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Right ... this is Arena and you can't really rely on that. It's easily the worst Giant for Arena and usually a card that sits dead in your hand. There's not too many Epics I'd take it over unless the deck is a super late game one.

Constructed != Arena, they have their own card evaluations :x For Constructed Warlock, Mountain Giant is a silly way to get an early 3 or 4 mana 8/8 though.

You can't rely on having a hero power? Like I said, he's a warlock, so he might not necessarily have the exact deck that works as well as a Giants constructed deck, but that doesn't mean he can't life tap it out if wanted to.
 
You can't rely on having a hero power? Like I said, he's a warlock, so he might not necessarily have the exact deck that works as well as a Giants constructed deck, but that doesn't mean he can't life tap it out if wanted to.

Life Tap shortens the turn count needed to get it out but it also means not playing something if these are the early turns. For most average Arena decks, that's just not a healthy strategy for winning the game.

Most of those slow warlock decks have multiple giants and drakes so there are 4 cards that have the potential of being played on turn 4.

There's that and there's also the fact that Constructed in general can have a deck that can get away with "I'll just draw my early turns" and you can't really do that reliably in Arena if you want to win, especially with hard removal being picked so often when available. You're usually better off just playing things on those turns instead of "well, if I Life Tap the next two turns, I can play an 8/8 and then start doing things."
 
Leeroy
Coldblood, 10 damage to the face
stealth the leeroy
Coldblood again next turn
RIP


to the guy who got fucked by me in arena right now : I am really REALLY sorry that was so cheap
 
this is how my deck ended up. 3-0 so far. but yeah, mountain giant is pretty much a dead card. lesson learned!

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Wow I can't believe you picked Bane of Doom. That was easily the worst of the 3 cards available. Not to mention you only have 2 demons in your deck and they are both a 1 drop.
 
this is how my deck ended up. 3-0 so far. but yeah, mountain giant is pretty much a dead card. lesson learned!

The only things that stand out to me are the Drain Life (just does too little) and the Ironforge Riflemen (same). Most the rest don't look too bad depending on what they were vs (e.g., Darkscale Healer, Murloc Tidehunter).

I will say that the fact you have that many spells to sit on, you actually do have a chance to get -3 / -4 off the Mountain Giant cost pretty regularly :x

Wow I can't believe you picked Bane of Doom. That was easily the worst of the 3 cards available. Not to mention you only have 2 demons in your deck and they are both a 1 drop.

Bane of Doom is probably the second best of those available cards, depending on how much you trust the draft (Pit Lord can just be a bad card if you get too many Flame Imps or not enough early drops). Also, Bane of Doom hits any random Demon (to an extent, I guess) and not ones in your deck.

Like I said, it's an RNG based Stormpike Commando. About 50% of the time, you get something out of it that you're okay with. Flame Imp and Voidwalker (maybe Blood Imp post-nerf? I dunno, probably still nice to get out of it) are the only real bad hits and at least one is close to the Commando's 4/2 body (3/2). On the upside, Felguard, Succubus, and Dread Infernal are all better than the Commando. So 3 good hits, 2 bad hits, and then Blood Imp.
 
Wow I can't believe you picked Bane of Doom. That was easily the worst of the 3 cards available. Not to mention you only have 2 demons in your deck and they are both a 1 drop.

Bane of Doom picks a random demont out of a fix pool that don't need to be in your deck:
Blood Imp
Voidwalker
Flame Imp
Dread Infernal
Succubus
Felguard

Twisting Nether is a great card for arena. Arena matches often last way beyond 10 turns. It's a complete board reset and if the board isn't in your favor after your opponent dropped his entire hand, you can easily turn the game since you have draw power, while your opponent can only play 1 card at a time. Don't underestimate it in arena.
 
I love how deck building sites cause people to jump on some new trend en masse.

I have played Paladins in 4 of my last 6, with priests being the other two matches. All running the same Knife thrower / justice +1/+1, equality / consecrate, Aldor + whatever.

The match making in this game is garbage. Enough people are in the beta to where you should not have to play against the same decks over and over in quick succession.
 
