you want realism? i say shot to the leg, you go down and start screaming and yelling in pain.AtomicShroom said:Screw that! Games should be 100% realistic. If you get hit with one bullet in the leg, then your character should move alot more slowly, in pain. If he gets another, then he should only be able to crawl, very slowly. If he gets it to the head once, it's game over. You start over. Period. In real life, you don't "save".
Not really.
Red Scarlet said:Don't listen to that bob guy, he thinks that if a player dies one time in a game, it is poor game design.
D3MO said:Health Regeneration in games is nothing new. I think Halo started it for FPS's on Consoles...but w/e...
I can understand health regeneration in games like Halo or R:FOM where they have a reason as to why their health can regenerate (MC has the super awesome spartan armor, Nathan was infected by some bugs and gained Chimeran powers)...but in games like COD4....its really unrealistic....I mean I take a barrage of bullets, hide behind a car (and granted a grenade or said cars doesn't blow up) 10 seconds later I'm up and ready to fight like nothing happened.
I think health regeneration should have to be justifiable.
Sure its better than running to get health packs, but it makes the game less challenging when I can just hide behind something for a couple of seconds. I miss the good old days when you have a pixel of health left, and there's no CHECKPOINT in sight, and you have to make a run for the health pack...made the games more worthwhile.
This walk 10 feet, encounter, checkpoint, regenerate lost health, rinse, repeat, gameplay is not doing it for me
What does GAF think?
EDIT: I'm not a fan of healthpacks either, but they make the game more challenging.
1 Health Bar, or a set of amount of bullets should be enough, maybe if u find a healthpack you can play a little minigame where you can recover up to 25% of your health, but no more than that. It would make the game actually challenging.
Also get rid of CHECKPOINTS, or cut down on them. I don't need a checkpoint every 2 minutes. Each level should have a max of 3 checkpoints.
In COD4, I don't play conservatevly at all, just run around and shoot, if I die, i don't lose much...
So true, but yea I abuse the hell outta it in CoD4 pop someone and hide rinse repeat. I don't like the regenerating health but I'm gonna abuse it while it's there.PhoenixDark said:Complaining about one thing being "unrealistic" in a videogame like CoD4 is kinda dumb, don't you think? I hate to break it to ya, butb eing able to withstand multiple gun shots is unrealistic too:lol
PhoenixDark said:Complaining about one thing being "unrealistic" in a videogame like CoD4 is kinda dumb, don't you think? I hate to break it to ya, butb eing able to withstand multiple gun shots is unrealistic too:lol
Red Scarlet said:Say what, PD?
I don't know anything about the Dynasty Warrior games.
PhoenixDark said:Complaining about one thing being "unrealistic" in a videogame like CoD4 is kinda dumb, don't you think? I hate to break it to ya, butb eing able to withstand multiple gun shots is unrealistic too:lol
I think the only 9 shots he took were flu shots.Linkzg said:oh yeah, I heard he was shot 9 times? was it true he was shot 9 times? seriously shot 9 times?
Stoney Mason said:Should I also be able to fly in Call Of Duty too if that made it more fun?
yes. the snitch that livedLinkzg said:oh yeah, I heard he was shot 9 times? was it true he was shot 9 times? seriously shot 9 times?
Whoa, whoa, whoa. I haven't read the EGM story yet but THAT does not make me happy._dementia said:Noobs complaining about NG2's regenerating health:
The Armlet of Tranquility graduallly restored your health in Ninja Gaiden/Black/Sigma.
Instead, what rubs me the wrong way about NG2 is Itagaki's statement to EGM that the game would focus more on offense and less on defense, which is further emphasized by the inclusion of an offensive dash in lieu of Ryu's signature defensive roll. NG does not need to be DMC.
Slavik81 said:I absolutely hate health regeneration in FPS games. Not because it's worse than health-packs, but because it can be just as good if used appropriately. The problem is that in console shooters, it's so widely copied that it's often used poorly or inappropriately and the health pack-based shooters have almost disappeared for no good reason.
Both are great. I just hate seeing as the only sort of game mechanic ever used.
zenbot said:The good thing about regenerating health as a game mechanic is that it allows the developer to design every game encounter with the assumption that you'll have full health. With a non-regenerating health system, the developers have to worry about the player being stuck in impossible situations due to low health, and health pack placement (Do you just litter them everywhere? May as well have regenerating health, if so. What if there's an encounter coming up that you want the player to have full health for, but don't want to give away? A bunch of health packs will likely telegraph the encounter, just like seeing a whole bunch of ammo or a save point).
zenbot said:I think non-regenerating health can work really well, especially when you can have a player at low health for a long time (and thus increasing tension) without killing him. But games with non-regenerating health have to be very carefully designed to take advantage of the system, and most aren't; it's been used because it's been convention, just like regenerating health is slowly becoming convention now.
