![]()
Had a lot of fun with it online and with friends.
It used to be really good. My go to rainy day game when I was younger.RuneScape
Possibly the most hated game of all time
I really liked Resident Evil 6
Star Ocean 4: the last hope
my favourite game of the last gen... I know that it has some flaws, but it was a glourious 16/32 bit game with modern technology. Great atmosphere, great settings, great exploration, excellent bs
I really like Knack. Yeah, it was repetitive, the upgrade system was a mess, and it would have been much improved at half the length, but I had fun with the game on hard mode.
Wild Arms XF, Siren, and Breath of Fire: Dragon Quarter are all games that I consider to be some of the finest examples of their respective genres and they all got mediocre review scores.
This game was criticized? Sure you're not confusing it for the enhanced port, Sigma 2?
It didn't even get bad reviews, but it's easy to hate on it because it's not a freaking 64 / TTYD clone. Because it's not a RPG. To me? It was my GOTY 2012 and still my favorite 3DS game, I think. Awesome puzzle-adventure game with amazing music. Also, at least in Japan it sold better than any other Paper Mario game before it, so I'm looking forward to both more games like this, and more whining from some people.
The entire EX series. What's with the hate? I found them really fun, the new characters were great and they still have the best music in the series.
The Saboteur
Amazing game though critically not very well received whatsoever. I consider it a cult classic though.
Skyward Sword. I loved it and is in my top 5 Zelda games now. The combat, dungeons, and story were all spectacular.
It certainly has some issues, but it's much better than what people make it out to be.
I also loved Bioshock Infinite and it's my favorite in the series. I don't get why it seems to have gathered so much hate around here. Yet again, it certainly has problems, but for me the good outweighs the bad.
It didn't even get bad reviews, but it's easy to hate on it because it's not a freaking 64 / TTYD clone. Because it's not a RPG. To me? It was my GOTY 2012 and still my favorite 3DS game, I think. Awesome puzzle-adventure game with amazing music. Also, at least in Japan it sold better than any other Paper Mario game before it, so I'm looking forward to both more games like this, and more whining from some people.
Too Human. Still one of my favorite games of last gen.
It didn't even get bad reviews, but it's easy to hate on it because it's not a freaking 64 / TTYD clone. Because it's not a RPG. To me? It was my GOTY 2012 and still my favorite 3DS game, I think. Awesome puzzle-adventure game with amazing music. Also, at least in Japan it sold better than any other Paper Mario game before it, so I'm looking forward to both more games like this, and more whining from some people.
I loved Sticker Star. My only other Paper Mario game was the N64 original, so I wasn't particularly married to what a PM game should be. I did have some trouble adjusting to it at first but once I read that the best way to approach the game is barreling through fights as quickly as possible, the entire thing clicked for me. Also yes, the music is amazing.
Recently I'd say Ryse. It wasn't anything revolutionary but it was a solid action game with a solid story and some very pretty graphics. Plus I played the arena mode a lot. IMO that game gets a lot more hate than it deserves.
RuneScape
Possibly the most hated game of all time
![]()
Had a lot of fun with it online and with friends.
The bionic commando reboot gets so much shit, but I honestly believe it stems from poor sales due to lack of marketing push coupled with a very steep difficulty curve, punctuated with a meme-worthy twist at the end of the game ().olol wife arm
And I'm not going to excuse all that or say that it should have been a success. BUT, despite all that, once you got a hang of the swinging mechanics, my god the game was amazing (IMO of course). The sense of freedom was incredible. It was awesome swinging around these huge environments, popping baddies with your gun. That the game didn't really attempt to make the swinging mechanic intuitive was a double edged sword - so many people would drop the game before learning the ins and outs of it (and for good reason), but it also meant the reward you felt from pulling off insane aerobatic moves was that much greater because you actually did it all yourself, it wasn't a canned animation.
Despite the hate that game gets, playing through it all in one sitting remains one of my favorite gaming memories of last gen.