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Hearthstone Closed Beta - Open beta in NA, elsewhere next few days. New thread soon!

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General advice for Arena:

1) 2-3 costs should make up the majority(40-50%) of your deck.
2) Do not draft too many 1 cost cards, but don't neglect them entirely.
3) Do not draft too many 5+ cost cards.
4) Paladin, Priest, Mage, Warlock are all well positioned in Arena. Hunters and Warriors are okay. Rogues, Druids and Shamans are unreliable.
5) Cards that replace themselves (draw a card, or leave behind a creature, or make a new creature) are very good
6) Taunt is good. Too much taunt is bad. Too little taunt is also bad. Sen'jin Shieldmasta is very good.
7) Don't try to force archetypes (spell damage, murlocs, beasts), draft for consistency and overall strength
8) Aim for the more powerful sweepers Consecration, Holy Nova, Flamestrike, Explosive Trap. Avoid Fan of Knives, Whirlwind, Arcane Explsion
9) Removal is good and should be picked up wherever possible but not to the detriment of your body count. Between a great minion and good removal, lean toward the minion, but between good removal and a good creature, lean toward removal.
10) Know what your class does and what other classes do.
 
Currently 4-2 in Arena. First loss was to a Priest who mind visioned my single card hand for a Lord of the Arena and mind controlled my copy when I finally dropped it. Geefuckinggee.

Second loss was to a Paladin who had a ridiculous amount of spam summon cards and I never manged to draw a Lightning Storm or anything. And I think he dropped Consecrate on me twice. Also, Truesilver Champion is possibly the best weapon in the game.
 
edit:

What do you guys think of this rogue deck for constructed?

http://www.hearthpwn.com/deckbuilder/rogue#31:2;42:1;87:2;90:1;128:1;164:2;213:1;244:2;261:2;280:2;286:2;364:2;382:2;417:2;428:1;433:2;500:1;568:2;

It isn't my goal deck, but for short term it is. I am only missing like 1 epic, 2 commons, and 1 rare. What I am going for is a deck that can transition between an aggressive and control playstyle. One thing that'll help with transitioning to control is the azure drakes + shivs + sprint (with preparation preferably) as well as powerful aoe combo assassin blade + poison + blade flurry for 5 damage to all enemies (before spellpower). 2 silences at different mana costs, 2 assassinations (another spell pairing very well with preparation), SI agent + eviscerate + defias ringleader for combo "value" cards. Chillwind yeti cause they are just great for stopping early hard pushes.

Also dread corsair is pretty much a 3 cast card (or lower) instead of 4, seeing as I'll probably always have a rogue weapon on.




Woes of Hearthstone

it's on the front page of reddit/hearthstone if you guys didn't see it

At first I was like wtf is this shit... I had sound off. Turned on.... pretty funny.
 
I've been in the beta for a few weeks... I haven't installed it. How is this game for TCG newbies? I was into the Pokemon TCG, but couldn't get into Magic. Yes, I'm one of those people.
 
I've been in the beta for a few weeks... I haven't installed it. How is this game for TCG newbies? I was into the Pokemon TCG, but couldn't get into Magic. Yes, I'm one of those people.

Easy to learn hard to master. Why not just install it and play the tutorial?
 
Oh another thing about my current Arena run:

Had a Mad Bomber that procced for 3 damage on my hero when it had a enemy 2/1 and the other hero to choose from. -_-

Pretty sure there's only an 11% chance of that occurring.
 
Oh another thing about my current Arena run:

Had a Mad Bomber that procced for 3 damage on my hero when it had a enemy 2/1 and the other hero to choose from. -_-

Pretty sure there's only an 11% chance of that occurring.

3 targets and 3 rolls?

1/3 x 1/3 x 1/3 = 1/27 so like a 3-4% chance if I am not delirious due to lack of sleep (damn new puppy)
 
Oh another thing about my current Arena run:

Had a Mad Bomber that procced for 3 damage on my hero when it had a enemy 2/1 and the other hero to choose from. -_-

Pretty sure there's only an 11% chance of that occurring.