The only things that stand out to me are the Drain Life (just does too little) and the Ironforge Riflemen (same). Most the rest don't look too bad depending on what they were vs (e.g., Darkscale Healer, Murloc Tidehunter).

I will say that the fact you have that many spells to sit on, you actually do have a chance to get -3 / -4 off the Mountain Giant cost pretty regularly :x



Bane of Doom is probably the second best of those available cards, depending on how much you trust the draft (Pit Lord can just be a bad card if you get too many Flame Imps or not enough early drops). Also, Bane of Doom hits any random Demon (to an extent, I guess) and not ones in your deck.

Like I said, it's an RNG based Stormpike Commando. About 50% of the time, you get something out of it that you're okay with.

I've gotten the 6/6 demon both times I've used it. 4-0 now.

This is usually where my runs go south.
 
Twisting Nether is a great card for arena. Arena matches often last way beyond 10 turns. It's a complete board reset and if the board isn't in your favor after your opponent dropped his entire hand, you can easily turn the game since you have draw power, while your opponent can only play 1 card at a time. Don't underestimate it in arena.

There's one issue with Twisting Nether and that's you give the blank board back to your opponent to play with first. Like, it's a really expensive board wipe that you can't drop anything onto to start the pressure. It's usually Twisting Nether, 2-drop / Life Tap and pass and hope they didn't save something big / don't top deck something big.

Once you're in a top deck war, it usually does comes down to Life Tap's 2 draws per turn > 1 card per turn but, at the same time, late game Warlock tends to not have great options anyway. So Twisting Nether isn't bad, it's just that you still don't gain board control immediately.

I've gotten the 6/6 demon both times I've used it. 4-0 now.

Yeah, you usually expect Bane of Doom to get you something good out of it. You really only have the 16% chance to get that Voidwalker, though Flame Imp is still a pretty low-quality hit. Popping a Felguard or Dread Infernal from it is fairly big though.

And, hey, it's an easy way to get a Succubus into play and not deal with her downside!
 
Wait Bane of Doom picks out of a random pool of demon?


Wow I am full of fail then. I always thought it just picks it out of your deck. In that case yeah it was the best pick! I have totally evaluated this card wrongfully all this time.

The more you know...
 
Wait Bane of Doom picks out of a random pool of demon?


Wow I am full of fail then. I always thought it just picks it out of your deck. In that case yeah it was the best pick! I have totally evaluated this card wrongfully all this time.
It would be better if it limited to your deck. It's still awful.
 
It's still bad, most of the time.

It would be better if it limited to your deck. It's still awful.

Like, the proper evaluation is vs Stormpike Commando (5 Mana, 4/2, Battlecry: Deal 2). Bane of Doom is 50% to get a 3/5 Taunt, a 6/6 body or a 4/3 body. You have a 16% chance to get a Flame Imp so you lose out 1 attack here, 16% to get punished with a Voidwalker (though it at least has Taunt, I guess), and then a 16% chance for a Blood Imp.

So 66% of the time, you're probably okay with what it pulled, 16% of the time you lost a little, and then 16% of the time you have a derpy taunter. It's still pretty much an average card like the Commando but at least it's not a Hungry Crab or the Southsea Captain / Murloc Warleader.

For Arena, you could do so much worse than it.

Edit: Of course, this is all dependent on thinking the Commando is average :x If you don't like that card, then, yeah, we'll probably differ on the analysis haha.

I still would've picked Pit Lord though.

I probably would have too. Looking at the resulting deck, it would've been rather effective too.
 
Yeah but then you have to also evaluate the fact that the summon procs only on kill. That might not always be possible. With a Stormpike Command it's more reliable more times. Bane of Doom does however have a chance to give much higher value... get a kill on a potentially big creature AND summon a 6/6? That's damn good value right there even if the chance is low.
 
Yeah but then you have to also evaluate the fact that the summon procs only on kill. That might not always be possible. With a Stormpike Command it's more reliable more times. Bane of Doom does however have a chance to give much higher value... get a kill on a potentially big creature AND summon a 6/6? That's damn good value right there.

That's true, though I don't really think it's that rare to get a kill with it.

