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Hearthstone Closed Beta - Open beta in NA, elsewhere next few days. New thread soon!

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I agree and think that priest is similar in that regard. Their both just good at taking a pool of okay dudes and winning with them.
Priest has a serious "I just drew the wrong half of my deck" problem though.

Shadow Madness may be my favorite spell in the game though.
 
My one and only 0-3 in Arena happened when I picked a Priest.

Last time I am picking two Mind Controls in an Arena Priest deck. Got screwed by that in all of those games because I was holding my dick with those two Mind Control cards in my hand and getting demolished before I got to 10 mana.
 
My one and only 0-3 in Arena happened when I picked a Priest.

Last time I am picking two Mind Controls in an Arena Priest deck. Got screwed by that in all of those games because I was holding my dick with those two Mind Control cards in my hand and getting demolished before I got to 10 mana.

Yeah, new MC is a decent 1 of and that's it.
 
My one and only 0-3 in Arena happened when I picked a Priest.

Last time I am picking two Mind Controls in an Arena Priest deck. Got screwed by that in all of those games because I was holding my dick with those two Mind Control cards in my hand and getting demolished before I got to 10 mana.
The best part about the MC nerf? You can sit at 10 mana w/ 4 cards in hand and represent it even though you'll rarely have it.
 
I'm so tired of getting single cards and bits of dust as rewards from arena, I just went 10 wins and got a shitty pack, an abusive sergeant, an ironbeak owl and 175 gold. really? for 10 wins? cmon
 
fucking bm mage with pyroblast "im sorry" spam for days, and i've known they had the spell for the last 5 turn, it couldnt have been more fucking obvious, I just dont have the tools to not lose to it.
 
Uh... this seems a bit broken. Guy played Warsong Commander, followed by a free Molten Giant, so 8 damage, then Brewmastered the Giant, played it again for free, and was allowed to hit me again with it. To me, if they don't let you attack with a weapon you just equipped, it should be able to tell that the person already attacked with the Giant, and not let him do it again.

And yes, I realize it was probably a design decision to let people do that, but it just feel cheap. 16 free damage for free. More if he another brewmaster in his hand since he still had 5 mana left after doing that.

It is pretty cheap, especially since they still have up to 5 mana to play something else. I played against a Warrior that did that combo with Captain Greenskin thrown in as well and also gave his Warsong Commander Charge. He still lost, because I had been using my Shield Blocks and hero power, so I had 15 life and 15 armor at the time he tried to ace me.
 
God I really hate spells in general in this game, wayyyy to powerful. Seems not getting a draw for a board clear or something but your opponent does is all it takes to lose a match.
 
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dat forest.
 
did blizzard mention anything about ranked rewards at the end of each month?
 
So...just found out questing adventurer is pretty good in a paladin deck where you can throw out one mana divine shields and blessings of might.
 
I'm so excited for this, love reading all your impressions! I'm watching day9 play in preparation before the open beta begins (or I get a key somehow *fingers crossed*) but are there any other streamers/channels that do the thing day9 does?

Thanks in advance and keep the impressions coming!
 
Crap.. just lost in a very humiliating way.

I got rocked pretty hard, was down to 2 health... but now I had like 4 heavy hitters out, and a taunter and opponent had nothing and was down to one card.

On his turn he plays a Leper gnome..... and I have a demolisher on my side....
 
I'm so excited for this, love reading all your impressions! I'm watching day9 play in preparation before the open beta begins (or I get a key somehow *fingers crossed*) but are there any other streamers/channels that do the thing day9 does?

Thanks in advance and keep the impressions coming!

I may be able to get you a key in the next few days if you cant find one, google hs keys with the permater "last 3 days" and you should find loads of sites offering them.
 
Still don't get why some people regard Shaman as a (secret) A-Tier Arena Class.
For my taste it is just not consistent enough, because a lot of great cards are Rare+ and a lot of the basics are useless.

So yeah, if you get all those nice rares and Fire Elementals Shammy is great.
But the normal Shammy Draft for me is B-Tier at best.
Or am I missing some Shaman secret?

