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Hearthstone Closed Beta - Open beta in NA, elsewhere next few days. New thread soon!

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Why is there always so much whining surrounding Blizzard games? So sick of the constant complaints and sense of entitlement around Gold earning and Arena. I asked the same gold earning questions after playing for a few hours but after playing for a little while feel the gold earning pace is fine. I'm currently sitting at 1000 gold with a couple quests in queue and just fished a 6-3 arena that gave me 75 gold back. I'll be able to earn packs, play arena for weeks to come.

TCG are about randomness and luck and paying to get cards does give players an advantage (shocker). If you want to be the best of the best in a game that's still in Beta drop down $60 (like you would on most new releases), buy a bunch of packs... create a so called P2W deck.

The reality is that most of the whiners you see all over this community are just bad players and look at these excuses to make them feel better about losing. Blizzard already mentioned that 40% of the master players are F2P players. They must be extremely lucky or maybe, just maybe good at the game.

Instead of looking at what Blizzard owes you, why not look at what they've already given you? Personally I've spent dozens of hours already in a game that I haven't spent a dime on. I'm taking my time and am glad I don't have access to every card, I'm learning to play with what I have and in the long run that will make me a better player. Having to work to earn a really great card will make me appreciate it even more when I do get it. I've been focusing on Pally, Shammy and Hunter decks so far because they've been FUN. Got wiped by a guy playing a warlock deck last night that made me want to start leveling and learning that class (mine is still at 4). Stop associating enjoyment with the game with opening packs at a furious pace and simply learn the game. If you don't like playing P2W decks make friends with other casual players and play them.

Sorry for the long rant, I'm just really sick of the toxic community surrounding F2P games and people's entitlement toward them. I go to reddit/blizz boards/neogaf to read up on strategy and ways to get better and all I end up reading is gold, arena, I'm not in the beta crying threads. Feel like I'm playing WoW again.

TLDR: Stop the sense of entitlement and enjoy the fun game that was given to you for free or stop playing.
 
TLDR: Stop the sense of entitlement and enjoy the fun game that was given to you for free or stop playing.

How foolish we complain about a BETA and force Blizzard to look closer at cards that they agree need to be tweaked.

We're monsters!

P.S. this statement took me 30 seconds to write and edit :P
 
Druids have to pay 3 mana to boost their minion's attack by 2 for 1 turn! Shaman have to pay 5 for +3 attack (for a singe turn). Hunters currently pay 1 mana, get a permanent attack boost and charge on top of that

They get a perm attack boost of 1 and charge that only affects beasts.

And if you look at beasts, they are weaker than other cards anyway with few exception.

Being a beast costs the card some strength.

NEW1_019.png


EX1_082.png


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This explains why some of hunter spells are strong but they only work with beasts.
 
poster wasn't talking about cards.

My point being it is a beta with the F2P model (I assume) still being ironed out. Purchasing packs will probably stay consistent but the emphasis on arena and luck of the draw has some legitimate objections and there are things they really should look into.

Not to mention how hard it is to build some of the decks and easy it is to play others.
 
My point being it is a beta with the F2P model (I assume) still being ironed out. Purchasing packs will probably stay consistent but the emphasis on arena and luck of the draw has some legitimate objections and there are things they really should look into.

Not to mention how hard it is to build some of the decks and easy it is to play others.

I think his main point was the F2P, though. One can play for free, here, and still build good decks, or one can reward the developers and buy packs. Either one works and people should be happy that there is a way to play, effectively, without buying packs.
 
Maybe give hunters another synergy instead of beasts. Something that doesn't depend as much on neutral cards. My idea would be for them to add more bows and traps in the game, ala Marks and Survival hunters.

Hunters also have a pretty strong hero ability, so shouldn't discount that either.
 
Why is there always so much whining surrounding Blizzard games? So sick of the constant complaints and sense of entitlement around Gold earning and Arena. I asked the same gold earning questions after playing for a few hours but after playing for a little while feel the gold earning pace is fine. I'm currently sitting at 1000 gold with a couple quests in queue and just fished a 6-3 arena that gave me 75 gold back. I'll be able to earn packs, play arena for weeks to come.

TCG are about randomness and luck and paying to get cards does give players an advantage (shocker). If you want to be the best of the best in a game that's still in Beta drop down $60 (like you would on most new releases), buy a bunch of packs... create a so called P2W deck.

