But broader spectrum is an advantage of WCG, not HDR.
The reason why I keep mentioning this is because as far as I know, xbox one s games dont even support bt 2020. So colours should not look better in xbox one s eventhough HDR is enabled. It just helps resolve details in bright scenes.
Albert penello: Not currently. We are not supporting WCG for games in Xbox One S. We are supporting the wider Bt.2020 color gamut in Xbox One S for media, however.
Those Uncharted shots look the opposite of the way it looks on my TV (KS8000) using a regular PS4. He indicates his more vivid shots are with HDR enabled, but mine is the exact opposite. Forgive the quick photos.
HDR OFF:
HDR ON:
HDR OFF:
HDR ON:
Is HDR kind of like the camera difference between the iPhone and Samsung phones: it's all down to preference on whether or not you want your picture to look more natural or more saturated?
My KS8000 is nothing like that. The colours are pretty much the same, it's subtle lighting difference.
Is everything the same settings wise between HDR and non HDR? Like same colour space etc
Indeed. It just creates more confusion. Even in stores they create confusion with their "demo's" usually.
Doesn't help that even in store the Demos they use look like this to describe it.
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If you couldn't tell, this is wrong and not helpful at all btw.
And of course they show them everywhere including non HDR TV's. You have to ask someone who knows what they are doing to have them play an HDR sample side by side on similar quality TV's one with and one with our HDR.
um...so Forza Horizon and Gears 4 aren't really improved with the main benefits of HDR?....I swear I saw posts on GAF that they looked much better. :/
Albert Penello is confusing me again.
You are correct however standard HDR sets support DCI P3 usually as standard, with the higher brightness and depth given by HDR it allows the WCG to be fully utilised which you wouldn't get without. BT 2020 is a different newer technology which you are only going to get on your high end screens, I don't really know if it is supported by consoles though.
For those wondering DCI P3 which is 54% of colours we can see whereas standard TV are BT.709 produce around 37% of colours. BT 2020 on the other hand produces about 76%.
XB1S does not support WCG? So that it means it doesn't support HDR10?HDR10 is an open standard which incorporates both WCG (bigger colour spectrum) and HDR.
Currently, Xbox one S only supports HDR for games. So it will benefit the games in terms of image clarity where there's a bright light. However, I would argue that there should not be any improvements in terms of colour since WCG is not supported.
XB1S does not support WCG? So that it means it doesn't support HDR10?
Those Uncharted shots look the opposite of the way it looks on my TV (KS8000) using a regular PS4. He indicates his more vivid shots are with HDR enabled, but mine is the exact opposite. Forgive the quick photos.
HDR OFF:
HDR ON:
HDR OFF:
HDR ON:
It's marketing jargon.
The big problem with pictures and screenshots is they are limited by the display you view them on. Obviously your display can't show how much better a different display is than it.
The big problem with pictures and screenshots is they are limited by the display you view them on. Obviously your display can't show how much better a different display is than it.
Just for games. It fully supports WCG+HDR for medias such as UHD blu ray.
The TV makers aren't even sure what HDR means to them, otherwise they wouldn't be doing the stupid shit with settings as they are.
Not sure who's really in charge, but they're really not nailing down any actual specifications for HDR, are they? No IEEE standard or anything?
The TV makers aren't even sure what HDR means to them, otherwise they wouldn't be doing the stupid shit with settings as they are.
Not sure who's really in charge, but they're really not nailing down any actual specifications for HDR, are they? No IEEE standard or anything?
I think your TV may not be properly calibrated then. I have an HDR set, and the difference between HDR and normal content is DRAMATIC. What your watching should look almost life-like to your eyes.
It varies by content and what the creator is going for, but I've been absolutely wowed with most all HDR content I've seen. Even the subtle stuff look a lot more realistic and natural. If you have an Amazon Prime account, go on their App and watch some 4K HDR movies and shows. You should clearly see a difference.
Yep. Its really confusing and as one of the selling points of 4K TV's, manufacturers are doing a terrible job at making it easy to use.
I have a 4K HDR compatible TV, a Samsung JS8500, and HDR feels like some sort of hidden feature.