Edit: I'm not saying they are a bad arena Class. But compared to the real A-Tier Mage and Pally .. they just can't compete (on average)

Edit2: Btw, Equality+Consecration is such a bullshit combo in Arena. May as well call it instawin-combo.
 
I just got my first 12 win run in arena. No legendaries, no argent Agent Protectors, but 3 Consecration, 2 Truesilver, a Sword of Justice, and an incredibly solid pool of common creatures. 2 drops were a little weak, but everything else came together really well and most matches weren't close.

12-1 overall, 455 gold, a pack, and a regular Blizzard.

EDIT: Isn't there a spreadsheet for NA players? If not, I'm etiira#1125 - if anyone ever wants to add me to test constructed decks or chat, feel free.
 
Merry Christmas!

I went from being a total card game noob two days ago to having spent $10 on some packs today.

What happens when I get duplicate cards from new packs? Some of them are my third or perhaps fourth copies of cards, are they just lost value?

EDIT: I just opened a pack and it had two of the same card in it :(
 
Merry Christmas!

I went from being a total card game noob two days ago to having spent $10 on some packs today.

What happens when I get duplicate cards from new packs? Some of them are my third or perhaps fourth copies of cards, are they just lost value?

You can disenchant them to craft cards you want.
 
Merry Christmas!

I went from being a total card game noob two days ago to having spent $10 on some packs today.

What happens when I get duplicate cards from new packs? Some of them are my third or perhaps fourth copies of cards, are they just lost value?

You auto de over 2 cards and use the matts to make cards of your choice. You will never need more than 2 of the same card.
 
I have 3 Defender of Argus right now though. Holding off on DEing since I'm fairly confident that card will get nerfed soon enough and I want the extra dust.

Yep, only disenchant cards if you need the dust *right now* to craft other ones you need.
Otherwise wait for nerf-rebates ;>

On another note: Is the Priestcard Thoughtsteal weighted for above average cards or is it really random which cards you get? I mean, officially its random .. but the amount of times Priests get my one Truesilver in my Deck .. or my one Earth Ele or stuff like that seems just off.
Or it is just selective memory ;)
 
I have 3 Defender of Argus right now though. Holding off on DEing since I'm fairly confident that card will get nerfed soon enough and I want the extra dust.

I don't think it will. It is a 4cc that requires 2 other cards to be worth it cause 3/3 for 4cc is absolute trash. Dark iron dwarf is 4/4 with +2 attack to a minion for 4cc. IMO both cards are near perfect in balance with each other. I'd be surprised if DOA gets changed.

Still no harm not DEing until you need the dust though.
 
I don't think it will. It is a 4cc that requires 2 other cards to be worth it cause 3/3 for 4cc is absolute trash. Dark iron dwarf is 4/4 with +2 attack to a minion for 4cc. IMO both cards are near perfect in balance with each other. I'd be surprised if DOA gets changed.
.

But compare the Defender to Shattered Sun.
Cleric cost 3 for 3/2 and gives 1 Minion +1+1
Defender is 4 for 3/3 and gives 2 Minions +1+1 AND Taunt

Thats just too much for 4cc. Make it +0/+1 and Taunt or something.
 
But compare the Defender to Shattered Sun.
Cleric cost 3 for 3/2 and gives 1 Minion +1+1
Defender is 4 for 3/3 and gives 2 Minions +1+1 AND Taunt

Thats just too much for 4cc. Make it +0/+1 and Taunt or something.

Edit: Actually, making it an effect that could be silenced or removed (like a Dire Wolf) would make it ridiculously powerful, since you'd have to clear the entire board to kill the Defender, seeing how each minion that was removed could be replaced by another and given +1/1 and Taunt..
 
It would be more balanced if it was an effect that could be silenced or removed, like a Dire Wolf, instead of a battlecry.

But if you didn't have a silence that'd be even worse... They'd just be able to play new minions to get the taunt and 1/1 bonus so it'd be really damn hard to take down that taunt wall.
 
Is every single Warlock in constructed running a Murloc Deck these days?
As a Rogue they are pretty damn annoying.

It feels so stupid to play against them. If they have the right starting cards there is virtually nothing you can do and if not, they are easily killed ..
 
