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I really don't see how. You play with decks that consist of 80% universal cards (making each class very samey during the leveling up part) 10-20 times until you have a slightly more unique deck. A lot of the cards that separate the classes seem to be behind packs, which can only be unlocked through play mode, kind of backing what I was saying about grinding AI.

Well then. Don't whine about other people having more cards than you or play arena. You are going to be at a disadvantage against real people if you're not ten yet.
 
It doesn't teach you deck variety. It just is a learning experience by giving you weak opponents to play against.

Underlined is where the grind begins.

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edit:
I can't seem to get a third win with hunter/mage... FML... every match is versus good decks. I give up. I hate these quests. They used to be fun. But now they just suck.

I see where you're coming from, I just don't think I need help understanding the game. It's simple enough, I never feel like I lose because I didn't understand something, just either trying to survive with no cards until I get something or asshole healing classes regaining 16 health in one turn. I want to play against players.

Maybe an easy solution to this is to just match players up based on deck level when queueing unranked, rather than a hidden skill level or win count or whatever it uses.

Well then. Don't whine about other people having more cards than you or play arena. You are going to be at a disadvantage against real people if you're not ten yet.

No thanks. Plenty of other games to play.

There is no benefit to playing AI beyond level 10, you do not unlock any new cards or receive any rewards afaik.

It's like playing AI in an RTS like SC2 on easy. It will only teach you bad habits, unless you just want to test your decks starting draws where you immediately quit after starting a game.

Edit: You gain ~1 level per match against the AI until you reach level 10, but if you find that too boring, just spend $20 or whatever on arena until you get all your classes up to level 10 via arena battles.

It's not that much to ask really, it's just a bit tedious. Just to simmer this back down I only said this:

"I started playing a few days back and was just trying to level up every deck to unlock the basic cards. So I play a regular play match as a class I have only leveled to 4 or something and this guy wins by playing a legendary sylvanna windrunner I couldn't get rid of...

How is that "worthy player", comedic spinning wheel?"

I didn't lose to someone that had all the basic cards while I did not, I lost to some one with a legendary when I had a single digit amount of wins.

It's still like an hour and a half to unlock 5 basic cards, multiplied by the amount of classes. Just one thing I pointed out that I found a little annoying. For why I wont stick with the game, it mostly boils down to me disliking the inherent luck factor in card games.
 
Very optimistic.
I'm hoping it's coming this year ;)

Yeah, I've moved on to hoping for this year as well, really by Q1 2014 for open beta + patch, maybe Q4 2014 initial release, and maybe 2015 for iPad + 1st card set expansion. Meanwhile, Hex will press on releasing 10x more content a year, so I'll be happy with that.

At least with the speed of Blizzard's patches and rate new cards will be added, getting a 100% complete card set will be really simple even for casuals.
 
I'm seeing way too many Ragnaros and Deathwing in decks nowaday.
Ultimate annoying combo.

Needs to be a limit on legendaries in a deck, probably could do with another point system for cards as well as mana. Instead of 30 any cards assign a secondary point value according to card rarity. You will frequently run into people playing with disgusting decks, not particularly great players but have an insane advantage with cards like Ragnaros, Deathwing, Ysera and Sylvanas. Playing 2 or 3 of those a game isn't really a recoverable situation for most players and in the end they know they aren't getting outplayed, only out decked by a flawed drafting system and that's not including the arena bullshit.

If it gets people into TCG then great, because I don't see people sticking around with this too long in it's general overall state. It's a nice introduction to other games and maybe people won't be so scared by MTG and Hex.
 
At least with the speed of Blizzard's patches and rate new cards will be added, getting a 100% complete card set will be really simple even for casuals.

Yeah, the update speed makes me sad. I really hope they hire some more people and speed it up at least a bit. If they need over 2 months right now to fix gamebreaking bugs, I don't even want to think how long another card set would take.

On another note: Dat feeling when you get a golden card, only to realize it's a Wisp.
Ultimate Troll Engine.
 
