timetokill said:VA is atrocious for this type of game, at least so far
Yeah, I am still hoping it's placeholder.
timetokill said:VA is atrocious for this type of game, at least so far
:lolbathala said:its not QTE its Emotional Gameplay.
ZealousD said:This doesn't look like a video game. This looks more like a "choose your own adventure" movie.
what is gameZealousD said:This doesn't look like a video game. This looks more like a "choose your own adventure" movie.
stuburns said:I said that on the last page (or possible an earlier one). The "QTEs, fuck that", style responses are their fault for making it look like that. However, I don't think it's an accurate description of what is actually happening.
This part of the issue with how to market it, unless they're planning 8 minute documentary style ads, I'm not sure how they'll make this clear. If it was going to live on non-gamers then sure, they wouldn't know better, and it's easy for them to understand how to play, but I'm fairly sure it's only the hardcore gamers who will buy it, and they are the people who hate the traditional QTE.
I could see this being great as a trailer in a movie theater. Put it in with the rest of the actual films and not some commercial beforehand. Sony Pictures could do this.Callibretto said:I was thinking the trailer or ads should simply be like movie trailer and ads. no need to really explain the gameplay imo. if the story is truly interesting people will probably buy that from that alone.
so, 2-3 minute trailer, used solely to explain backstory and premise of the story. use movie trailer narrator as well.
Thats what they said it was...jett said:It is pretty much an interactive movie, no matter what David Cage says.
Ploid 3.0 said:Man Jayden is so pimp how he activate ARI. It's like, bam, woosh, bleep. Very cool, I like it.
Ploid 3.0 said:Ok I saw the Gamevideos/1up video HD via download. You guys are crazy man, that stuff looked great. Maybe it's just me, and my turning every setting down to minimum on PC, but I do have Killzone2, finished uncharted, and other stuff. It looked very detailed, I especially liked the graphics when the guy jumped on top of the car and started swinging.
I think you guys expect way too much from games.
Darkpen said:So is there any info on what's up with Jayden's right hand? It looks like it effects his glasses in some way.
"ayden uses a prototype device: the ARI (Alternate Reality Interface), comprised of a pair of glasses and a glove linked together. The glasses are capable of detecting fingerprints, ADN remnants, blood trails and such that'd normally be invisible to the human eye. The glove allows for inmediate analysis of the substances bypassing the wait for lab results."
MWS Natural said:Why is everyone calling it a QTE fest when he already stated you fully control the character during normal gameplay and only during "specific action sequences" there are QTE's?? So if there are only 10 action sequences that last 1min out of 5+hrs of gameplay Heavy Rain is considered an interactive movie and not a game? :lol
MWS Natural said:Why is everyone calling it a QTE fest when he already stated you fully control the character during normal gameplay and only during "specific action sequences" there are QTE's?? So if there are only 10 action sequences that last 1min out of 5+hrs of gameplay Heavy Rain is considered an interactive movie and not a game? :lol
But if said interactivity can change the very scene and moreso the game and story as a whole is it still even considered a QTE by definition? Not many QTE's function this way. None that Ive played. So how is it even a QTE?Liara T'Soni said:Because regardless of what he's said, most of the footage they have shown thus far has been heavy on such events?
I think that QTE's are inherently annoying. They really just don't add anything to the gameplay imo. "Press L1 here", "Tap X here", whats the point? I've heard Cage get into all that "The physical angst that your character is going through is reminiscent of what you are going through with the QTE" stuff and I think it's bullshit. They are just a way for designers to have cool, cinematic scenes in their games while still adding a small amount of interactivity.
PowderedToast said:My expectations are just based off what Cage has said. Correct me if I'm wrong, but didn't he say a while ago that they'd finally conquered the uncanny valley with their tech? This was before we saw the first Madison video. I think it was around the time the video of the eyes was released.
Well anyway, that's just been confirmed as hyperbole. I've seen much better lip-syncing and voice acting than this. I'm actually really disappointed, I hope it improves.
Pretty much. Like that title, it seems all quite theoretically good 'n all (with a nice sense of janky but stylish presentation), but falls flat in execution when all you're actually doing is letting the game tell you that there's something important to interact with or not which leaves little left for the player to think about...just react in the most limited and spoon-fed fashion whether you're in a fast paced action sequence (of button presses shown to you and especially arbitrary controller motions to perform) or just pressing buttons that correspond to on-screen visuals that the game limits you to when 'looking for clues' or 'investigating'. Whatever hope for this to actually be as cool as Cage seems to enthuse about seems gone for me.Ether_Snake said:Because once the QTE starts it never fucking ends, just like Fahrenheit.
I feel that way as well. When I think "QTE," I think random button presses flashing on screen in a static fashion. With Heavy Rain, its clearly more contextual than anything else. It may not be contextual in the sense of what Tomb Raider and Prince of Persia does (where the buttons for the QTE are related to the buttons you use in-game), but its integration into the scene itself helps remove itself from what we would normally associate with it..GqueB. said:But if said interactivity can change the very scene and moreso the game and story as a whole is it still even considered a QTE by definition? Not many QTE's function this way. None that Ive played. So how is it even a QTE?
