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Hearthstone Closed Beta - Open beta in NA, elsewhere next few days. New thread soon!

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They wanted Sylvanas out of rush decks. Same with Engineer. Engineer was a pretty great buff target for DiD/SSC.

Yup, since Engineer doesn't (well didn't) die to hero powers, it was a very reliable (near 100%) 2 for 1 trade after buffing with SSC or abusive sergeant or whoever that had few equals, because most other creatures people would use a spell on and remove from the board so you'd have no target to play a SSC/etc on.
 
Words cannot express how much I hate priests. First he steals my King Krush via fucking thoughtsteal then for some fucking reason he also get my savannah highmane as part of his mindgames... ah well fuck priests and fuck the rng.
 
Yeah, nothing too special unless you can get a DoA up with it, making it a 4/16 taunt. Still, even at 3/15, I think it's the highest health minion in the game, so there's that. If a Priest could get one on the board with that other card and double its life to 30, it'd make for a fun target for inner fire.
:D


Speaking of Warlocks and Demons, I used to run a Bane of Doom until I realised that out of the current 14 demon cards in the game, Bane of Doom can actually only summon like 6. (Blood Imp, Voidwalker, Flame Imp, Dread Infernal, Succubus, Felguard).

Disappointing and not really clear from the card text.
 
Game seems pretty unplayable for competetive play post-patch.
The Argus bug is even worse than before. Even with no minion dancing, the effect just seems to be random. Sometimes the left one gets it, sometimes the right one .. sometimes both.
It's not even consistent. Might as well say "gives one or two random minions +1+1"

Second game (out of 6) today where I had to concede, because the wrong minions got the buff. That kind of error is an instant loss in the upper ranks ...
 
With all the best streamers in Germany its hard to find quality content to watch
 
Words cannot express how much I hate priests. First he steals my King Krush via fucking thoughtsteal then for some fucking reason he also get my savannah highmane as part of his mindgames... ah well fuck priests and fuck the rng.

In Arena as a priest, I used mindgames to summon my opponent's rag on turn 4. Thanks bro.
 
Not sure if it's been posted, but here's an interesting post by lead designer Eric Dodds on the card balancing philosophy behind Hearthstone.

http://www.hearthpwn.com/blue-tracker/topic/4482-hearthstones-card-balance-philosophy


Some of the most interesting tidbits:

Hearthstone is at its most fun when you’re solving an interesting puzzle each turn. Your opponent’s minions, your minions, and the cards in your hand are all pieces to this puzzle, and when your opponent removes parts of the puzzle, it can be less fun to play.
I want you all to know that once we go into Open Beta with Hearthstone (which is happening soon!), we plan to make very few card changes, unless they are absolutely necessary. We want players to find their own creative solutions to different decks, not to wait for us to nerf the flavor the month.
 
In Arena as a priest, I used mindgames to summon my opponent's rag on turn 4. Thanks bro.

I wonder if Mindgames uses the full 30 card deck for gathering targets, or only what remains undrawn. Also wonder what happens if someone makes a deck with no creatures and it's used against them.

MonorailCat said:
Game seems pretty unplayable for competetive play post-patch.
The Argus bug is even worse than before. Even with no minion dancing, the effect just seems to be random. Sometimes the left one gets it, sometimes the right one .. sometimes both.
It's not even consistent. Might as well say "gives one or two random minions +1+1"

Second game (out of 6) today where I had to concede, because the wrong minions got the buff. That kind of error is an instant loss in the upper ranks ...

I noticed a bit of complaining over this as well today. Some people claim it's just the same thing that we've had for months, others say it's much worse with the recent patch. I am thinking the others group might be correct, but not 100% convinced.
 
They felt auto-include Novice Engineer was bad in "most non-rush decks (and even some rush decks)". So why is auto-include Sylvanas in most _____ decks (and even some ____ decks) fine?

Honestly? Because she's Legendary and it's "okay" for super rare cards to have super rare-level power for decks. And due to the limited card pool at the moment, you're bound to have some auto-include cards just by virtue of limited options (seriously, most of the other 5 drops aren't that exciting for the most part). Shitty answer? Possibly. But, hey, rarity tends to mean this.

That's also why I was fine with Novice Engineer being so widely used: Sometimes there are just auto-include cards across all rarities. Honestly, NE was more nerfed not because of her being too good, per se, but more that the buffing minions made her really good. She was a popular buff target in general as well as deck thinning so board control / tempo decks got a lot of value from her beyond normal. As a 1/1, she's essentially just a deck thinner that dies to basically everything for free.