Is every single Warlock in constructed running a Murloc Deck these days?
As a Rogue they are pretty damn annoying.

It feels so stupid to play against them. If they have the right starting cards there is virtually nothing you can do and if not, they are easily killed ..

I would suggest Fan of Knives and Blade Fury for dealing with those little fish bastards. I mostly play Hunter and it seems without an Explosive Trap i'm pretty much screwed when i play against a murloc deck.
 
The worst thing about the Murloc cheese is the one that gives them +Health is permanent, even after removing it. Unlike the Warlord who's buff can be silenced and disappears upon killing it.
 
But compare the Defender to Shattered Sun.
Cleric cost 3 for 3/2 and gives 1 Minion +1+1
Defender is 4 for 3/3 and gives 2 Minions +1+1 AND Taunt

Thats just too much for 4cc. Make it +0/+1 and Taunt or something.

The jump from 3 to 4 mana is about consistent with other cards.

The downside of the card is that you need 2 cards on board for it to get full effectiveness. SSC only requires one. I think SSC was balanced at 3/3. It seems like the majority of the reason it was nerfed was because of its popularity not its strength precisely.

I still don't think DOA is so good it needs to be in every deck because there are other options at 4 like chillwind yeti and dark iron dwarf.
 
Nah, SSC as a 3/2 makes it significantly weaker. since it can be cleared by Consecrate, Blizzard, Forked Lightning, 1 Mana Chargers, etc.

2 Toughness is "chump" territory. Before you were getting a 3/3 for 3 which is already pretty decent with the limited pool + the buff making your 2 or 1 drop likely large enough to trade up. The SSC can't really trade and live anymore.
 
I want to fit Fan of Knives into a Rogue deck, but it's already so tight, I'm not sure what I would be able to take out. Maybe an Ooze? Ugh.

No legendaries either, so I'd have to figure out how to put Thalnos and Sylvannas in eventually as well.
 
Even if you get one card buffed with DoA, that's still more value than a SSC (you get 1/1 plus a Taunt plus a 3/3 minion on the field). With SSC you only get a 1/1 buff. The possibility of getting 2 minions 1/1 Taunts is outrageous.

Top 5 best Rare in the game free. Allows you to get by on having few if any Taunt cards. This card will get nerfed 100% in the future, you can bet on that.
 
I don't know how or why this game is played competitively, each lost match feels unrewarding and you don't know what you did wrong. Even dota 2 which has a very rough start, makes you feel like you did something wrong when you lose. This game, getting rushed down by a frost mage, makes you feel like you were predestined to lose unless you cough up cash to make a new deck. I guess this is why I never felt attracted to magic or any other TCG.

It's about collecting cards and competing with them. If that sounds boring to you there's no way to make you like the game.
 
Nah, SSC as a 3/2 makes it significantly weaker. since it can be cleared by Consecrate, Blizzard, Forked Lightning, 1 Mana Chargers, etc.

2 Toughness is "chump" territory. Before you were getting a 3/3 for 3 which is already pretty decent with the limited pool + the buff making your 2 or 1 drop likely large enough to trade up. The SSC can't really trade and live anymore.

Agreed it was made weaker but I think it was okay at 3/3. Like you said it just made it more vulnerable to AOE. Most 2 cost cards used are 3/2. And the few 2/3 cards are made slightly better.

I still think SSC is one of the stronger cards to play at turn 3. Forked lightning is some what of an awkward card to play at turn 3 because it means turn 4 you only have 2 mana available to you and chances are the SSC buff takes the first minion out of 2 hp range.
 
Agreed it was made weaker but I think it was okay at 3/3. Like you said it just made it more vulnerable to AOE. Most 2 cost cards used are 3/2. And the few 2/3 cards are made slightly better.

I still think SSC is one of the stronger cards to play at turn 3. Forked lightning is some what of an awkward card to play at turn 3 because it means turn 4 you only have 2 mana available to you and chances are the SSC buff takes the first minion out of 2 hp range.
SSC/DiD/DoA are/were all too good relative to their CC. Buffs are incredibly strong in this game because you can't react to them with instant-speed removal a la MTG and they come in at "charge" speed most of the time. DiD feels like it needs a point shaved somewhere on its body (maybe a 4/3?) while DoA definitely needs to be +0/+1

On the other hand, Pit Lord really needs to have its life loss re-evaluated. 5 life for +1+1 over Yeti is ridiculous. Draining you for 1 life a turn would probably be much more interesting.
 