It's actually 1/3 * 1/3 * 1/3 ~ 3.6%. So it will happen around 1 of 28 times you play a mad bomber in this situation.
 
How come I stink so bad at Arena and win like 90 % of my constructed games? Arena feels like RNG hell. Much like draft in magic.
 
How come I stink so bad at Arena and win like 90 % of my constructed games? Arena feels like RNG hell. Much like draft in magic.

Arena is less RNG and a lot more skill intensive than constructed.

I really enjoy Arena. Definitely the best component of the game.
 
How so? It basically comes down to luck of the initial draw?

It forces you to use what you have to effectively solve each game like a puzzle. You sometimes have to use cards you'd never pick and find the best way to use them in any given game. Of course it's possible to run into the god of the RNG and get flatlined with a deck better than constructed but most of the time it's skill versus skill.
 
It forces you to use what you have to effectively solve each game like a puzzle. You sometimes have to use cards you'd never pick and find the best way to use them in any given game. Of course it's possible to run into the god of the RNG and get flatlined with a deck better than constructed but most of the time it's skill versus skill.

Makes sense. Guess I just need to practice it more then :)
 
Priest draft with 0 Shadow Word Pains is painfully bad.

Also, w/ that 2-damage "if this kills, summon a random demon" card - does that demon have to be in your deck?
 
It forces you to use what you have to effectively solve each game like a puzzle. You sometimes have to use cards you'd never pick and find the best way to use them in any given game. Of course it's possible to run into the god of the RNG and get flatlined with a deck better than constructed but most of the time it's skill versus skill.

I agree with this. Even shitty cards can be useful when played at the right time (distraction, extra damage, etc).
 
why do I make the same mistake of drafting way too many high mana cards every .. single .. time ... *sigh*

I just want to concede when I see my 5/5/8 starting Hand.
 
Went 2/3 in my first delve into the arena, moderately happy, got a little bit of gold and a pack. Was forced to play Warlock in a way I'm very much not used to but it was different and a good bit of fun. I guess now I'll just keep saving up my gold for arena instead of buying packs.
 
I have had it literally only summon voidwalkers for me, and only summon infernals for my opponents. Never anything else. I wish I were exaggerating.

Careful kirbs, you're falling into that same mindset!
 
why do I make the same mistake of drafting way too many high mana cards every .. single .. time ... *sigh*

I just want to concede when I see my 5/5/8 starting Hand.

At least you realise you made a mistake instead of crying that evil priest mind controled my super minion and pawned me in arena ;)

That's a first step.
 
I think it's because two-for-ones are more common, and hero abilities generate "free" CA so it evens out the benefits of straight up CA.
 
Every time I meet a Mage or a Priest in the Arena I'm asking myself why I play this game :) Such unbalanced classess...

It could very easily be a mage with no spells or a priest that is relying too heavily on Mind Control, either would be acceptable, as most Arena decks favor lower cost creatures, which Mages without spells and priests picking lots of MCs don't do exceptional against.
 
mages are strong because they can actually recover from losing board control. If things are about to go down south fast they can push the panic button with Blizzard, Firestrike, Polymorph and make a sweeping comeback. And if that doesn't work out either, you can still throw a few fireballs at your opponent and hope for the best
 
mages are strong because they can actually recover from losing board control. If things are about to go down south fast they can push the panic button with Blizzard, Firestrike, Polymorph and make a sweeping comeback. And if that doesn't work out either, you can still chuck a few fireballs at your opponent and hope for the best

Flamestrike doesn't give you a comeback. It's a 7 mana card, at best you can play a 3 mana card which is not quite the best comeback at all. Same for Blizzard, which is actually a card to buy time, and not to sweep the board. Polymorph is just the mage's creature removal, not much different from the other heroes. Mages excels at keeping board control, and acquiring it is what you should aim for.

In a way, you can get the board back with these cards, but they alone don't do that.
 
