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Head of Xbox Live leaves Microsoft

I used to agree, but if we compare Live, paid for vs psn, free, the differences are night and day.

I know PC is free to play online but in hindsight and retrospect, Microsoft made Live worth the money. I don't know any gamer today that didn't have a blast playing either gears, halo, cod, fifa, battlefield etc etc and that is thanks to how well Xbox live was implemented

I can safely say I don't feel like Microsoft took my money just to make a few quid. They invested in the structure
Except you play with the same quality or even better on pc and it's free.
I had literally zero problem playing all my multyplayer games on pc, it can't be a coincidence...

You want to pay to have some games every months and some other bullshits? Good for you but don't force me to pay to play internet games in fucking 2020...

If a game has a shitty netcode is gonna remain shitty both on pc and console, no matter how much you pay or how big is microsoft infrastructure...
 
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Best wishes to the guy in his future endeavors, but man, I have to wonder when Big Up Corporation Employee People(TM) announce their departures on Twitter, who are they tweeting to, and does anyone care aside from other industry people? Especially when they end their tweets with something along the lines of "you'll all be so excited when I announce my next job". I mean, I can understand like legions of fans wanting to know what Miyamoto, Reggie, Cory Barlog, or Fumito Ueda do next... but the head of a live service for a mega corp?

Who's chomping at the bit besides his family and close personal contacts to know what he does next? I think Twitter is WAY TOO INGRAINED into people's daily lives to the point that they feel incomplete without screaming their whole timeline into the void for all of their invisible fans.

/rant :messenger_winking_tongue:
 
Except you play with the same quality or even better on pc and it's free.
I had literally zero problem playing all my multyplayer games on pc, it can't be a coincidence...

You want to pay to have some games every months and some other bullshits? Good for you but don't force me to pay to play internet games in fucking 2020...

If a game has a shitty netcode is gonna remain shitty both on pc and console, no matter how much you pay or how big is microsoft infrastructure...
Same quality? Come on buddy, there's rampant cheaters and hackers on PC, it's almost the norm, versus the rare outside case on console.

I love free PC gaming as much as the next guy but to act like paying for online on consoles gives no benefits is naive at best
 
I used to agree, but if we compare Live, paid for vs psn, free, the differences are night and day.

I know PC is free to play online but in hindsight and retrospect, Microsoft made Live worth the money. I don't know any gamer today that didn't have a blast playing either gears, halo, cod, fifa, battlefield etc etc and that is thanks to how well Xbox live was implemented

I can safely say I don't feel like Microsoft took my money just to make a few quid. They invested in the structure
I am fairly sure that GameSpy on PC laid the groundwork for much of what online gaming was to become.

Also, while I don't want to say xbox live was "bad", I think it came at the right time with the right games (Halo, Gears, CoD), people paid because they loved it.
 
I am fairly sure that GameSpy on PC laid the groundwork for much of what online gaming was to become.

Also, while I don't want to say xbox live was "bad", I think it came at the right time with the right games (Halo, Gears, CoD), people paid because they loved it.
Not to sound like a dick, I said online Console gaming because I was playing unreal and CSS way before gears and halo (Iirc? I might be wrong. All those years of magical gaming meld into on euphoric memory)
 
He did a good job. But charging for online play is poison.
It was inevitable, had it not been him/his team then someone else would have introduced it (same can be said about console online gaming).

I am fairly sure that GameSpy on PC laid the groundwork for much of what online gaming was to become.

Also, while I don't want to say xbox live was "bad", I think it came at the right time with the right games (Halo, Gears, CoD), people paid because they loved it.

Not sure I agree your the first sentence as I started gaming on C64 + floppy drive so been through the whole evolution (was a member of GameSpy even).
Supply and demand like all things, could be the timing, could be the software, I can't say as I've never had an Xbox - just likes information technology :)
 
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Was he the one who came up with that plan early on to make the money you put in convert into a point system that ensured that you always had some leftover that wasn't enough to buy anything and you'd have to put in more than you need the next time and end up with more points left over every transaction?

What a visionary, creating the online peer-to-peer gaming tax, where you pay what translates to a monthly subscription cost to provide your own bandwidth to run online games in a compromised way compared to dedicated servers. And the people clapped.
 
He did a good job. But charging for online play is poison.
As a consumer, I don't want to pay for anything extra as well. But for the sake of argument, these services cost millions of dollars to operate and companies expect a return when they put up money towards things. Even if they aren't hosting the game servers themselves, the costs of paying guys like Dan and the dozens or hundreds of people under him competitive salaries with benefits and all that adds up. It's a matter of offsetting those costs from other revenue streams or not.