Yeah, the update speed makes me sad. I really hope they hire some more people and speed it up at least a bit. If they need over 2 months right now to fix gamebreaking bugs, I don't even want to think how long another card set would take.

On another note: Dat feeling when you get a golden card, only to realize it's a Wisp.
Ultimate Troll Engine.

I would play a golden Wisp in every deck.

Any tips for drafting arena decks? I can't get more than 3:3.

I have made a post (about 5 posts back) that has what I use for Arena. Maybe others would disagree, but it works fine for me.
 
Big Game Hunter bolded...what?

I like it for certain Classes that lack hard removal. It can save the game for a Warrior or Druid.
And: Most of the other neutral Epics suck anyway .. so most of the times it's the best pick of the worst ;)

But yeah, I wouldn't call it TopTier. Above average.
 
It's very situational. When I had my 9-1 run as a rogue, I feel like I drew it in over half of my games and I also was able to play both it and Sprint and they both very much helped me win, so I think of them much higher now, even though people may not be sold on either.

Also the northshire cleric is a pass on that list lol, I'd be hard press to think of a better early game 1-drop in arena, short of that guy that gives a +2 attack buff, but that's more useful late game for a finishing strike.
 
I have made a post (about 5 posts back) that has what I use for Arena. Maybe others would disagree, but it works fine for me.[
No problem. I'd say my rough outline and then doing your best to follow this ranking system works out in your favor more times than not.

I cannot sing praise highly enough for Youthful Brewmaster.

Thanks, I just got swamped by two guys with master swordsmith, young priestess combo. Northshire clerics are the worst, especially when voodoo doctor and imp master are your only plays.

Would you take him over the knife juggler or ooze?
 
Thanks, I just got swamped by two guys with master swordsmith, young priestess combo. Northshire clerics are the worst, especially when voodoo doctor and imp master are your only plays.

No problem. I'd say my rough outline and then doing your best to follow this ranking system works out in your favor more times than not.

I cannot sing praise highly enough for Youthful Brewmaster. It's a 3/2 for 2 mana, which is decent (not great mind you) as-is, but when you already have something like an Argent Commander in-play, it's amazing. Attack with the Argent Commander, play Youthful Brewmaster to scoop up the Commander, play the Commander again and attack a second time since he has Charge. Only costs 8 mana for this play and you can probably take out one or two minions in this way and still have a 3/2 and a 4/3 on the field. If it's late in the game, you could have 1 or 2 mana leftover to still make some small moves or play your hero power.
 
Man hunters are so broken. They have one viable tactic which is vastly OP when it works. However it is solely based on luck of draw and has zero skill.
Class that really needs reworking. Out of the OTK the class is broken and has almost zero ways to win.
 
Add reaction abbilities and block to this game and it would be far more balanced. This turn based sitting around waiting for who ever had the luck of the draw and beeing able to do jack shit about it is just broken.
 
Add reaction abbilities and block to this game and it would be far more balanced. This turn based sitting around waiting for who ever had the luck of the draw and beeing able to do jack shit about it is just broken.

This isn't MTG. Hearthstone has secrets and taunt. Blizzard went for streamlined turns. Hopefully we don't wait two years for new cards.
 
So I'm only level 16 on my mage and had someone pull out Deathwing...I didn't even know you could get deathwing so early. Then again this is a TCG so I guess I shouldn't be shocked,
 
So I'm only level 16 on my mage and had someone pull out Deathwing...I didn't even know you could get deathwing so early. Then again this is a TCG so I guess I shouldn't be shocked,

My understanding is that match-ups are not based on your class level, but on a separate ranking system based on your total wins. Either way, a new player could pull a Deathwing on their very first pack if they're incredibly lucky, so having Legendaries such as Deathwing are based on luck, not skill or experience.
 