Works ok with Power Overwhelming, first trade up against a stronger minion with one of your weaker demons, then after you've traded, before it dies anyway at the end of turn, get the free 5 life. It's worth 2 1/2 cards in life anyway, so even if it has a negative trade value upfront, you can make up for it over the next two turns.

Extremely gimmicky, however, and you're using up valuable card space for this. And, besides, Power Overwhelming + minion to remove a creature is an inherent 2-for-1 against you (unless the minion was a token, I guess); granted, it's usually mana efficient here since it's a low drop + spell for a higher drop. Sacrificial Pact makes this a 3-for-1 and gain 5 life. Sure it buys you some Life Taps but that Sacrificial Pact could have just been a relevant card to begin with instead.

You can think up a cute trick for many cards but at the end of the day you just have to ask yourself: What am I cutting for this? What does it do better / different / worthwhile over that card in most situations?

Edit: But that's also from a super competitive "How do I win above all else?" angle.

I wonder if Mindgames uses the full 30 card deck for gathering targets, or only what remains undrawn. Also wonder what happens if someone makes a deck with no creatures and it's used against them.

It uses the deck as it currently stands so it can never pull what is in play / in hand / been killed already. And if there's no valid targets, you get this:

als0Ego.png
 
That assumes that they'll have a good handle on card balance come open beta (or that open beta will delayed until they're comfortable with creating new cards), which could take a long time.

It's clear their cards have nowhere near the amount of care and attention as other analog card games.
 
I noticed a bit of complaining over this as well today. Some people claim it's just the same thing that we've had for months, others say it's much worse with the recent patch. I am thinking the others group might be correct, but not 100% convinced.

I dont have any empirical evidence of course, but 2 out of my last 3 games I encountered the bug. Minions weren't dancing, and still only one minion got buffed,
After that I ragequit .. so no more testing right now for me ;)

But there sure is a resurgence of Argus posts in the EU battle.net Forums..
 
That assumes that they'll have a good handle on card balance come open beta (or that open beta will delayed until they're comfortable with creating new cards), which could take a long time.

It's clear their cards have nowhere near the amount of care and attention as other analog card games.

Most their changes seem rather short-sighted currently (as they've basically just been nerfing flavor of the month after they've stopped being flavor of the month). :/

Now I want to know what sound Shadow of Nothingness makes when it attacks. Thanks.

Can hear it here.
 
Most their changes seem rather short-sighted currently (as they've basically just been nerfing flavor of the month after they've stopped being flavor of the month). :/

"Open beta" could be years away tbh.
 
Dark Iron Dwarf was nerfed. I really don't think making Novice Engineer a 2/3 (so on par with some other 2 drops) with a SSC or a DoA is that bad considering the total cost of that combo just to make a 2/3.

But I guess rarity is the answer. You need awesome cards like Sylvanas to entice people to spend.

I am sad.
 
http://i.imgur.com/als0Ego.png

Neat.

I like how blizzard made cards for stuff that doesn't even exist normally. Like when I was playing against someone, and I polyed his big creature. He recalled it to his hand.... followed by an "oops" and played the 0 cost sheep. Guess both me and him learned a lesson that day.
 
Novice Engineer is just a much better choice than other 2 Mana non-3/2 minions because of its two health and immediate benefits. It's more to give other 2 drops a chance of being played in the spot that would so obviously go to Engineer.
 
Dark Iron Dwarf was nerfed. I really don't think making Novice Engineer a 2/3 (so on par with some other 2 drops) with a SSC or a DoA is that bad considering the total cost of that combo just to make a 2/3.

It's because she already paid for herself. Now she's a 2/3 you're fine with killing off a 3/2 (or freely killing a 2/1 or 2/2). And if she survives all that, then you can make her a sacrifice 4/X or give her Taunt later just to eat a random attack.

But I guess rarity is the answer. You need awesome cards like Sylvanas to entice people to spend.

You'll generally have super rare cards that have this effect and are basically must have bombs.

However, you'll still have lower rarity cards that are generally speaking, your answers to most things. The rarer cards tend to be the questions.

That article posted 2hrs ago said it will be happening soon. I don't think most would interpret soon as years away.