Red Scarlet said:Don't listen to that bob guy, he thinks that if a player dies one time in a game, it is poor game design.
Slavik81 said:Because there needs to be a point at which if you play poorly enough that you lose.
I don't know that Half-Life 2 is an excellent example of a good non-regenerating health system, at least on the normal difficulty. HL2 kept me in health packs enough that I never even really noticed my health.Chairman Yang said:That's totally incorrect. Half-Life 2, for example, puts health stations before areas where they want the player to have full health. There's little or no telegraphing, either, because seeing a health station/bunch of health packs doesn't always mean there'll be a big encounter.
Agreed, but I don't think many developers—and particularly FPS developers—utilize this flexibilty very well.Chairman Yang said:Simply put, health pack systems give flexibility to the developer.
We'll have to agree to disagree on this.Chairman Yang said:It actually doesn't require careful design.
This is hot.Red Scarlet said:I prefer the 'oh crap I have 10% health, let's see if I can take someone with me' approach over 'oh crap I have 10% health, let me find somewhere to camp and get all my energy back' approach. Sounds like it'd foster campersim and pussyness. I watched some guys play Halo 3 for a while a week ago, and it just made me gag watching the way they played; go in, kill a couple badguys, then go run and hide for their shields to go back up.
Attack You said:but I blame Mario 64. I wonder if they fixed that for Mario 64DS?only slightly less than I blame Halo
Super Mario Sunshine later separated your life and breath meters so you could no longer heal yourself by jumping in the water.Attack You said:Lack of Gungrave in this thread makes me a sad panda. Also, I'm stockpiling explosives for the day health regen becomes standard in Fighters. Anyway, I'm perfectly fine with item-assisted health regen -- like, a weapon that gives you back a pixel of health per hit, not something that just gives it all back in a matter of seconds. Most people blame Halo, which I think made it popular, but I blame Mario 64. I wonder if they fixed that for Mario 64DS?only slightly less than I blame Halo
I agree with you, sir.Wollan said:Health regeneration is a great movement for action games imho.
Unless the focus is ultra realism or someone having the role as a medic, regeneration is the way to go.
Slavik81 said:Super Mario Sunshine later separated your life and breath meters so you could no longer heal yourself by jumping in the water.
zenbot said:I don't know that Half-Life 2 is an excellent example of a good non-regenerating health system, at least on the normal difficulty. HL2 kept me in health packs enough that I never even really noticed my health.
zenbot said:Agreed, but I don't think many developers—and particularly FPS developers—utilize this flexibilty very well.
zenbot said:Actually, thinking on it a bit further, I think perhaps that certain genres are more suited to non-regenerating health than others. I'm not a huge fan of its use in FPSs, because it can be very difficult to avoid being damaged in an FPS (for example, in the canals in HL2, when combine are taking potshots and kicking flaming barrels down at you, I found it difficult not to take small amounts of damage from stray bullets or barrel splash damage); whereas it makes sense to me in a game like Mario or Ninja Gaiden, because I have greater control in those games over whether or not I take damage. But I'm just thinkin' here.
zenbot said:We'll have to agree to disagree on this.
Whoompthereitis said:I personally like health regeneration in FPS games. Let me concentrate on the shooty-shooty stuff and not have to hunt for health packs....
It was really more of a mission timer in disguise.Salazar said:I haven't played Lost Planet, but how did people find the permanently degenerating (if I remember correctly) health thing ? I remember being slightly turned off by what I read about it, and I doubt it would do a lot for me - but let me know.
Attack You said:We need more games that constantly drain your health. Screw camping; run or DIE.
It should just be a difficulty option, not a standard mode. Even though I was super cautious playing through CoD1/2 on Veteran because of the heightened tension from the difficulty (especialy in CoD1) I thought it really made the game a lot more exciting.Iksenpets said:And as wonderful as a single, unhealable health bar per mission sounds, it opens a whole can of worms with people being forced to repeat entire missions over and over because they mismanaged their health supply, which might appeal to a few hardcore fans, but wouldn't sit well with the average joe that makes up the bulk of the shooter playing populace.