AltogetherAndrews
Member
Posted by Lachamania on the IGN PS3GB
"Most video games only use very basic emotions, like fear, anger, power, and frustration," he notes, "but not the social emotions that appeared later during evolution like empathy, sadness, joy, pity, love, et cetera. These emotions are more complex to generate, but all other art forms managed to do it. I can see no reason why games should limit themselves to the same old basic ones."
All art forms are, he believes, "emotional roller-coasters". "The pleasure we feel watching a movie or reading a book comes from the different emotions we go through," he elaborates. "There is no doubt in my mind that games will follow the same direction and offer more interesting, emotionally involving experiences, with more meaning and depth. Fahrenheit, our last game, was our first try at exploring new solutions. We will go much further with Heavy Rain."
Link
Between this and the upcoming HAZE from Free Radical (whose screenwriter, Rob Yescombe, was on the record saying something very similar to what David Cage is saying about the need for added emotional depth in games), it sounds like at least some developers are prepared to attempt to take the next step here. Hopefully it works out in execution.
"Most video games only use very basic emotions, like fear, anger, power, and frustration," he notes, "but not the social emotions that appeared later during evolution like empathy, sadness, joy, pity, love, et cetera. These emotions are more complex to generate, but all other art forms managed to do it. I can see no reason why games should limit themselves to the same old basic ones."
All art forms are, he believes, "emotional roller-coasters". "The pleasure we feel watching a movie or reading a book comes from the different emotions we go through," he elaborates. "There is no doubt in my mind that games will follow the same direction and offer more interesting, emotionally involving experiences, with more meaning and depth. Fahrenheit, our last game, was our first try at exploring new solutions. We will go much further with Heavy Rain."
Link
Between this and the upcoming HAZE from Free Radical (whose screenwriter, Rob Yescombe, was on the record saying something very similar to what David Cage is saying about the need for added emotional depth in games), it sounds like at least some developers are prepared to attempt to take the next step here. Hopefully it works out in execution.