Big game hunter isn't even bad for a 3 drop's stats being 4/2. I DE'D mine lol, was maybe the first epic I DE'd cause I wanted some rogue cards. It seemed like the card affect was too situational and at the time I barely got use out of it.
 
Yay I got 1 of my hunter/mage quests done... what a HUGE stroke of luck.

Dude is playing a QA/vancleef rogue deck.

He plays QA backstabs my 1 minion to death, I played 2 minions and freeze trap, then his next starts and he then drops:

mana addict, shadowstep>addict>shadowstep>addict>vancleef, and he has like a 13/13 QA and a 8/8 van cleef. (I even said well played while he did this to trick him into a false sense of security)

He also only has like 1 or maybe 2 cards in hand. And he attacks with the questing adventure, FREEZE TRAPPING IT... BLISS...


Also, apparently I got the quest replaced already so I guess we can assume that you will get a new quest per day even if you don't have room, as long as you make room by the end of the day.
 
Question about unranked: does it use any sort of matchmaking or does it just put everyone in the same pool?
Afaik it puts against opponents that have a similar "global" rank (all ranks from all your classes combined) in unranked [how much +/- to your rank is not known tho], and vs players of the same rank (diamonds, masters etc) in ranked. That's what I've read somewhere. You can play against much better players in unranked than in ranked due to that, since it's easier to reach masters, than to level up a big amount on multiple classes.
 
I am fighting in arena and I go up aginst not 2 not 3 but 4 of the paladin's 4/2 weapon. I call bullshit RNG. Can't be too mad though. I did go 8-3.
Afaik it puts against opponents that have a similar "global" rank (all ranks from all your classes combined) in unranked [how much +/- to your rank is not known tho], and vs players of the same rank (diamonds, masters etc) in ranked. That's what I've read somewhere. You can play against much better players in unranked than in ranked due to that, since it's easier to reach masters, than to level up a big amount on multiple classes.
I was wondering why I was fighting so many opponents with legendaries...
 
I am fighting in arena and I go up aginst not 2 not 3 but 4 of the paladin's 4/2 weapon. I call bullshit RNG. Can't be too mad though. I did go 8-3.

A few days ago I drafted a Pally deck in Arena with 4 of those 4/2 Truesilver Champions. I only ended up going 5-3 actually, but the 5 wins I had were so lopsided I actually felt kind of bad.
 
I got my first legendary in a pack today but I'm not sure I will end up using it. The skill seems pretty useful, but having to wait until that late in the game just means it will get killed or stolen by a magic card right away.

Ragnaros.png
 
I got my first legendary in a pack today but I'm not sure I will end up using it. The skill seems pretty useful, but having to wait until that late in the game just means it will get killed or stolen by a magic card right away.

Ragnaros.png

It is good... Really good. You can't rely on it 100% but when it isn't removed quickly, it is very powerful.
 
I got my first legendary in a pack today but I'm not sure I will end up using it. The skill seems pretty useful, but having to wait until that late in the game just means it will get killed or stolen by a magic card right away.

Ragnaros.png
Yea as the above poster said it's an excellent card. Prob the 2nd best legendary behind Ysera. Even if it gets mc'd or killed quickly, it's still a guaranteed 8 damage the turn you drop it.

Try and draw out the MC or removal earlier on. Most people use it the first big taunt they see.
 
Ragnaros is basically an 8/8 charge minion that can't target who he strikes. Extremely strong, an 8/8 power house if someone is dumb enough to silence him and perhaps one of the 'cheapest' mana cost for a legendary. I disenchanted a gold legendary just to get him.
 
Good to know, I will try working him into a new deck. I'm pretty bad at the game it seems so any help it can give me the better.
 
My understanding is that match-ups are not based on your class level, but on a separate ranking system based on your total wins. Either way, a new player could pull a Deathwing on their very first pack if they're incredibly lucky, so having Legendaries such as Deathwing are based on luck, not skill or experience.

Well hell even then I have more Ls than Ws as I experiment with decks. Not that it mattered his Deathwing was completely worthless in the battle.
 
