These guys made the best Devil May Cry game, so I'm willing to assume this'll be good.
Hide. Now.
E3 is pretty much a season. And it started with the E3 judges week that happened in the end of May. Ever since then previews, trailers, and info have been consistently coming out.
as someone whose OCD makes periods of boredom and repetition absolute hell, I can't think of any developer better than Ninja Theory to deliver on this promise.
If this wasn't a fantasy game about a girl with a sword hearing the usual demonic voices, stupid hallucinations, and not tropey as all fuck, maybe I'd have even a modicum of hope they'd be tackling real world issues in the interactive medium with some semblance of intelligence and thoughtfulness.
Its just the usual shit though with some meetings conducted with professors to lend it some legitimacy angle and PR serious dev diary faces from there.
Yeah, flicking through the dev diary, there seems be lots of actual gameplay in there (albeit with no HUD, so who knows how representative is it of final product), but it looks good.
Looks damn good.
These guys made the best Devil May Cry game, so I'm willing to assume this'll be good.
I agree, it comes across as an insincere PR novelty. Like how military games have behind-the-scenes videos with real life marines or soldiers talking about their experiences. It comes across as a shoddy motivation. You aren't making the latest CoD as a tribute to the soldiers, you're making a mass market video game with Mountain Dew tie-ins.
Does E3 even exist?
The hate is getting weird here. Anyway, here's some concept art.
Trailer didn't do anything for me
Game looks like infinity blade in some shots, and I'm not exactly thrilled about the facial mocap. Hopefully they make it look a little more stylish than what's shown here
They want to keep the game HUD-less.
Is everyone forgetting that lots of games always get announced/re-revealed in the days leading up to E3 every single year?
Same. Not that the previous dev diaries got me particularly hyped but... Yeah, concept is cool and all, yet the actual footage kinda fails to convey to me that 'compelling subject matter and gaming experience' Team Ninja is aiming for.
Heavenly Sword was a big budget game meant to showcase a console's graphics. It also ran and looked like garbage during gameplay.Let me reming you how Heavenly Sword looked on PS3... Is it me or im not impressed by these next gen graphics ? For sure gameplay graphics from Heavenly sword are not as high def as the ingame cinematic models, but its to make a point that they looked better.
Heavenly Sword was a big budget game meant to showcase a console's graphics
Hellblade is being made by like 12 people
Heavenly Sword was a big budget game meant to showcase a console's graphics. It also ran and looked like garbage during gameplay.
Hellblade is being made by like 12 people
Watch the new dev diary (I'm starting to feel like a broken record but whatever). That shows some of the gameplay mechanics they're using to convey Senua's altered perception. Also, this is Ninja Theory, not Team Ninja. Two different developers entirely.
For real?
That's fantastic news, any word on how they'll handle health? Will it entirely model based? Character will slowly become more bloody/bruised the lower the health?
I hope to see the subject of mental illness touched upon with the same finesse that brought us sniper rifle abortion and 'the world is at last your bitch, as am I.'
Looks like a ps3 game - what genre is this? Is the gameplay like souls or bloodborne?
"Through the lens of mental illness"
Seriously? Who wrote this.
"Through the lens of mental illness"?
Tameem, please.