if they know a god damn thing about the game, becuase they played thir little sister in 2003.

If i wanted ignorance, I'll go to 1up GAF
 
Fighting game elitists never cease to amuse me.

Actually, scratch that, game elitists of any kind never cease to amuse me.

"Sure you fight in it but it's NOT A REAL FIGHTIN' GAME!"

"Sure you shoot in it but it's NOT A REAL SHOOTIN' GAME!"

"Sure you level up and fight monsters in turn-based battles BUT IT'S NOT A REAL RPG!"
 
avatar299 said:
We need more Smash tourney players on GAf. it's maddening to see so many uneducated people about Smash post as if they know a god damn thing about the game, becuase they played thir little sister in 2003.

If i wanted ignorance, I'll go to 1up GAF

This thread is only going to get worst before it gets better.
 
avatar299 said:
We need more Smash tourney players on GAf. it's maddening to see so many uneducated people about Smash post as if they know a god damn thing about the game, becuase they played thir little sister in 2003.

If i wanted ignorance, I'll go to 1up GAF

firestorm must not be awake yet, or else I'd expect him to be all over this thread.
 
I think Smash Bros Brawl raised the standard for party games no doubt.

but for fighters?.... :lol
 
MisterHero said:
Tekken 4 had varied terrain/elevations (which I liked but Tekken 5 took away), and DoA still does. Though not a great example, so does Mortal Kombat Deception/Armageddon.

I'm sorry, if I had to choose, I'd take MvC1 over MvC2. The latter's music and stages blow.

I forgot about the DoA games (its hard not to forget about them), and it would actually be pretty cool to build elaborate stages. I know I would build one where you fight in an airplane wing, then you can throw someone into the engine.

and I dont really like the MvC games, so I have no preference for either reallly, not to say I wouldent still really want MvC3 with Gene.
 
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