I got my first legendary in a pack today but I'm not sure I will end up using it. The skill seems pretty useful, but having to wait until that late in the game just means it will get killed or stolen by a magic card right away.

I just came off from a game using this, and it literally saved my arse from a divine spirited boulder fist ogre. Love this card.
 
Buffing a lightspawn to ridiculous heights is pretty fun. I don't usually bother with divine spirit (or whatever the health doubling card is called) and the like because they can get blown up by a silence really badly... But when doing it with 3+ power word shields in arena, I don't feel so bad since you get a card back each time. (He ended up not having a silence anyways!)
 
Buffing a lightspawn to ridiculous heights is pretty fun. I don't usually bother with divine spirit (or whatever the health doubling card is called) and the like because they can get blown up by a silence really badly... But when doing it with 3+ power word shields in arena, I don't feel so bad since you get a card back each time. (He ended up not having a silence anyways!)
I stopped using the lightspawn at all in constructed and replaced it with a Yeti. I find that anytime I drop one it is immediately killed. Maybe it'd be better late game when most of their removal/silences are gone.
 
Sweet, won my first arena match.

I have to say, I like the random draw nature of it all. It would get kinda stale if you could just construct a few awesome decks and just roll with that the whole time

Well, my next two matches have not been nearly as successful :(
 
I stopped using the lightspawn at all in constructed and replaced it with a Yeti. I find that anytime I drop one it is immediately killed. Maybe it'd be better late game when most of their removal/silences are gone.

In constructed they do suck, but arena it's very possible the opponent has no spells or silence creatures (or if they do, maybe just a 1 or 2), so playing early is very viable, plus you can test the waters with a northshire cleric or something else early on, if they can't hit the cleric with a silence or spell, they most likely can't hit the lightspawn either.
 
Top 2 NA/MLG deck last weekend ran it:

http://www.managrind.com/tournament...s-from-the-113013-na-mlgmanagrind-tournament/

Though maybe not top tier, I can still see it as a good situational card.

Yeah, I saw. And then I saw all the posts on the past page or so talking about running into it. Was wondering why he's getting played all of a sudden. Guess I can test that list out, but I don't really see how he's supposed to work. Last ditch effort in the aggro list?
 
Just to warn you guys, there's currently a bug with the Hunter card Tracking. Players use it at the very end of their turn and it screws up the timer and gives an endless turn. I tried to refresh the game as long as I could, but eventually I timed out and I have another arena loss now.

So I'd suggest not playing Arena until this gets fixed. It appears that a lot of players are doing it.
 
Just to warn you guys, there's currently a bug with the Hunter card Tracking. Players use it at the very end of their turn and it screws up the timer and gives an endless turn. I tried to refresh the game as long as I could, but eventually I timed out and I have another arena loss now.

So I'd suggest not playing Arena until this gets fixed. It appears that a lot of players are doing it.
Oh, so that's why I'm seeing Hunters all the time now.
 
Just to warn you guys, there's currently a bug with the Hunter card Tracking. Players use it at the very end of their turn and it screws up the timer and gives an endless turn. I tried to refresh the game as long as I could, but eventually I timed out and I have another arena loss now.

So I'd suggest not playing Arena until this gets fixed. It appears that a lot of players are doing it.

There are actually numerous bugs that straight up break the game. Brewmasters are pretty good at it.
 
I think I may have shot myself in the foot by updating my beta computer specifications. I changed it to my Mac in hopes of getting an invite because there are so few Mac gamers.
 
Yeah, I saw. And then I saw all the posts on the past page or so talking about running into it. Was wondering why he's getting played all of a sudden. Guess I can test that list out, but I don't really see how he's supposed to work. Last ditch effort in the aggro list?

I guess if you've got your opponent down to low health but lost board control, it can work as a hail mary play (and hope your opponent doesn't sit on direct removal). So, yeah, very situational unless I'm missing something obvious.
 
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