The reality is that most of the whiners you see all over this community are just bad players and look at these excuses to make them feel better about losing. Blizzard already mentioned that 40% of the master players are F2P players. They must be extremely lucky or maybe, just maybe good at the game.

Instead of looking at what Blizzard owes you, why not look at what they've already given you? Personally I've spent dozens of hours already in a game that I haven't spent a dime on. I'm taking my time and am glad I don't have access to every card, I'm learning to play with what I have and in the long run that will make me a better player. Having to work to earn a really great card will make me appreciate it even more when I do get it. I've been focusing on Pally, Shammy and Hunter decks so far because they've been FUN. Got wiped by a guy playing a warlock deck last night that made me want to start leveling and learning that class (mine is still at 4). Stop associating enjoyment with the game with opening packs at a furious pace and simply learn the game. If you don't like playing P2W decks make friends with other casual players and play them.

Sorry for the long rant, I'm just really sick of the toxic community surrounding F2P games and people's entitlement toward them. I go to reddit/blizz boards/neogaf to read up on strategy and ways to get better and all I end up reading is gold, arena, I'm not in the beta crying threads. Feel like I'm playing WoW again.

TLDR: Stop the sense of entitlement and enjoy the fun game that was given to you for free or stop playing.

I'm not sure why you feel the need to defend a company like Blizzard. They are not giving away a product, they would only publish a game if they knew it would give them money. This is not a free product where I could understand your concern, but a product that seeks revenue, even though it is apparently free.

I understand your points (and agree with the overall idea of your post), it's just that your post come off as a complain that people (or in your words, bad players) are dissing Blizzard even though they are giving this game for free and thus are awesome. I believe players have the right to express their concerns on a product, even if said product is "free", since they are consumers (and even potential paying customers) of it. Now, whatever these complains should be listened to, or if they are fair or not, is up to you and I certainly agree that there is some overblown stuff, but I think it's better to give people room to speak than to shut them down.
 
How foolish we complain about a BETA and force Blizzard to look closer at cards that they agree need to be tweaked.

We're monsters!

P.S. this statement took me 30 seconds to write and edit :P

I have no problem with card discussion, game balance, etc. My post is only in regard to the gold/arena whining. I would love to discuss all of the things you mentioned.

This statement took me 10 seconds. Do i win?

I think his main point was the F2P, though. One can play for free, here, and still build good decks, or one can reward the developers and buy packs. Either one works and people should be happy that there is a way to play, effectively, without buying packs.

Yup.

I'm not sure why you feel the need to defend a company like Blizzard. They are not giving away a product, they would only publish a game if they knew it would give them money. This is not a free product where I could understand your concern, but a product that seeks revenue, even though it is apparently free.

I understand your points (and agree with the overall idea of your post), it's just that your post come off as a complain that people (or in your words, bad players) are dissing Blizzard even though they are giving this game for free and thus are awesome. I believe players have the right to express their concerns on a product, even if said product is "free", since they are consumers (and even potential paying customers) of it. Now, whatever these complains should be listened to, or if they are fair or not, is up to you and I certainly agree that there is some overblown stuff, but I think it's better to give people room to speak than to shut them down.

I'm not trying to defend Blizzard. I'm defending Hearthstone which is a game I've thoroughly enjoyed in the short time I've been playing (I got in October 20th). And you're right, people are entitled to their opinions and I wasn't trying to categorize every person as a bad player. If they truly don't like the game, move on. It is awful for the game and the community the constant posts about how people should be getting a free pack a day or free arena entry. The most common comment I've seen around these complaints has been, "gold is too hard to earn... once I finish my daily I have no incentive to play or have to grind 33 games to get into arena". How about playing to enjoy the game? Or the incentive of a big comeback win? The list can go on. If the only reason a person plays is to open packs and get every card, you're playing for the wrong reasons.