I dont think many people in this thread are asking themselves these questions and because of that I feel many of you are missing the point.
PowderedToast said:My expectations are just based off what Cage has said. Correct me if I'm wrong, but didn't he say a while ago that they'd finally conquered the uncanny valley with their tech? This was before we saw the first Madison video. I think it was around the time the video of the eyes was released.
Well anyway, that's just been confirmed as hyperbole. I've seen much better lip-syncing and voice acting than this. I'm actually really disappointed, I hope it improves.
Wouldn't surprise me!Guled said:Do you guys want this to play like GoW or something
Which GoW? Maybe...Guled said:Do you guys want this to play like GoW or something.
stuburns said:Which GoW? Maybe...
Seriously, I think some people in this thread just want the game to be completely different, instead of just thinking it's not a game that fits their tastes. It's very strange, usually people just ignore the games that don't appeal to them.
.GqueB. said:But if said interactivity can change the very scene and moreso the game and story as a whole is it still even considered a QTE by definition? Not many QTE's function this way. None that Ive played. So how is it even a QTE?
I dont think many people in this thread are asking themselves these questions and because of that I feel many of you are missing the point.
gantz85 said:Seriously?
How long have you been on GAF? Have you never wandered into an Uncharted, LitteBigPlanet , Gran Turismo 5 Prologue or Killzone 2 thread? [I'm sure there are equivalents for the other platforms] GAF doesn't work like that at all.
They're defiantly going to be showing the game their. Announcing the release date as well. I'm hoping from now on they won't show anything really new, but I fear they will, Cage certainly suggested it. I might go media black out on this one.~Kinggi~ said:So you guys think they are gonna show something new for E3?
Seems like they blew their load a little early.
Liara T'Soni said:I find that the QTE goes AGAINST the use of the branching stories. It takes longer to look at a screen, digest the information given on the screen, and to press the corresponding button than it does to do the same action in real life. What this means is that for all the "choose your own path" stuff, what you REALLY want to do with often depend on whether or not you got butterfingers, or whether or not you are quick enough with the button commands.
stuburns said:01-09-2008, so either January last year, or September, no idea which.
I don't think it's true though. Unless you misunderstood my post. I'm not saying people are complaining, of course people do in all the threads, I know I do. However, mostly people seem to either like the game and wish they were a little different, or they don't really post in them, unless just to troll. Or to air legitimate criticism, as if they've brought it and it's not what they wanted.
It seems like a lot of people want this game to be a completely different game. I don't understand it. It's so far away from what they want, that it'd be a different game.
To me, those things are different.gantz85 said:How is that anything new to GAF? We've seen it in many forms everywhere. Like people complaining about the physics and jumping style in LittleBigPlanet to people talking about how MGS4 weren't living up to their expectations of what it would be. People like to join in conversations, and more often than not they like to go against the grain, make themselves heard, spoil other people's parties and so on. That's just the GAF way
stuburns said:I just thought it was strange. People wanting the Mario jump in LBP doesn't seem strange to me. People not wanting Heavy Rain to be anything like the games QD make does seem strange.
I don't know what you're talking about.gantz85 said:Because.. the makers of LBP made Mario?
Because... QD have a huge, long track history of making games like Heavy Rain?
Because.. you aren't making sense?
I don't think it was nicer at all compared to that club scene. It looked great, but the club trailer looked even more impressive.Ether_Snake said:The demo with the girl going in the taxidermy's house was nicer graphically than what we have now, but moved the same way.
stuburns said:To me, those things are different.
Sackboy's non-Mario jump is something major in the LBP game, however, I could see it as being a thing that could be changed fairly easily, and it's still a game that is in the genre those people care about. If you like Mario, and you want Sackboy's jump to be that responsive, that makes sense to me.
Same with MGS4, complaints based on what the game is, in comparison to legitimate ideas of what it would be.
Heavy Rain is the natural evolution from the games that team have been making for a long time. It seems that people who are disappointed with this had very strange expectations of what this was going to be.
I just thought it was strange. People wanting the Mario jump in LBP doesn't seem strange to me. People not wanting Heavy Rain to be anything like the games QD make does seem strange.
A PC version? I've only ever seen the PS3 version. You can still find that online I'm sure.jett said:A somewhat OT question...but am I crazy or was a real-time PC demonstration of "The Casting" video available for download at some point?
I'm not saying I agree with that opinion, I'm saying it makes sense to me. It seems legitimate.lupinko said:I see, I didn't know Alex Evans and company were actually ex-Nintendo staff rather than being ex-Lionhead staff.
lupinko said:I see, I didn't know Alex Evans and company were actually ex-Nintendo staff rather than being ex-Lionhead staff.
The previous footage they released with the female character in that house looked way better than what they showed now. And they said the house scene will not be part of the game and that pretty much tells me it was target x level and the new footage shows they unfortunately will not be able to reach that level.
the graphics level was the same, but it seems like the new content is lacking polish. But since its coming out next year, I'm sure they'll fix the VA and framerate by the time it comes outPistolero said:Incorrect, as you could already watch scenes that are just as impressive (The table scene, the girl behind the window...). What bothers me is some of the animations and the voice acting. I'll definitely keep an eye over this...