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Hellblade II: Senua's Saga - New Trailer | The Game Awards 2021

Then dont play it....

You come into a thread for a game you dont like just to shit on it.

I mean there nothing wrong with stating if a game falls short of expectation or is uncompetitive, but that is not the case here. Quite the opposite in fact, its the best looking next gen exclusive by far.

Also what are "xbox fans" you are aware that xbox now has an installbase of billions over cloud, PC and console...
I'm not shitting on the game, you don't have to take it personal i don't see the reason for people to compare games that aren't even the same style. Hellblade 2 looks great I worry for the resolution and frame rate. But overall it's definitely up there for next gen graphics
 
Again, my claim was everything beside her face. No one has been able to refute it. Not one example.

Her face still looks as good, but now it's not nearly as primary a focus like in the original reveal. This is a larger, actually interactive story sequence, that focuses on a larger set of things to do during interactive gameplay. Her face when they choose to focus on it in this gameplay, still looks fantastic. The initial reveal was an ultra close up on her face with perfect lighting, so of course it would appear higher quality, but the quality has not diminished in this new trailer; attention is just being paid to a lot more than just her face this time.
 
I've already pointed to clips. You haven't provided a single example to back up your claim. What part besides her face looks better than that gif or the other ones in the original trailer? It's a simple question.

Which didn't prove your hypothesis of the gameplay trailer's visual superiority. You haven't provided a single comparison between the two to back up the outlandish claim, that everything but the face supposedly looks better in gameplay.

It makes me wonder were people this bullheaded when KZ2's gameplay was shown? Were there people claiming it looks better than the CGI as well?
 
Which didn't prove your hypothesis of the gameplay trailer's visual superiority. You haven't provided a single comparison between the two to back up the outlandish claim, that everything but the face supposedly looks better in gameplay.

It makes me wonder were people this bullheaded when KZ2's gameplay was shown? Were there people claiming it looks better than the CGI as well?
Look at the environment and NPC segments of the original trailer. The new trailer matched or exceeded them all. I don't know what else to say. If it's that's obvious, it shouldn't be this hard to point to parts that look better.
 
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its hilarious the amount of back and forth about how good or not good her face looks compared to the reveal teaser....how many times do we need to go through this? reveal teasers that are supposed to be in game like that are always a target, and show off how good a game could potentially look, but without an actual full game development behind it...there will be always be tradeoffs when it comes to the full actual game because they have many other things to consider than just how good can you make this specific screen look.

Her face does not look as impressive as it did in the reveal, and thats ok this is real gameplay footage, you shouldnt expect the same level of quality..its also not a cinematic with very specific lighting to show off her face and nothing else.

the rest of it looks remarkable and so close to that original trailer in that general look, except clearly a game and running at 30fps and not a cinematic "look how pretty" teaser. The fire in particular is stunning...looks like fluid simulations are in it.

I can't wait to see more, even this is not the final game. :messenger_beaming:
 
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The wind and cloth reaction to wind is fucking awesome, I liked that a lot. Animation is not so good, when she runs away it looks kind of bad, and no reaction to terrain, she is walking on stones I wonder how that would feel on a Dual Sense controller. Too bad there is no release date just yet. I was going to buy an XSX but i will try to build a gaming PC instead.
 
Look at the environment and NPC segments of the original trailer. The new trailer matched or exceeded them all. I don't know what else to say. If it's that's obvious, it shouldn't be this hard to point to parts that look better.
I've been looking at them, and to my eyes the visual fidelity is clearly higher in the reveal, including the level of detail, lighting, animations, and the scope of it all. It's up there with CGI films on Netflix, whcih can't be said about the new trailer, even as good as it looks. I don't know what else to say either; if you don't see ,you don't see it.


its hilarious the amount of back and forth about how good or not good her face looks compared to the reveal teaser....how many times do we need to go through this? reveal teasers that are supposed to be in game like that are always a target, and show off how good a game could potentially look, but without an actual full game development behind it...there will be always be tradeoffs when it comes to the full actual game because they have many other things to consider than just how good can you make this specific screen look.

Her face does not look as impressive as it did in the reveal, and thats ok this is real gameplay footage, you shouldnt expect the same level of quality..its also not a cinematic with very specific lighting to show off her face and nothing else.

the rest of it looks remarkable and so close to that original trailer in that general look, except clearly a game and running at 30fps and not a cinematic "look how pretty" teaser. The fire in particular is stunning...looks like fluid simulations are in it.