Of course Blizzard made the game to make money and they're not tyrants for doing so. But to say you need to pay to be competitive is far from the truth.
 
true, but there are quite a few that are very cost-efficient: Animal Companion, Highmane, Hyena, Buzzard, Owl, Dire Wolf Alpha, both legendaries (imo)

Animal Companion gives you something random, Highmane is efficient but it's 6 cost (aka you'll never see it in a Unleash the Hounds deck, plus it's rare and hunter only), Hyena requires synergy to be cost-efficient, Buzzard requires synergy to be cost-efficient, Owl is okay (still is 2 for a 2/1, which is incredibly easily dispatched, it's only real use is the silence), Dire Wolf Alpha requires synergy to be cost-efficient, Krush is 8-cost (and already has charge, so no Unleash deck), Mukla is the only legendary beast I'd say is worth it.

That's the problem, really. Those beasts you listed require synergy to be effective (except for Mukla).

Unleash the Hounds works because you fill your deck with cheapo beasts, 2 Buzzards, 2 Hyenas and 2 Unleash the Hounds and you essentially one-shot your opponent by summoning everything in a single turn and burning him up. That's the main problem playing against Hunters, not that they have Krush.

If I look at all the beasts, the only ones I'd say are cost-efficient (and thus would be used in other decks, really) are:
Mukla
Hyena (2 for 2/2)
Bloodfen Raptor (and even then at 2 hp it's too easy to remove)
River Crocolisk
Stonetusk Boar
Ironfur Grizzly

That's basically it. They're really not that good, but they have amazing synergy with a few specific cards that essentially end up breaking some decks unless you have a lot of removal, a lot of taunt or a Hunter with explosive trap. Otherwise they can easily, EASILY burn down something like 20 life in a single turn, replenishing their entire hand while doing so and being ready to do it again on the next turn. If you have 2 buzzards and 2 hyenas, it's GG, because you'll be good to burn down your other beasts to take down whatever opposition you have, then have 2 hyenas with like 12/8 ready to just annihilate your opponent. It's quite ridiculous, and the amount of prep work to stop that pre-emptively is ridiculously difficult (not to mention impossible if you don't have the right cards). I'm still very hard-pressed to guess how you'd do that. Rogues, for example, have no way to counter it other than playing a super fast aggro deck (when you hit 7/8 mana as a Hunter you can just annihilate your opponent super fast).

It's just kinda OP right now.
 
I think there's a lack of consideration regarding the pace at which the game will get new content vs the pace which you earn gold. I think it would be boring if everyone quickly got all the good cards If matchmaking is working right I won't be playing ranked vs people who have all the good cards (either because they are good at earning gold or bought a bunch of it) and I can continue to just earn them which is part of the fun in the game for me.
 
I'm not trying to defend Blizzard. I'm defending Hearthstone which is a game I've thoroughly enjoyed in the short time I've been playing (I got in October 20th). And you're right, people are entitled to their opinions and I wasn't trying to categorize every person as a bad player. If they truly don't like the game, move on. It is awful for the game and the community the constant posts about how people should be getting a free pack a day or free arena entry. The most common comment I've seen around these complaints has been, "gold is too hard to earn... once I finish my daily I have no incentive to play or have to grind 33 games to get into arena". How about playing to enjoy the game? Or the incentive of a big comeback win? The list can go on. If the only reason a person plays is to open packs and get every card, you're playing for the wrong reasons.


Yep. In short, play for fun, not for gold. That's why I'm skipping arena for now and only playing constructed. Even if I lose a lot, constructed is just more my preference than arena. I like the idea of playing a deck I built myself, not a class or a deck the RNG God's chose for me. I really hate the notion of paying 150g only to get a class I don't like and draft a deck I can't play.

For the time being whenever I get 100g I'm instantly buying a pack of cards.

Now, if they ever give us a draft option where we can choose our own class and has no "entrance" fees then I'd be interested. It doesn't even have to have any rewards at all other than the normal 10g for 3 wins. That would be a nice game option IMHO.
 
Yep. In short, play for fun, not for gold. That's why I'm skipping arena for now and only playing constructed. Even if I lose a lot, constructed is just more my preference than arena. I like the idea of playing a deck I built myself, not a class or a deck the RNG God's chose for me. I really hate the notion of paying 150g only to get a class I don't like and draft a deck I can't play.

For the time being whenever I get 100g I'm instantly buying a pack of cards.

Now, if they ever give us a draft option where we can choose our own class and has no "entrance" fees then I'd be interested. It doesn't even have to have any rewards at all other than the normal 10g for 3 wins. That would be a nice game option IMHO.

I'm also over Arena for now and prefer constructed. I look forward to additional gameplay modes.
 
