Just lost 10 games in a row. Feels bad man.
But I'm also a huge noob
PM me your Bnet name.
Just lost 10 games in a row. Feels bad man.
But I'm also a huge noob
Woes of Hearthstone
it's on the front page of reddit/hearthstone if you guys didn't see it
I've been in the beta for a few weeks... I haven't installed it. How is this game for TCG newbies? I was into the Pokemon TCG, but couldn't get into Magic. Yes, I'm one of those people.
Oh another thing about my current Arena run:
Had a Mad Bomber that procced for 3 damage on my hero when it had a enemy 2/1 and the other hero to choose from. -_-
Pretty sure there's only an 11% chance of that occurring.
Oh another thing about my current Arena run:
Had a Mad Bomber that procced for 3 damage on my hero when it had a enemy 2/1 and the other hero to choose from. -_-
Pretty sure there's only an 11% chance of that occurring.
3 targets and 3 rolls?
1/3 x 1/3 x 1/3 = 1/27 so like a 3-4% chance if I am not delirious due to lack of sleep (damn new puppy)
How come I stink so bad at Arena and win like 90 % of my constructed games? Arena feels like RNG hell. Much like draft in magic.
Arena is less RNG and a lot more skill intensive than constructed.
.
How so? It basically comes down to luck of the initial draw?
It forces you to use what you have to effectively solve each game like a puzzle. You sometimes have to use cards you'd never pick and find the best way to use them in any given game. Of course it's possible to run into the god of the RNG and get flatlined with a deck better than constructed but most of the time it's skill versus skill.
How come I stink so bad at Arena and win like 90 % of my constructed games? Arena feels like RNG hell. Much like draft in magic.
Finally got that 100g daily, very nice.
100 gold daily?
Priest draft with 0 Shadow Word Pains is painfully bad.
Also, w/ that 2-damage "if this kills, summon a random demon" card - does that demon have to be in your deck?
I have had it literally only summon voidwalkers for me, and only summon infernals for my opponents. Never anything else. I wish I were exaggerating.nope, it randomly summons one of the demon minions
It forces you to use what you have to effectively solve each game like a puzzle. You sometimes have to use cards you'd never pick and find the best way to use them in any given game. Of course it's possible to run into the god of the RNG and get flatlined with a deck better than constructed but most of the time it's skill versus skill.
I have had it literally only summon voidwalkers for me, and only summon infernals for my opponents. Never anything else. I wish I were exaggerating.
why do I make the same mistake of drafting way too many high mana cards every .. single .. time ... *sigh*
I just want to concede when I see my 5/5/8 starting Hand.
I mean, it's taught me that it's a bad card because there are only a few good demons.Careful kirbs, you're falling into that same mindset!
Card Advantage is noticeably less important in this game.
Board control and continuous pressure are more important. Comebacks are rare.LoL ?
It's more important than in any other card game i've played due to most trades being 1:1.
Every time I meet a Mage or a Priest in the Arena I'm asking myself why I play this gameSuch unbalanced classess...
mages are strong because they can actually recover from losing board control. If things are about to go down south fast they can push the panic button with Blizzard, Firestrike, Polymorph and make a sweeping comeback. And if that doesn't work out either, you can still chuck a few fireballs at your opponent and hope for the best
In MTG, there are Tempo decks, which aim to operate "Drop Threat, then disrupt." There are Control decks, which go "Disrupt, then drop Threat."Flamestrike doesn't give you a comeback. It's a 7 mana card, at best you can play a 3 mana card which is not quite the best comeback at all. Same for Blizzard, which is actually a card to buy time, and not to sweep the board. Polymorph is just the mage's creature removal, not much different from the other heroes. Mages excels at keeping board control, and acquiring it is what you should aim for.
In a way, you can get the board back with these cards, but they alone don't do that.
All of the sweepers are Bonfires.I don't think Tempo is really that much better in Hearthstone, beause every class has access to a one-sided Pyroclasm.
If anything, every deck in Hearthstone short of a Murloc deck is some sort of Midrange, with both an aggressive curve and controlling elements.
I think the control decks are far weaker because control cards are simply not as aggressively costed as their MTG counterparts. I mean, the most generic non-coditional removal is a 5 mana card. That's insane, it's nearly Theros Limited levels of removal.
I made my edit after yours. (I was joking about having made the same resource point you did in the prior post.)I made my edit at the same time!
i wish you could earn gold faster. you should get 10gold for each win, not every 3
Even just 5 per win would be nice. But the more they give away the less money people are going to spend.
Flamestrike doesn't give you a comeback. It's a 7 mana card, at best you can play a 3 mana card which is not quite the best comeback at all. Same for Blizzard, which is actually a card to buy time, and not to sweep the board. Polymorph is just the mage's creature removal, not much different from the other heroes. Mages excels at keeping board control, and acquiring it is what you should aim for.
In a way, you can get the board back with these cards, but they alone don't do that.
I've spent like 16 dollars of my existing blizzard bucks on this game. I feel like I should stop playing it because the grind isn't really enjoyable anymore. One bad arena run and you feel like you've been dropped into poverty.