I can't wait to see more, even this is not the final game. :messenger_beaming:
Yep. This back and forth is both amusing and annoying. I don't know why we're even arguing this, when these reveals always leave the actual gameplay behind visually, more or less. I guess it's at least partly because people hyped the game and associated it with the system and its power, and they can't just admit that it doesn't look quite as good as the reveal.
 
I'm not shitting on the game, you don't have to take it personal i don't see the reason for people to compare games that aren't even the same style. Hellblade 2 looks great I worry for the resolution and frame rate. But overall it's definitely up there for next gen graphics
I didn't see anything in the reveal that would imply you need to "worry" about this IMO ...
 
I've been looking at them, and to my eyes the visual fidelity is clearly higher in the reveal, including the level of detail, lighting, animations, and the scope of it all. It's up there with CGI films on Netflix, whcih can't be said about the new trailer, even as good as it looks. I don't know what else to say either; if you don't see ,you don't see it.
That's what I thought. Not one example just vague claims. Yes, we're done here.
 
My issue is with almost every MS title, this game won't be out for a while. And when the next reveal happens, it will be downgraded even further. Look at Halo Infinite for example.

Should've followed uncharted 4. So many downgrades.

Same with God of War

No reason to pretend Sony doesn't do this. but yes, I'll wait for release to celebrate
 
The people saying it doesn't look as good as the first trailer, well of course it doesn't that wasn't gameplay...
 

Okay, now actually try to articulate using technical terms of visual design, lighting, framing, or anything indicating an understanding of differences in facial expressions, to say with any objective backing that the facial detail and models in the new trailer are a downgrade from the 2019 showing.

Because not a single person actually making that argument has yet to do so.

Clearly it does not look as impressive as you thought it would else we would not have 9 pages debating. The first trailer was clearly just a tech demo/cgi while this was clearly an in-game cinematic but I will also go in the crowd that says this does not look that good. Blurry with tons of post processing effects is not somehting i'd call visually impressive. This is an indie team and just like Bright Memory they know how to hide lack of details through effects jut like the first game. Also this is not an open world game, it's very much linear so it should be easier to add a ton of details.

It's 14 pages because you have a mix of 1: clearly disingenuous bad-faith actors posting crying "downgrade! downgrade!" yet they can't even specify in a single way how without doing lazy screengrabs (acting like those are a "gotcha!" or whatever), 2: other people calling them out on it, 3: others thinking NT were going to go full-blown showing of every gameplay detail for a game over a year away, and a mixture of all three of those fueled in some part by typical console warring BS (much moreso with 1 than 2 and 3, there).

Attempts to lament the visuals due to post-processing effects, when it's very clear these are for stylistic purposes first and foremost (and ignoring the fact EVERY SINGLE GAME on the market uses ample post-processing effects in their final output), are poor ones. It's nitpicking out small overuses here and there for a game clearly still in active development, yet it's being judged by "certain people" as if this is the final product and the game will go gold in a month.

Believe it or not if you knew anything about game development you'd know every game uses some post-processing to hide certain visual flaws, but people like yourself acting as if HBII is doing it to hide very massive, very deep foundational flaws visually are definitely doing it with a warring type of energy because of how shallow and disingenuous those arguments are looking. Then you inspire others to repeat it like parrots, diluting whatever little meaning was there to begin with.

Your last sentence is a "No shit, Sherlock!" moment; that's been a staple of gaming since the beginning. It's a trade-off, and people who want the best visuals and games to come out on a reasonable time frame with sensible budgets and team sizes need to accept the reality that size/world scope will be pared down to provide a better focus on visuals. However that does not mean the game needs to be shallow; there are fighting games from over two decades ago with deeper combat mechanics than any single open-world AAA game on the market, and they are considerably "smaller" in scope when talking about locale exploration.

It's also weird to see world scope being smaller, being used as a negative because one of the biggest complaints with many open-world games is they have giant vistas but barely much to do in them that's unique or of legitimate value, where the expanses only feel like padding to make trips from Point A to Point B feel more "epic" (aka longer). I would MUCH rather take a game set in a single building over a typical AAA open-world, if the former provides a depth to object interactivity and sense of lived-in atmosphere that makes everything you mess with feel alive in ways beyond just big open pretty vistas that you mostly only travel in-between through.

More than the graphics (which are impressive btw) I really liked the atmosphere!
I have yet to play the 1st game, and this made me want to play asap. I will probably try to play it this week!