Flamestrike doesn't give you a comeback. It's a 7 mana card, at best you can play a 3 mana card which is not quite the best comeback at all. Same for Blizzard, which is actually a card to buy time, and not to sweep the board. Polymorph is just the mage's creature removal, not much different from the other heroes. Mages excels at keeping board control, and acquiring it is what you should aim for.

In a way, you can get the board back with these cards, but they alone don't do that.
In MTG, there are Tempo decks, which aim to operate "Drop Threat, then disrupt." There are Control decks, which go "Disrupt, then drop Threat."

In Hearthstone, the former is far, far, far better than the latter because it's incredibly difficult to wrench a game around once you're losing.

In MTG raw card advantage is more important because your resources are tied to them. They're not in Hearthstone.

I'm pretty sure so many of the "best" cards being generic minions is a real issue for the game long-term.

edit: Wow Counterspell blows up Priests hard.
 
I don't think Tempo is really that much better in Hearthstone, beause every class has access to a one-sided Pyroclasm.

If anything, every deck in Hearthstone short of a Murloc deck is some sort of Midrange, with both an aggressive curve and controlling elements.

I think the control decks are far weaker because control cards are simply not as aggressively costed as their MTG counterparts. I mean, the most generic non-coditional removal is a 5 mana card. That's insane, it's nearly Theros Limited levels of removal.

EDIT: I think the biggest reason why CA matters less in Hearthstone is because there are no resource cards. You never have to really worry about hitting a dry spell in terms of gas/threats so both sides are constantly vying for board advantage. If RDW or WW never had to worry about missing a drop, imagine how much stronger they would be.
 
I don't think Tempo is really that much better in Hearthstone, beause every class has access to a one-sided Pyroclasm.

If anything, every deck in Hearthstone short of a Murloc deck is some sort of Midrange, with both an aggressive curve and controlling elements.

I think the control decks are far weaker because control cards are simply not as aggressively costed as their MTG counterparts. I mean, the most generic non-coditional removal is a 5 mana card. That's insane, it's nearly Theros Limited levels of removal.
All of the sweepers are Bonfires.

Think of what decks used Bonfire best in MTG.

EDIT: YOUR JUST COPYING ME HALY :-P'

And yes, Theros limited (rushdown: the set) is a very good comparison.
 
I made my edit at the same time!
I made my edit after yours. (I was joking about having made the same resource point you did in the prior post.)

My arena rankings right now are

1 Paladin
2 Warrior
3 Mage
gap
4 Priest

and I'm not sure about the others.
 
Zeroth isn't really convincing anyone that mages aren't powerful try as he might. :P

Even just 5 per win would be nice. But the more they give away the less money people are going to spend.

I've spent like 16 dollars of my existing blizzard bucks on this game. I feel like I should stop playing it because the grind isn't really enjoyable anymore. One bad arena run and you feel like you've been dropped into poverty.
 
Flamestrike doesn't give you a comeback. It's a 7 mana card, at best you can play a 3 mana card which is not quite the best comeback at all. Same for Blizzard, which is actually a card to buy time, and not to sweep the board. Polymorph is just the mage's creature removal, not much different from the other heroes. Mages excels at keeping board control, and acquiring it is what you should aim for.

In a way, you can get the board back with these cards, but they alone don't do that.

flamestrike turns around games - you wipe out you're opponent's board and reset the field. Sure, they get to play their minions first next turn but chances are things were already looking pretty grim for you when you decided to cast flamestrike. Blizzard is both a board swipe and it stalls your opponent, it's actually the best board swipe in the game in combination with the mage's hero ability
 
I've spent like 16 dollars of my existing blizzard bucks on this game. I feel like I should stop playing it because the grind isn't really enjoyable anymore. One bad arena run and you feel like you've been dropped into poverty.

Yeah I think Arena Gold Rewards for less than 7 Wins should be buffed a bit. Got 40 Gold for 6 Wins once :( At least let me trade Dust for Gold or let me exchange the booster Pack for 100 Gold (or make it 75)
 
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