Gully State
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If anything the shenanigans on console has pushed me to PC gaming. Map packs/paying for online gaming and all that BS on an inferior platform..
i'd hardly consider Resident Evil 5 'half-finished.' The Versus DLC was worthless and had next to nothing to do with the game being a complete product. Do you consider RE4 'half-finished' for not having a Versus mode? Because bother games have all the same basic features.RandomVince said:* Half-finished games released with day one DLC (see Resident Evil 5)
Those games had tons of bugs in the PC versions as well. Patches, both official and community-made fixed them, but that doesn't mean the games weren't a buggy mess at launch on PC.* Half-coded games released with critical bugs (see all Bethesda and Obsidian games)
I'm not a fan of online passes, but I don't see how they limit your purchase anymore than PC Downloaded games do.* Online passes from EA and Ubisoft devaluing and limiting a customers purchases
Those same map packs are available on PC at the same price point.* Overpriced DLC map packs from Activision
These games are also on PC.* Online passes moving to half finished buggy as shit single player games (see Bioware)
* Games shipped without endings (see Prince of Persia)
I'll assume you mean Dead Rising 2. As far as I recall, all of the Dead Rising 1 DLC was on the disc, but only made available a few weeks after release, but it was all just cosmetic items and it was all free anyway.* DLC on the disc (see Dead Rising as a great example of how to rip off customers)
PC downloads have the same issues as the bolded. As a corollary, the only time I've had trouble, on PS3, using content between different accounts was in Red Dead Redemption. For the pre-order bonuses they had you put in the redemption code via the Rockstar Social Club instead of directly into PSN, which meant the content wasn't shared between accounts. I'v enever had ANY other issue sharing between my 5 or so PSN accounts on a single console.This console gen has been fucking woeful with respect to how the customer has been treated with limitations to what used to be given freely in the past. Publishers have decided they want to crack down on people lending games to friends or being able to play them without an internet connection, or limit what they can play as a different user on the same console.
Yeef said:quotes.
Snuggler said:Yeah, I hate when DRM forces me to use substandard systems, that's why I defected to consoles.
That's what I do and I am perfectly happyMr. Serious Business said:I guess my question would be: Why do you have to play exclusively on either the PC or on consoles? Both have flaws anyways, so why not play on both?
MarshallVaako said:I have a very respectable gaming computer, but I find I only use it for GOG games and mmorpgs. Whenever possible I purchase the 360 version of a game, even if its the mod free inferior version like Oblivion. And some PC only titles I don't purchase at all.
1. I hate the trend of with-holding content and releasing it as DLC or releasing downloadable only DLC instead of putting together a full fledged expansion. When I purchase games on the console I just wait a year and get the inevitable GOTY or platinum hits release with everything bundled together. On the PC, do to incredible ease of purchase perhaps such GOTY editions are produced much less frequently and thus force you more often to buy the DLC piecemeal.
Ninja said:Ask any self respecting PC gamer about this and hear the stream of curses denouncing consoles as the reason for this happening at all in the PC space. PC's have been capable of this type of service far longer than consoles but it wasn't until it was viable on consoles that it became a mainstream practice. Hell the traditional "map" pack for pc back in the day was usually a full blown campaign plus improvements and additions to any multilayer component.
2. Horribly Draconian DRM. I shouldn't have to do research on what kind of DRM a game comes with in addtion to deciding if I want the game itself before making a purchase. All this limited activiation, required regisitration, and online always nonsense is horrendous. Aside from DRM free GOG stuff I refuse to deal with this. Console DRM on the other hand is pretty much non existant. By virtue of the fact that you have to be playing a 360 game on the 360 there is no need for aditional DRM. Single player games always work just fine offline. In essence console DRM works behind the scenes, and as such is never an issue for concern.
Ninja said:Only a few neurotic individuals even here on gaf let this worry them and unless your going out your way to have a problem with it DRM on PC is practically invisible.
3. I'm tired of all these DD services cropping and, all the fighting between them. I shouldn't have to have some third party software running in the background just to run a game of mine. EA apparently isn't completely retarded as demonstrated by them stating you will not need to use Origin in anyway to play SWTOR. On console, this is a complete non issue.
Ninja said:Honestly this is the dumbest complaint, suffice to say that having actual competition in the DD space has been a win for all involved.
I've never been a big fan of mods, as I've always been something of a purist. The rare game that could use some fan made assistance, well thats a small sacrifice compared to all the pain it saves me. I don't care about a small drop in graphical fidelity, hell I played Dragonrealms, a text only MUD for 10 years. Now a feature being completely cut for a console version of a game, like less players in multiplayer for instance...well yes that sucks; but consoles in general seem to be the better of two tough choices right now.
So does anyone else agree that all this stuff actually pushes one to console game more?
Other thoughts?