Yeah, there's a distinctly "old era" '80s/'90s/early '00s Eastern European & Russian dystopian, post-apocalyptic sci-fi/fantasy vibe channeled in HBII. That is pretty far away from mainstream and a lot of people arguing about the graphics or tone without providing any interesting details to back their claims up don't appear to have an understanding or appreciation for those types of films, either.

If you've heard or seen stuff like STALKER (the movie, not the game. STALKER 2 looking pretty great itself tho), Morning Patrol, Kin Dza Dza, On a Silver Globe, Visitor to a Museum etc., I get flashes of those from HBII, not to mention a few tinges of stuff like Pan's Labyrinth or certain cult sci-fi/fantasy Eastern European films.


Look, Matrix looks phenomenal and there's no doubting that. But it's also literally a tech demo, and nothing confirmed as a full game. Meaning, they didn't need to crib a vertical slice (taking time away from full game dev) to get it ready. They didn't design game mechanics or scenarios with a full campaign scope in mind, either. And not to mention, their intent was to have this completed and ready by TGAs, whereas HBII is still about a year away at earliest.

And even with that said, HBII is pretty much in line with this and, artistically for myself, looks more interesting visually.

That's what the initial reveal focused on, and that's what was used countless times in relation to 12TF. Guess what, if the actual gameplay doesn't match the hype, it will be called out.

Conflating gameplay with graphics, that's cute.

he is biased and always has been, the game is dark and hiding all the detail in shadows - getting higher graphical fidelity when you're not showing anything doesn't make it look better it's just an illusion.

Here's a cool piece of info: every game uses certain visual effects in post to up the fidelity, meaning at least some of their visual prowess are also an illusion. But it's clear your use of "illusion" here is with a negative connotation, when it should be neutral if anything.

Also it's very poor in taste to use a game's intended visual style as if it's a crutch brought about to hide deficiencies; while the game is still a ways out and they obviously will be polishing visuals as development goes along, they aren't literally draping the scenes in darkness to hide some make-believe massive glaring visual technical faults.

Even as a vertical slice, they aren't covering THAT much up just to get a vertical slice out the door.

you also have to consider animations, which this game is clearly a bar below both the games you mentioned.

"Clearly"? Then you must be enough of an expert to espouse on this with some more objective, technical declarations to indicate to others what exactly you specifically mean.

However, most likely, if you have to run to using an adverb in such a definitive manner, on something you at best only show is a subjective preference on your part, then you probably aren't interested in or cannot do what is suggested in the above.

Either way, im sure the game will be great like the first one and the one thing that really impressed me wasn't the lighting, it was the cloth physics on her clothing.

Disagreed on the lighting; I personally thought it was very impressive. But I'll agree that the cloth physics were great, as well.
 
This. It's tiresome to go in circles. It's beyond me how anyone couldn't see the difference.



See above. Posting the same GIF again doesn't solve anything, nor support your claim that the gameplay trailer looks better than the "representative" teaser.
it's easily the best graphics we have seen on any game on any console no one coming close arguing about those stuff feel like people have an agenda to push dear old melchiah
 
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But why would one expect gameplay to be of equal quality to a trailer?
2 years after the reveal and the final game is running on the UE5 supposedly.
Still good looking game but it's nowhere near as impressive as the original trailer.
Now if you want something impressive, The Matrix demo, whooo boy.
 
2 years after the reveal and the final game is running on the UE5 supposedly.
Still good looking game but it's nowhere near as impressive as the original trailer.
Now if you want something impressive, The Matrix demo, whooo boy.

But why would it be as impressive as the original trailer? Its a comparison which makes no sense.
 
I cant upload the screenshots I took,

But the underwater vines in the gameplay lack translucency from the initial trailer and there were visable grains of sand not seen in the gameplay trailer.
So we just have to trust your words on that... Great, I'll just wait for real confirmations of downgrade.
 
It's so far off from initial trailer on so many levels that I'm surprised that people here try to bend the reality. It's nothing new in the industry especially for first trailers of new generation. It looks good and that's ok. Live with it and move along.

I am myself disappointed because I hoped that they can pull this off at least in cut-scenes. That would be truly next gen. Then again, it would make a disparity between gameplay and cut-scenes. One of the things that stood out in first trailer were facial animations, especially all tiny details around the mouth. To be fair Matrix shows us that animation needs to make a huge leap. Graphics are more or less there.
 
Best looking game for the foreseeable future (2022, early 2023), easily.