Still, it IS an RNG card and every Voidwalker you get from it will haunt your dreams forever. I do think it'd be nice if it could at least hit Pit Lord, though I guess that shifts it to being good 70% of the time. ;__;

Or Jaraxxus. YOU FACE JARAXXUS as a 3/15 off a Bane of Doom would make me laugh
 
Bane of Doom is one of my favorite cards to play, I know it's not the best, but killing a creature and getting a 6/6 for only 5 mana is such a good feeling.
 
4th Arena run and this is my best Arena draft by far! 3-0 and I'm confident in at least a couple more wins.

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There was a point where I had to choose between Sea Giant and Molten Giant and I really wasn't sure. In 3 matches I haven't drawn him, so I was wondering what you guys would've chosen?
 
4th Arena run and this is my best Arena draft by far! 3-0 and I'm confident in at least a couple more wins.

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There was a point where I had to choose between Sea Giant and Molten Giant and I really wasn't sure. In 3 matches I haven't drawn him, so I was wondering what you guys would've chosen?

That's a pretty decent Arena deck, yeah. I'm running Priest now and this is what I have:

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Does anyone know where I can get a key for this? All my friends have one yet here I am all alone listening to them talking about cards and games :(
 
does anyone know a good warrior deck that includes Grommash? I just got him

Depends on how you want to play it. I think most the Warrior Control decks basically just shuffled it in over the Alexstraza/Charge package with Grommash/Inner Rage.

There was a point where I had to choose between Sea Giant and Molten Giant and I really wasn't sure. In 3 matches I haven't drawn him, so I was wondering what you guys would've chosen?

I think they're comparable, Sea Giant tends to be good since you can get him lower earlier than Molten Giant. I'd have taken Molten Giant but that's just because I like Molten :x I think your 2-3 drop situation is a lot worse off though. In general, you have low quality on your low drops for actually doing damage, though, so you're pretty threat-lite on the early game. What was that Healing Touch versus, I wonder? It's just not a helpful card most of the time. Like, even a below-average minion is better than it usually.

Edit: I overlooked the Moonfire and Leper Gnome. Those aren't that great either :x
 
That's a pretty decent Arena deck, yeah. I'm running Priest now and this is what I have:

The Mind Blast dream.

I think the next nerf will hit Druids and Giants.

I dunno, maybe? Eric Dodds sounds like he's really happy with where Giants are in general so I dunno.

If they follow the community and nerf what they want nerfed, you're probably right: Those are the two things everywhere currently. I think we're just more likely to see the meta develop ways around them (e.g., Hunter burn works well vs Warlock Giants).
 
yeah, if you plan on playing ranked, expect druids everywhere from lvl 20 to legend

I saw a lot on the climb but most were either missing pieces or just didn't know how to play it. Depending on your deck quality, I probably wouldn't worry about Druids from 20 - 5. Just too many are just playing a cobbled together net deck and don't know how to play it.

That's probably the best "counter" to the deck at the lower ranks: The pilots are bad :x
 
I saw a lot on the climb but most were either missing pieces or just didn't know how to play it. Depending on your deck quality, I probably wouldn't worry about Druids from 20 - 5. Just too many are just playing a cobbled together net deck and don't know how to play it.

That's probably the best "counter" to the deck at the lower ranks: The pilots are bad :x

i'm a low rank hero, I have good decks with great card but I make a lot of mistakes

i'm the hero low rank deserves
 
yeah, if you plan on playing ranked, expect druids everywhere from lvl 20 to legend

I see plenty of classes. Tho, I think I face Warlock and Priest the most for some reason around level 7. Mages and Warriors the least.


And yes, Net-decker are the worst kind of people.
 
I should have listened to the post about losing quests when you try to reroll them...so I lost my quest for today.

Should be the PSA in the title imo.
 
I almost had a Mind Blast dream one time. I think I passed up 4 in a draft, and then one of my last cards was Malygos. Would have been awesome since i had to take him anyways because he was better than the other 2.
 
My crap-ish Druid deck is somehow 8-2.

It's early game is pretty bad, but it does have tools in the 3 Wraths to sort of get around that. Mid-late is actually pretty good. Toughest games have been ones where I haven't gotten a great start/had a decent turn 3 play.