And of all of the hunter cards mentioned, to get that UtH combo, you really only want to be using Buzzards and 1 to 2 cost minions. If it costs 3 its too much. No one uses animal companion as part of the combo unless they're in turn 10 and by then the opposing player should have been able to do something. You can go into a match with zero taunts, traps, secrets, etc, but that's on the player.

It is too strong, but its more about that single card itself than beasts in the game. I would keep the charge remove the damage and up the cost to 2. I would also add another card that gives all beasts on the player side + 1 at 1 cost. The entire combo would still be possible but you'd need 2 more mana, 2 more cards, and less places in your deck for other things.
 
Yep. In short, play for fun, not for gold. That's why I'm skipping arena for now and only playing constructed. Even if I lose a lot, constructed is just more my preference than arena. I like the idea of playing a deck I built myself, not a class or a deck the RNG God's chose for me. I really hate the notion of paying 150g only to get a class I don't like and draft a deck I can't play.

For the time being whenever I get 100g I'm instantly buying a pack of cards.

Now, if they ever give us a draft option where we can choose our own class and has no "entrance" fees then I'd be interested. It doesn't even have to have any rewards at all other than the normal 10g for 3 wins. That would be a nice game option IMHO.

I'm also over Arena for now and prefer constructed. I look forward to additional gameplay modes.

Exactly, play for fun and how you want to play. I like Arena because it gives me access to cards that I wouldn't normally have and a better understanding of how they play. Helps me decide what to craft. Definitely building a knife juggler next, that card is really strong. Once the game comes out of Beta I'm sure they'll add additional constructed modes. Most MTG tournaments are best of series with side boards which allow for adjustments to your deck and add a lot of strategy. Less RNG and more out playing/adjusting to your opponents deck.

Edit: if anyone is looking for some casual/fun games from someone without a lot of cards. Let me know. ;)
 
I've just faced a Mage with two Pyroblasts in Arena!

I won, because he used them on my minions to stay alive :)

---
I've lost to Warlock who's Demolisher always picked good target, always for 7 turns!

Oh and got 5 gold for 3 wins ...
 
true, but there are quite a few that are very cost-efficient: Animal Companion, Highmane, Hyena, Buzzard, Owl, Dire Wolf Alpha, both legendaries (imo)

I think the card having beast as an designation costs something, although it won't make the card bad by any means.

But even hyena is 2/2 + ability, whereas knife juggler is 3/2 + ability. The 2 neutral legendaries don't seem too amazing as a legendary though. Owl and buzzard (post patch buzzard) have the same 2/1 stats as a 1 cost (abusive sergeant).

I also think that class specific cards are allowed slightly higher value but I'm not sure.

edit:
Don't get me wrong though, charge of the hounds or whatever... that shit is clearly OP for 1 cost charge all.
 
This is why ranks are resetting.

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Each rank has five stars. Win a game and you gain a star, lose a game and you lose a star.

I have to read their update I guess but will I get at least something out of being Master rank (should be almost Grandmaster)?
 
I have to read their update I guess but will I get at least something out of being Master rank (should be almost Grandmaster)?

Here's a summary of the update:

Ranked Play Changes

Exciting changes are coming to Ranked Play in Hearthstone! Our new system makes your path to move up in the rankings more transparent, and gives top-level players more ways to differentiate themselves from each other.

Each month, all players restart at Rank 25: “Angry Chicken”
Players will be matched against players of similar rank.
Win a game, acquire a star!
Acquire enough stars and you’ll rank up!
Each rank has its own icon and medal.
Win streaks may give additional stars.
At higher ranks, you'll lose a star if you lose a game.
Beyond Rank 1 is a special rank: Legend.

Once you hit the Legend rank, it cannot be lost until the season ends.
Legend rank will have a big number in the middle of the icon – this tells you your exact rank in your region!
This won’t be ready at the launch of our new ranked system, but eventually, if you participate in ranked play during a season, there’s a reward awaiting you: Special card backs!

Card backs are acquired through participating in a ranked play season.
Each month holds a new card back for your collection!
One of the most exciting reasons to try Ranked Play is the epic Golden Heroes. After you’ve played 500 Ranked games with a specific class, you unlock the animated golden hero for that class. Whenever you play that class, it’ll automatically be the golden version of the class rather than the regular one. Each Golden hero has its own special animations, just like the other Golden cards!

