sugarhigh4242
Banned
QJ.net has an interview with Chris Charla of Backbone Entertainment about the upcoming Death Jr 2: Root of Evil. I was surprised to see this in there:
http://pspupdates.qj.net/QJ-Interviews-Death-JR-2-Root-of-Evil/pg/49/aid/61523
QJ.net said:QJ: Is there a more relaxed feeling in development with this title compared to the first which was one of the first games to be shown for the PSP?
Chris Carla: Not at all! The new-hardware stress is gone, but that just gets replaced by the desire to see what we can do with the hardware. So, instead of stressing about when you get hardware, you stress in a new way about trying to implement lots of new technical features, like HDR lighting.
QJ: HDR lighting on the PSP? You're going to have to talk about that a little! Also, can you talk about what other kinds of technical enhancements you've made to the game's engine since the original Death Jr?
Chris Carla: Well, we used Renderware on our first game on PSP, and it wasnt exactly perfectly tuned for PSP. After we removed it for DJ2PSP, we found our framerates hit 90fps Meanwhile wed been implementing these kinds of effects on PS3, and we were keeping the runtime features between them in synch as much as possible, so before we knew it, thanks to our fantastic tech staff, we had light blooms, High Dynamic Range lighting, and lots of other lighting and frame buffer effects running in the game. The net result is that weve probably got some of the most technically advanced features of any title on PSP at this point, which is pretty cool. Weve done a lot more than that as well; I think people will be pleased by the tech in the game, and our loading times are still extremely short.
http://pspupdates.qj.net/QJ-Interviews-Death-JR-2-Root-of-Evil/pg/49/aid/61523

