It's actually not that bad, as someone with plenty of Paradox exp but basically zero HoI exp, just have to accept that some mysteries take time to be made clear.
First game I picked France, but I forgot about turning on Ironman so I restarted. However, France has so much stuff it kind of felt overwhelming. So I picked Brazil instead, seems like a good country to get the basics down. I can slowly build up and get familiar with the game.
Does anyone know how manpower works in this game? For instance, in HOI3 manpower grew at a certain rate, but in HOI4 manpower is based on a flat percentage of the population. Does population grow, or are you stuck with a fixed amount of manpower for the entire war (including what you gain from conquest)?
I spent so many hours on HOI2 and 3. Tonight I prepared beers and monster energy drinks, and I've just realized I understand nothing about HOI4.
I'll probably have to postpone my first game for when I'm sober.
This is me.
Except I am still at work.
*ba dum tss*
No strategy game has yet succeeded in outsmarting Dennis.
I like to believe that have I not devoted my life to science I would now be Field Marshall of the United Nations of Earth Forces.
After realizing that Stellaris had several fundamentally broken gameplay systems I am holding off on this.
Maybe after a few add-ons and some hotfixes I'll pick this up.
The complexity is also rather off putting, but I really want to get into this.
Strenght is basically how close to being completely manned and equipped your army is and organization is basically like morale in the other paradox games, I'd say.Still don't know exactly how strength or organization actually works. At least I have a nice easy war against Ethiopia to practice against whose army sucks and has only basic infantry with no aircraft, ships or tanks.
It has the exact same technical issue stellaris did, on the surface book. You get a blank screen unless you set borderless windowed, but then if you do that you get a barely visible interface because you can't control the resolution unless you're full screen or proper windowed.
The giant cursor always obscures the name of everything you mouse over and you need to squint like a mofo ro read some things.
I've switched from Fascism to Communism, and have joined the Soviet Union's faction. Now planning to re-militarize and take over Yugoslavia and the Balkan nations.
Can you play as any country you want? I'm aware that some countries are listed as great nations (and have their own tech and decision tree while others have a generic one?), but could you hypothetically start as Luxembourg, officially adopt fascism and go to town on France?
Yes, Lux is playable, so is Albania. Any country on the map is playable. Secondary powers do not have unique national focus trees or units, but are arguably unrealistically powerful in many ways since you'll have these tiny no-name nations pursuing their own domestic fighter programmes or light tank designs that they never could have done in RL.
I suppose them being overpowered is for the sake of keeping the game interesting, I can't imagine a Belgian campaign where you're just occupied and powerless being any fun.
Does the limited numbers of playable years shorten the game substantially compared to CK2/EU4 where you span 100s of years?
Are you guys playing with historical focus on or off? Not sure what I am going to choose for my game yet
Judging by that screenshot, France doesn't seem to get the population crisis modifier anymore.Not sure if you ever found out, but I'm just looking at the population tooltip for a province right now, and it's showing a monthly growth of 0.12% with a breakdown for military and civilian real numbers.
edit: took a screenshot
HOI4 has fewer ticks than EU4 overall. Plus most players play at speed five for the first few years and probably don't play all the way to 1948.I suppose them being overpowered is for the sake of keeping the game interesting, I can't imagine a Belgian campaign where you're just occupied and powerless being any fun.
Does the limited numbers of playable years shorten the game substantially compared to CK2/EU4 where you span 100s of years?