New to Blizzard? :x
 
Alright irrelevant was a strong word to use (it's sort of an in-joke in Marvel to call something irrelevant when it actually isn't) but effectively speaking you will still see Sylvanas in a majority of the control deck. Yes coming out one turn later is important and being able to do less in the turn is also important but she is still going to be a godlike card that you just have to deal with.
 
Dark iron Dwarf may not be permanent but he also isn't 100% detrimental when played with no allied minions. Honestly? Most of the time his buff isn't permanent anyway as it is used to trade up. He's still good, not ridiculous-snowballing-the-game-good but still pretty good. And now you don't hate everything about him when your opponent has a random 1/1 that you have to buff if he's your only play.

I'd be hard pressed to remove him from some decks that used him, basically.
 
Dark iron Dwarf may not be permanent but he also isn't 100% detrimental when played with no allied minions. Honestly? Most of the time his buff isn't permanent anyway as it is used to trade up. He's still good, not ridiculous-snowballing-the-game-good but still pretty good. And now you don't hate everything about him when your opponent has a random 1/1 that you have to buff if he's your only play.

I'd be hard pressed to remove him from some decks that used him, basically.
Honestly? I think they just buffed him accidentally. The "can't play into an empty board" was a real drawback.
 
Honestly? I think they just buffed him accidentally. The "can't play into an empty board" was a real drawback.

Well, you could play him into a completely empty board. But, yeah, it's a nice buff from that angle and the nerf only hurts his huge snowballing potential (aka, the buffed minion survived / was just hitting face anyway). Basically just removed the best case scenario and removed the worst case scenario for him.

I guess he's a little worse in "always going for face" decks.
 
Honestly? I think they just buffed him accidentally. The "can't play into an empty board" was a real drawback.

Well, it's still a nerf overall, when you consider the limited circumstances where you wanted to play him and the board only contain enemy minions. It's pretty rare for that situation to come up, but I do admit it's a small buff to be able to play him at 4 in these circumstances. I think we'll see a lot less of him now.
 
For those who don't follow it, Value Town with Eric Dodds going on right now discussing the current patch and design philosophies.

Well, it's still a nerf overall, when you consider the limited circumstances where you wanted to play him and the board only contain enemy minions. It's pretty rare for that situation to come up, but I do admit it's a small buff to be able to play him at 4 in these circumstances. I think we'll see a lot less of him now.

In my games with board control Warlock vs Rogue, I'd actually run into a scenario of having to figure out how to not fuck myself with DID and DoA plays into a board with two minions (spoilers: I couldn't, so maybe you're right anyway!). This was surprisingly common with both our goals being "hey, no minions allowed."

I think the question here is if we don't see him in board control / tempo decks, what do we see in his place? Or do we just not see those style of decks since like every piece of it got nerfed? Who knows, I guess. Need some time to figure this out, I suppose.
 
I love the description for Goldshire Footman because that was exactly what I did when I first played.

"1 mana for 1/2 AND taunt? WHAT A STEAL"
 
Hope you just didn't play me (priest in current arena run) :P I got my Hogger out turn 6 and decimated a warrior. :D

Is the burning effect on the arena summary screen that displays your win/loses new? I don't remember the ticket burning up before.
 
Hope you just didn't play me (priest in current arena run) :P I got my Hogger out turn 6 and decimated a warrior. :D

Strangely enough there were no legendaries involved, only ridiculously strong synergies on his low drops. To be fair I'm kind of scumming out with my mage, but I've only got one Pyro and no Fireballs!

€: Aaaaand I'm out, of course he topdecks a Pyroblast when I've got a 4 and a 5 minion standing against his empty board and my HP is sitting at exactly 10.
 
One thing I think people not coming from other card games don't understand. The issue of decks just being all the best cards will be true In any environment where the card pool is this limited. Synergistic decks, especially combo, need larger card pools to be viable. There really aren't all that many cards in the game, and when you reduce it to the most viable cards the pool is shrunk dramatically. That doesn't mean it's a bad game, it's purely a function of card pool. The fact that most classes see competitive play, and have more than 1 deck per class is an insanely good sign when the pool is this small.

Think they will get bit in the ass later on from cards like coin, innervate, etc. though.
 
Have they ever stated whether they'll let players pick if they want to go first or second? (ie coin toss winner picks) Would allow people who want the coin to opt to go second, or keep the other player from going second .
 
This patch fucked my game up hard. My Blood Knight attacked a 1/1 Novice Engineer and just autodied. My Argus card have been fucked too. Anyone having the same problems?
 
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