So it sounds like you can get Card backs, whatever those are.
 
So it doesn't sound like I'll get anything for my current rank. Bummer.

We'll definitely lose our rank and probably lose the number of games we've played/won...but I'm just hoping we get some retroactive achievements when the game launches based on things we've already achieved in the beta.
 
I'm 100% on board with having an issue with unleash the hounds lol... hunter just spams 3 or so minions and casts this thing twice to beat me twice in a row now... kinda bs that it costs 1 and increases damage + gives charge which is something only like 2 classes actually can give to minions as a spell.

edit:
Finally survived a hunter spam + unleash of the hounds but if he had two of them... would have been lights out. I won the next round cause I am forced to rush as a rogue or die to unleash the hounds and beast spam.
 
So it sounds like you can get Card backs, whatever those are.

By card backs they mean the back side of the cards, normally they all look like this now:

AF1MUX3MHAKG1363893930368.png



By new backs, they are saying that players will be able to collect different back styles and choose whatever they want their cards to look like. Kinda neat actually.
 
By card backs they mean the back side of the cards, normally they all look like this now:

AF1MUX3MHAKG1363893930368.png



By new backs, they are saying that players will be able to collect different back styles and choose whatever they want their cards to look like. Kinda neat actually.

That makes too much sense now, don't know what I was thinking, thanks. Would also be neat if they had alternate front art versions of popular cards down the road as well. Though the pve adventures and expansions would be a much bigger priority.
 
That makes too much sense now, don't know what I was thinking, thanks. Would also be neat if they had alternate front art versions of popular cards down the road as well. Though the pve adventures and expansions would be a much bigger priority.

I am super curious about the PVE stuff. have they detailed anywhere what that is supposed to look like?
 
Wow for once I played a priest that didn't use a single mind control, in arena. And he probably would have won if he did.

edit:

And finally beat my 2-3 curse on my third arena run. I don't feel like pressing my luck atm though. I think it is mainly due to the fact that I rolled a class I am more familiar with (warrior). I am winning basically due to warsong commander and sunwalker. When I get lucky I get a brewmaster and attack twice in a single turn with a sunwalker without taking damage.

So far beat a hunter, priest, and druid.
 
Oh damn, I just got an invite

installing the game now, anything I should know? any good guides out there?

The tutorial should do well at least at first.

Then I suggest just playing some practice matches til you hit level 10 at least.

If you're comfortable with the mechanics after the tutorial you could always jump into the deep end and play constructed versus players. But playing arena requires you to unlock each class (which can be done by beating each AI class).
 
Oh damn, I just got an invite

installing the game now, anything I should know? any good guides out there?

Play the tutorial and try all of the classes. Rank them up to 10 against the computer to get a feel and unlock their cards. Pick some classes you like and learn what cards works for each deck and hero play style. Complete some dailies. I would suggest holding off on your first arena run until you have a feel for the game. It's free and will be more successful/rewarding if you do. I went 7-3 my first arena mainly because I leveled Jana to 19 before trying. Have fun!
 
Truesilver Champion makes Arcanite Reaper look like a bad joke.
 
Play the tutorial and try all of the classes. Rank them up to 10 against the computer to get a feel and unlock their cards. Pick some classes you like and learn what cards works for each deck and hero play style. Complete some dailies. I would suggest holding off on your first arena run until you have a feel for the game. It's free and will be more successful/rewarding if you do. I went 7-3 my first arena mainly because I leveled Jana to 19 before trying. Have fun!

I played most of my 1-10's in constructed. It was way, way more fun.
 
Can you abandon daily's? i have a couple now for classes that i dont play nor have cards for. And since im in diamond1* i cant just throw some cards in a deck and expect to win with that class.

You are aware you can just switch to unranked and throw some cards in a deck and go with that?
 
So funny story, I decided to drop down some money (10 american dollars to be exact) into Hearthstone receiving 7 packs of cards. In addition to Gelbin as a beta tester I also received Lord Jaraxxus.

At first I was like, "OMFG AWESOME," but then I was like, "Wait... I don't play warlock."

My main focus is rogue, mage, and priest; haven't bothered with unlocking the starter deck/cards for the other classes. I wonder if this is a sign that I should get into warlock lest the legendary will sit in the dust haha.
 
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