I think the bigger issue is that many of the changes are being undertaken because the opponent has no chance to respond, or feels that way to many at lower levels. Which wouldn't have been an issue if players could take meaningful actions on their opponent's turns, but with the game as designed, the only way anything would be interactive is to force them to stay on the board longer to force interactions.
It also makes Secrets a really weird spot. Because even if you know exactly what it is, sometimes you have no choice but to trigger it, and there aren't many answers to them.
It also makes Secrets a really weird spot. Because even if you know exactly what it is, sometimes you have no choice but to trigger it, and there aren't many answers to them.