PC services aren't centralized And it's an open platformso it's hard to even try to charge money on PC. PC storefronts like Steam That provide additional online services offset the costs through their main revenue but to be fair until lately they got way better margins than Xbox or PlayStation due to player purchasing habits. They also don't update their clients with new features/improvements at the same intensity. Steam also lacked decent support for many years and still doesn't offer a way to get "immediate" support.

These console platform owners don't make a lot of money selling you the consoles, they make their money traditionally from game sale royalties, sacrificing millions of dollars in the revenue that they were used to having to pay for the online services is undesirable. That revenue is already compensating for the millions in R&D. They have opportunity to charge money, people are willing to spend and so they do it.

I don't think it's poison or the most evil thing ever. I don't want to pay for it but I understand why, and I tolerate it. I'm primarily a PC gamer so I'm used to not paying for online multiplayer. But when I play a PS4 game online, I pay for PS+ because it's a low price and understand that it's not something free to run/operate.
 
As a consumer, I don't want to pay for anything extra as well. But for the sake of argument, these services cost millions of dollars to operate and companies expect a return when they put up money towards things. Even if they aren't hosting the game servers themselves, the costs of paying guys like Dan and the dozens or hundreds of people under him competitive salaries with benefits and all that adds up. It's a matter of offsetting those costs from other revenue streams or not.

PC services aren't centralized And it's an open platformso it's hard to even try to charge money on PC. PC storefronts like Steam That provide additional online services offset the costs through their main revenue but to be fair until lately they got way better margins than Xbox or PlayStation due to player purchasing habits. They also don't update their clients with new features/improvements at the same intensity. Steam also lacked decent support for many years and still doesn't offer a way to get "immediate" support.

These console platform owners don't make a lot of money selling you the consoles, they make their money traditionally from game sale royalties, sacrificing millions of dollars in the revenue that they were used to having to pay for the online services is undesirable. That revenue is already compensating for the millions in R&D. They have opportunity to charge money, people are willing to spend and so they do it.

I don't think it's poison or the most evil thing ever. I don't want to pay for it but I understand why, and I tolerate it. I'm primarily a PC gamer so I'm used to not paying for online multiplayer. But when I play a PS4 game online, I pay for PS+ because it's a low price and understand that it's not something free to run/operate.
You make some good points. I don't believe I will ever pay the online fee again though. And I think I just dislike subscriptions in general as I hate feeling like I should use the thing or else my money is slipping away from me.
 
Never knew who this guy was till now. But makes sense. Someone has to be the lead on Xbox Live. Did great work making Live the best online service on consoles. Never had an Xbox OG, but first time playing MP on 360 with party chat during Gears and Call of Duty on 360 was awesome.

Only thing they got to do is include a better headset out of the box! Those are dollar store quality!
 
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Best of luck on his future endeavors and hope for the best.


oh please. SEGA was pushing online play with the DreamCast in the dialup modem era (well, even pushing into it before that with things like NetLink and SEGA Channel, but those weren't really the exact same thing). If they'd have survived a couple of more years with a DreamCast 2, said DC2 would have had broadband online play (Xbox Live), a DVD player (PS2), and a wider range of accessories like the fishing rod, and their beta of a DC motion control controls (Wii).

Just to point out that Nintendo had their own online stuff(albeit it's different than what we have now, and required specific hardware) exclusive to Japan with the Super Famicom, via Satellaview(satellite downloads) so it wasn't just Sega but I imagine rolling something like that outside of Japan was/would be prohibitively expensive and/or nigh impossible.

https://en.m.wikipedia.org/wiki/Satellaview
 
oh please. SEGA was pushing online play with the DreamCast in the dialup modem era (well, even pushing into it before that with things like NetLink and SEGA Channel, but those weren't really the exact same thing). If they'd have survived a couple of more years with a DreamCast 2, said DC2 would have had broadband online play (Xbox Live), a DVD player (PS2), and a wider range of accessories like the fishing rod, and their beta of a DC motion control controls (Wii).
And an ultra fast ssd (PS5)
 
I don't know exactly what this guy did over the years, I doubt he was running Live the entire time, but Xbox Live launched in 2002 and was a unified service in a way the PS2 was not. I still think the PS2 online was much more popular, just because the PS2 was much more popular. Xbox 360 online was a massive leap forward for everybody, though.

oh please. SEGA was pushing online play with the DreamCast in the dialup modem era (well, even pushing into it before that with things like NetLink and SEGA Channel, but those weren't really the exact same thing). If they'd have survived a couple of more years with a DreamCast 2, said DC2 would have had broadband online play (Xbox Live), a DVD player (PS2), and a wider range of accessories like the fishing rod, and their beta of a DC motion control controls (Wii).

Still fighting those ancient console wars I see. Never change, Sega fans.
 
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