Onyxia has done work when I got it out there.

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That's actually a pretty nice deck. You got two DoTC, swipe and starfall. You got nourish for a good mid game card boost. Overall I'd say thats a pretty good druid deck.
 
That's actually a pretty nice deck. You got two DoTC, swipe and starfall. You got nourish for a good mid game card boost. Overall I'd say thats a pretty good druid deck.

yeah, like I said, the mid game on is pretty good. The problem is early game and getting decent minions on board. Bloodsail Raider's not great in a Druid deck, Ooze generally isn't a 2 drop which sort of just leaves Power of the Wild and Faerie Dragon. Imp Master is good if I can keep her alive, and has done well in those cases, but I'm generally not too happy about throwing it out if I'm behind. Razorfen isn't an ideal 3 drop either.

But it does have some cool tricks and stuff, like Soul of the Forest Onyxia (lol) and I have a good amount of spells for Violet Teacher.

I'm not a big fan, and I was just hoping for 7 wins, so I can't really complain.

Like I said though, any sort of strong early game presence/tempo can be pretty damn rough for me.
 
yeah, like I said, the mid game on is pretty good. The problem is early game and getting decent minions on board. Bloodsail Raider's not great in a Druid deck, Ooze generally isn't a 2 drop which sort of just leaves Power of the Wild and Faerie Dragon. Imp Master is good if I can keep her alive, and has done well in those cases, but I'm generally not too happy about throwing it out if I'm behind. Razorfen isn't an ideal 3 drop either.

But it does have some cool tricks and stuff, like Soul of the Forest Onyxia (lol) and I have a good amount of spells for Violet Teacher.

I'm not a big fan, and I was just hoping for 7 wins, so I can't really complain.

Like I said though, any sort of strong early game presence/tempo can be pretty damn rough for me.
Yeah that Druid deck looks pretty decent as well!

I'm 4-2 on my Priest deck!

Edit: what's the point of mulliganing a card when you draw it next turn for god's sake
 
So I sold my code back a few months ago because I wanst that interesting in playing at the time, but Blizz flagged my account for the beta regardless of key so I DL the game and played a lot last night. So far I love it, very addicting, played 3 multiplayer matches too and won all 3, all come backs so I'm very happy about that. Blizz has yet another hit on their hands.
 
That's actually a pretty nice deck. You got two DoTC, swipe and starfall. You got nourish for a good mid game card boost. Overall I'd say thats a pretty good druid deck.

The Triple Wrath really saves the early game which makes a "not super behind" Turn 4/5 pretty much the norm. That said, the Druid of the Claws so far haven't actually liked hitting Turn 5 drops so far if I recall because luck. But, yes, in retrospect it's a fairly good mid-to-late game Druid deck, just need the mulligans to go right (aka, Onyxia pls go home, you're drunk).

The draft was awhile back but, if I remember right, almost all the two drops came in the last 8 or so picks so the whole perspective on the deck was warped a bit as, "Uh ... two drops where? Three drops where?"

Edit: And, to be fair, "crap-ish" was also, "well, it'll hopefully do 7 wins."

I just cast a Fire Elemental.

I'd put that in all my Warlock decks.

Hell, I'd put that in all my any decks. Fire Elemental is absurdly good. Probably one of the best common-slot minions in the game. Actually, I'd say it is the best common-slot card in the game.
 
I just had a priest perm steal my deathrattle with that temp steal card. That card has a lot of neat functions. I don't think I've had my harvest golem stolen before, sacced and then them keeping the 2/1 though.

Most of the time they've been taking my loot hoarders and acolytes to farm themselves some cards.
 
I just had a priest perm steal my deathrattle with that temp steal card. That card has a lot of neat functions. I don't think I've had my harvest golem stolen before, sacced and then them keeping the 2/1 though.

Most of the time they've been taking my loot hoarders and acolytes to farm themselves some cards.

Deathrattle considers the new minion as their minion, regardless of stolen identity.
 
Hell, I'd put that in all my any decks. Fire Elemental is absurdly good. Probably one of the best common-slot minions in the game. Actually, I'd say it is the best common-slot card in the game.
Yeah Fire Elemental is top tier as hell.
 
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