boutrosinit
Street Fighter IV World Champion
LuCkymoON said:like where they wait for each other to get their asses kicked?
Rule of making E3 demos volume 1:
make it look pretty
make that shit easy to play
LuCkymoON said:like where they wait for each other to get their asses kicked?
It can never be wielded by a mortal without it draining their life-force, killing them within hours
Y2Kevbug11 said:IT should be more complex simply because of the three stances.
Draft said:The two styles of game are only similar in that you're beating people up. I wonder if you'll have as much control over the main character while fighting 4 dozen enemies as you do while you're fighting one.
davepoobond said:god of war was combo-based, heavenly sword doesn't really have any noticeable combos, and it doesn't look like its going to have (m)any considering there's no ironic marketing bulletpoint for it
davepoobond said:god of war was combo-based, heavenly sword doesn't really have any noticeable combos, and it doesn't look like its going to have (m)any considering there's no ironic marketing bulletpoint for it
Sorry guys, a lot of the q's cannot be answered just yet. You can work out a lot of stuff from the videos. Just remember that the game is a WIP and there are lots of features still to come.
slade said:I'm thinking each stance will do different things. In the gameplay demonstrations, they even showed off what looked to be a counter system within the game. It could possibly work like Royal Guard in DMC3.
In regards to combos, they weren't especially showcased in any of the gameplay vids that I saw but the potential was there.
I didn't see many people even trying that in the E3 demo.
The three stances are for crowd-clearing, standard attacks, and slow power attacks. Very easy to switch between them, and the main thing about the game that made it feel unique. Countering is pretty much like Royal Guard, block and wait for the right moment. Combos don't seem the focus as much as style, again a bit like DMC where you need to vary your moves to keep your style meter going, though in this game it's also going to essentially be your life meter. I wasn't too fond of the throwing mechanic since I could never seem to hit a damn thing with it, and the timed button press moments a la Shenmue are getting old, but it was still great fun and best PS3 game at the show.slade said:I'm thinking each stance will do different things. In the gameplay demonstrations, they even showed off what looked to be a counter system within the game. It could possibly work like Royal Guard in DMC3. In regards to combos, they weren't especially showcased in any of the gameplay vids that I saw but the potential was there.
John Harker said:ahh, just as I thought.
"Fun" is missing on the Key Features bullet list.
davepoobond said:they still had the L1/R1 buttons to assign something to.
Argyle said:IIRC L1/R1 changed stances for you (like a shift key - you would keep the button held down for as long as you wanted to be in that stance)...
I started to try combos but the model who played ahead of me monopolized the game and I only got to play for about 45 seconds before the show ended and they killed the power to the monitors![]()
gofreak said:The arena demo at E3 seems like a tiny taster.
SolidSnakex said:Speaking of that, one of the NT people mentioned they're looking to having a demo ready around launch (probably the E3 demo).
gofreak said:http://eu.playstation.com/ps3/images/hs_hd_2.jpg
This was one of the shots in the Edge preview that I hadn't seen released on the web - one that perhaps impressed me most. This one is rendered out at 1080p, but resolution asides the Edge preview's caption labels it as in-game, and you can see some aliasing etc if you look closely enough.
edit - here's a 1280x720 version for the link lazy![]()
gofreak said:For...? I can't think of any shows in and around Nov?
Eh...all he said was:SolidSnakex said:Speaking of that, one of the NT people mentioned they're looking to having a demo ready around launch (probably the E3 demo).
[url=http://www.ninjatheory.com/forums/showthread.php?t=181]Ninja Mikey[/url] said:Thanks for the question noUse4sp@ce. We hear what you are saying... we're still planning when/if we'll be producing any demos pre-launch, so bear with us!
Striek said:Eh...all he said was:
For launch.gofreak said:For...? I can't think of any shows in and around Nov?
I'd wager it'll be downloadable.TheGuardian said:Maybe it will come in a packaged blu-ray disc. Maybe together with demos for the full 1st party lineup![]()
gofreak said:http://eu.playstation.com/ps3/images/hs_hd_2.jpg
This was one of the shots in the Edge preview that I hadn't seen released on the web - one that perhaps impressed me most. This one is rendered out at 1080p, but resolution asides the Edge preview's caption labels it as in-game, and you can see some aliasing etc if you look closely enough.
edit - here's a 1280x720 version for the link lazy
![]()
Serkis became involved by chance. His mortgage advisor is the brother of the boss of Ninja Theory, Tameem Antoniades.
When Antoniades found out about his brother's celebrity client, he asked him to pass on a trailer for the game. Once Serkis saw it, he wanted in.
"We are aiming to bring the highest level of layered, truthful and emotionally engaging performance into Heavenly Sword," said the actor.
davepoobond said:ah ok. not bad then. Its supposed to be Chinese or something isn't it? The chick looks like she is :;shrug::