You have to enable an option called UHD Color, and make sure backlight and contrast is set to 100 , and hopefully enable dynamic contrast and smart led. Or at least that's what I've read, because no one seems to be sure what you should be doing to get the intended HDR effect developers are saying is so amazing.
Then you take a pic or screenshot which shows the difference but then people say you can't really appreciate the difference unless you see it live on a HDR TV.... But the screenshots I've taken look pretty representative even on a non HDR display.
It looks better though, but I can't say I was blown away in the one game I tried it out (Mankind Divided). Biggest difference was when using dynamic contrast in high, but I've no idea of I'm supposed to use that to get the full effect of HDR or not... Because, again, it's like an easter egg feature of the TV
How about the regular PS4, after its HDR update?
Wait what? Xbox one S doesn't support WCG for games? Will the PS4 Pro?Just for games. It fully supports WCG+HDR for medias such as UHD blu ray.
The difference is not enough for the price. Just my opinion.
HDR is only confusing for people who enjoy resisting trying to understand things.
The big thing is nobody really knows what they're looking for. It's this mystical thing which apparently looks significantly better yet nobody can illustrate it properly.
It's marketing jargon.
It's honestly a configuration nightmare, and I think someone should come out -probably Sony, because they're the ones pushing this HDR thing harder than anyone else - and give a few tips on how to configure HDR correctly and what should we expect, other than "a pretty picture.
In my experience so far, the HDR patched games I've played on PS4 and my results are:
- The Last of Us: Looks similar to the standard dynamic range version of the game, just with a tad less saturated look and more defined bright spots. When you look at something bright you don't see as much bloom as with the SDR version.
- Uncharted 4: More or less, same approach as TLOU, nothing mindblowing, just more definition in overexposed areas that now show more detail. Colors are pretty much the same.
- Infamous Second Son: Worst implementation so far, the original game features this pseudo HDR lighting engine that it's still working in addition to the real HDR mode, and I guess it's not working as it should. If you step into the shade, even in daylight condition, it looks like you're playing at night time.
And when you're playing at night time, you just can't see shit.
So what are your thoughts on this?
I bought the Samsung whatever8000 (the one we had a long thread about) a few weeks ago and I still don't fully understand what HDR does. I tried out Infamous the other day after the HDR patch came out because everyone was dropping hot loads in the thread about it aaaaand... I still don't understand.
To be fair, I've put minimal effort into figuring it out aside from a quick check through picture settings. I feel like I was told this was gonna be some sort of revolutionary "You've got to see it to believe it" thing and it just isn't resonating with me. When I flip on HDR+ in my picture settings I can see stuff change, but the main thing that stands out is how much fucking brighter the picture becomes.
Why isn't there a standard that can automatically figure out the basic HDR settings for you? It's silly that I have to go and turn Backlight to 20, Color Space to Native ect. every time I want to play an HDR game.
Hm, i'll give that a shot. Color Space is the last thing I change on my KS8500, so maybe it does automatically fix other things when I turn it on. I still wish I didn't have to do even that.I thought that should be automated. On my Samsung JS8500 backlight gets automatically maxed. I think if you set color space to "auto" - it should get set appropriately once the TV detects HDR metadata.
Hm, i'll give that a shot. Color Space is the last thing I change on my KS8500, so maybe it does automatically fix other things when I turn it on. I still wish I didn't have to do even that.
Actually, there is if you want to calibrate for HDR right now with current TVs. There's currently no cheap consumer option either for HDR calibration unless you include R.Masciola's HDR-10 UHD Test Patterns that's not really a publicly known thing.Having a set standard doesn't mean there won't be a need for tweaking. If your set's not calibrated properly it won't matter if you're viewing HDR10 or Dolby Vision content or whatever HDR standard.
Even right now, it's not too difficult. Certain inputs can be used for HDR content, so connect whatever device you want to use it to those inputs. Then make sure the appropriate UHD/HDR color setting is enabled. Beyond that, there shouldn't be any real HDR specific settings to adjust, just calibrate your screen as normal.
Why isn't there a standard that can automatically figure out the basic HDR settings for you? It's silly that I have to go and turn Backlight to 20, Color Space to Native ect. every time I want to play an HDR game.