At least, of what's been revealed so far ;)



I know right!? AUUGH, the NERVE of them!! It's not even the same character! Why, I bet you it's not even the same location, either!! The camera angles were even different, WTF!!!?



Man you guys are really insufferable sometimes, I swear :nougat_rofl:
It looks amazing but why would you blame people for being annoyed by yet another example of developers misleading us with a trailer that's better looking than the actual game? It seems like a natural reaction to point out this fact. Like, I get it, maybe you don't mind this practice of downgrading but it's not unreasonable for others to be peeved by it.

Just because the visuals look great and are some of the best I've ever seen doesn't give them a pass. I don't remember the devs coming out and telling everyone who thought the original trailer was how the game would look saying "keep your expectations in check guys, it's not gonna look THIS good!" No, and the reason was because they're trying to generate hype. The devs and MS are consciously trying to mislead with that "running on Series X" mumbo jumbo.

I would love to see just ONCE a game get an "upgrade" at release but of course that never happens.
 
it's easily the best graphics we have seen on any game on any console no one coming close arguing about those stuff feel like people have an agenda to push dear old melchiah

That's fine and all, but not the point; whether or not it's on par with the earlier teaser. I guess anyone who mentions such differences in other lookers, like Horizon Forbidden West, has an agenda too? Why this game should get a free pass all of a sudden, when these things have been scrutinized for ages?

Conflating gameplay with graphics, that's cute.
Clearly I was talking about the looks of the gameplay trailer versus the non-gameplay one.
 
Had to remind myself it wasn't a cinematic a few times watching this. Looks incredible!
It looks great, the animation and other aspects sell it off as a video game for sure... and it's so dark + has tons of motion blur and other lens effect that hide most of the imperfections in the action.


This giant is clearly infected, this game is a spinoff of The Last of Us! They really need to kill it before it starts putting out spores!
G4XOcVf.jpg



That being said, thanks to Ninja Theory for offering us to actually fight a giant... Santa Monica studios really dropped the ball in the last God of War in terms of boss fights. The game was great, but you kept encountering enemies that filled in as "bosses"... and in the end you fight a giant's hand or something.
 
It looks amazing but why would you blame people for being annoyed by yet another example of developers misleading us with a trailer that's better looking than the actual game? It seems like a natural reaction to point out this fact. Like, I get it, maybe you don't mind this practice of downgrading but it's not unreasonable for others to be peeved by it.

Just because the visuals look great and are some of the best I've ever seen doesn't give them a pass. I don't remember the devs coming out and telling everyone who thought the original trailer was how the game would look saying "keep your expectations in check guys, it's not gonna look THIS good!" No, and the reason was because they're trying to generate hype. The devs and MS are consciously trying to mislead with that "running on Series X" mumbo jumbo.

I would love to see just ONCE a game get an "upgrade" at release but of course that never happens.

They didnt mislead though.
Phil said this is running in engine on xbox hardware, he didnt say it was gameplay. And it was a trailer, since when have trailers had the same visuals as gameplay?
 
Looks real good. I can believe that is in-game... I did not believe the initial trailer was possible and clearly, it was not. Clearly it was a target render. That's a downgrade, luckily, it still looks good.

The funniest thing now will be the talk of "Epic said it was real time" "It looks the same, just different lighting" Take your fanboy glasses off... the initial trailer was a real time rendering, it's what they had hoped to hit. They did a good job, but they clearly missed the mark... if you can't see that, you got fanboy glasses on and you can no longer call anyone out for not seeing "the downgrade" moving forward.

It's fanboy glasses to point out nuanced contextual differences in two headshots from the two trailers that would in themselves explain why certain details are different, that don't boil down to raging 'OMG DAAHUUNGWAADE!!"?

Also the initial trailer was in-engine. Yes it was "real-time" but not in the way real-time is described when talking about actual player-controlled gameplay segments. And again, another post among many trying (and failing) to use adverbs in a specific, definitive context to imply larger shortcoming between the new footage and the 2019 footage than has actually manifested.

And again as usual, the people who do it, will never specify what they've observed and weighed to come to those conclusions. At least, they don't seem able to mention anything that can't be easily refuted.

Watch the initial trailer again. Everything shown besides her face is matched or exceeded in the new trailer. This really isn't subjective, everyone can see it, just like how everyone can see her facial detail is downgraded. I mean, people aren't blind. Your entire post history is subtle console warring for Sony PlayStation.

ncgSspl.gif


Like, this doesn't match or exceed the initial reveal? What?