It isn't. There's just variance. And they pick mages for a reason. (Although I personally think Pallys are better overall.)

So pick mages or don't play at all in arena? Sounds like great game design. I like competitive games, not games hinging on RNG. Blizzard can go stuff their grindfest.
 
SSC/DiD/DoA are/were all too good relative to their CC. Buffs are incredibly strong in this game because you can't react to them with instant-speed removal a la MTG and they come in at "charge" speed most of the time. DiD feels like it needs a point shaved somewhere on its body (maybe a 4/3?) while DoA definitely needs to be +0/+1

On the other hand, Pit Lord really needs to have its life loss re-evaluated. 5 life for +1+1 over Yeti is ridiculous. Draining you for 1 life a turn would probably be much more interesting.

Buffs are definitely good. I agree that they may undervalue you them in card strenght, but I feel like making DiD 4/3 or 3/4 would make him terrible at the same time. At 4/3 it'll terribly with 2 cost minions and at 3/4, that is somewhat better but then weak to priests heheh. Also, DiD does have a built in weakness which even SSC doesn't have, its battlecry must be used on an enemy minion if you have a clear field. I've found myself in that situation before but as rogue I often have had a low damage spell to remove the minion I buffed.

Spellbreaker is a 4/3 which is actually worth playing because of the high potential of silence. I don't think I'd equate +2 attack to target minion to silence tbh.

I haven't a clue whether the cost of 5 hp is overkill (maybe it should be 4?), but those stats are pretty hot. IIRC nothing has 11 points in stats at that cost. One reason I find myself thinking that maybe 5 hp is too much is because mage gets the water elemental @ 3/6 for 4 cost with an amazing ability.

So pick mages or don't play at all in arena? Sounds like great game design. I like competitive games, not games hinging on RNG. Blizzard can go stuff their grindfest.

Eh, I've only played mage once really well in arena. Most of the other times I have done well with warrior (very good arena class imo), druid, and rogue. Just gotta know what to pick for the most part. And even great mage decks can be beaten.
 
So pick mages or don't play at all in arena? Sounds like great game design. I like competitive games, not games hinging on RNG. Blizzard can go stuff their grindfest.
No, you can still get bad mage decks. Every limited format in a TCG is like this. You definitely grab the "best" option if its available to you, but you can make the others work as well. I've X-0'd (when it was 9 capped) with Priest/Druid before, for instance.
Buffs are definitely good. I agree that they may undervalue you them in card strenght, but I feel like making DiD 4/3 or 3/4 would make him terrible at the same time. At 4/3 it'll terribly with 2 cost minions and at 3/4, that is somewhat better but then weak to priests heheh. Also, DiD does have a built in weakness which even SSC doesn't have, its battlecry must be used on an enemy minion if you have a clear field. I've found myself in that situation before but as rogue I often have had a low damage spell to remove the minion I buffed.

Spellbreaker is a 4/3 which is actually worth playing because of the high potential of silence. I don't think I'd equate +2 attack to target minion to silence tbh.

I haven't a clue whether the cost of 5 hp is overkill (maybe it should be 4?), but those stats are pretty hot. IIRC nothing has 11 points in stats at that cost. One reason I find myself thinking that maybe 5 hp is too much is because mage gets the water elemental @ 3/6 for 4 cost with an amazing ability.



Eh, I've only played mage once really well in arena. Most of the other times I have done well with warrior (very good arena class imo), druid, and rogue. Just gotta know what to pick for the most part. And even great mage decks can be beaten.
3/4 might also work for DiD.
 
So pick mages or don't play at all in arena? Sounds like great game design. I like competitive games, not games hinging on RNG. Blizzard can go stuff their grindfest.
It really isn't. Sorry to bring it to you but if you do consistently bad in Arena with or without Mage you are just a bad player.
 
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