Yeah, it is very weird. But also getting more obvious as to why some are taking this extreme POV, the more they keep posting.

That said I still don't see the downgrade in facial animations being mentioned. If there are any, it's only due to the fact the 2019 trailer was in-engine (therefore afforded the highest possible LODs, among other things) while the recent one is gameplay. But the events in the new trailer, even if some are vaguely similar to the 2019 one, have a lot of specifically different, subtle nuances and that goes for both the enemies and protagonists.

In the case of the latter like Senua, that means slightly different facial expressions, including ones that won't be as pronounced as the yelling seen near the end of the 2019 trailer. But really, this is a smaller nitpick and while the two of us may disagree a bit on the faces, you've been legions more reasoned and sensible in that regard than the people who are trying to say the game's clearly had a big downgrade or doesn't look visually impressive whatsoever.

This is the graphics I'm expecting from XSX when very talented developers put their hands on the hardware. It looks amazing, I would say like you, fooking amazing. When the Game is supposed to be released ?

Probably sometime H1 2023. Very late 2022 is a fringe possibility but wouldn't count on that.

the crazy thing about this, and I don't know why they do this, was the ppl who were like "Best Graphics EVER"... then it was revealed that they had only started development. Some ppl doubled down still. Like SERIOUSLY look at that image on the right! We aren't there yet, no way. We may have to wait a couple generations, maybe the next one if we're lucky.

Could you guys do the world a favor and learn how emotional states, weather conditions, and lighting conditions affect the minute composition of facial muscles and, therefore, the skin that sits atop of them? 'Ya know kinda like how that stuff causes differences in this thing called "real life"?.
 
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It's fanboy glasses to point out nuanced contextual differences in two headshots from the two trailers that would in themselves explain why certain details are different, that don't boil down to raging 'OMG DAAHUUNGWAADE!!"?

Also the initial trailer was in-engine. Yes it was "real-time" but not in the way real-time is described when talking about actual player-controlled gameplay segments. And again, another post among many trying (and failing) to use adverbs in a specific, definitive context to imply larger shortcoming between the new footage and the 2019 footage than has actually manifested.

And again as usual, the people who do it, will never specify what they've observed and weighed to come to those conclusions. At least, they don't seem able to mention anything that can't be easily refuted.



Yeah, it is very weird. But also getting more obvious as to why some are taking this extreme POV, the more they keep posting.

That said I still don't see the downgrade in facial animations being mentioned. If there are any, it's only due to the fact the 2019 trailer was in-engine (therefore afforded the highest possible LODs, among other things) while the recent one is gameplay. But the events in the new trailer, even if some are vaguely similar to the 2019 one, have a lot of specifically different, subtle nuances and that goes for both the enemies and protagonists.

In the case of the latter like Senua, that means slightly different facial expressions, including ones that won't be as pronounced as the yelling seen near the end of the 2019 trailer. But really, this is a smaller nitpick and while the two of us may disagree a bit on the faces, you've been legions more reasoned and sensible in that regard than the people who are trying to say the game's clearly had a big downgrade or doesn't look visually impressive whatsoever.



Probably sometime H1 2023. Very late 2022 is a fringe possibility but wouldn't count on that.



Could you guys do the world a favor and learn how emotional states, weather conditions, and lighting conditions affect the minute composition of facial muscles and, therefore, the skin that sits atop of them? 'Ya know kinda like how that stuff causes differences in this thing called "real life"?



To be fair, I wouldn't say this is a downgrade; different part of the ocean most likely, meaning she would be in a location that isn't 100% the same composition as the shot above. She appears deeper under, and therefore shadow will be more pronounced.

If anything the newer shot has more foilage and also due to that increased foliage density, there wouldn't be as many fish freely swimming about. Otherwise geometry density appears exactly the same between the two shots.

Shes not deeper.
And the thought did occur that they could be different plants. However translucency in plants is more expensive. It appears in the xsx version of FH5 but not the last gen versions.
Also the individual grains of sand where not seen in the gameplay demo.
 
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Everything but her face inches away from the viewer was matched or exceeded in the new trailer. Those visual aspects (environment, NPCs, lighting, fog/smoke, the world overall) were a big step above everything else we had seen as well, and the new trailer either equaled or improved upon them.
No that trolls skin when you first see it does look like some current gen games I've seen. Yes the trailer looked amazing and the environment looks great but it doesn't match the original reveal. It doesn't exceed it anywhere. I'm not sure if it looks better than HW.
 
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