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Hellblade (Ninja Theory, PS4/PC, UE4) - Gameplay Trailer

E3 is pretty much a season. And it started with the E3 judges week that happened in the end of May. Ever since then previews, trailers, and info have been consistently coming out.

Also its not a big deal to show this early since its an already announced title form last year

Maybe this means the Presser will be all NEW games only (not likely lol)
 
If this wasn't a fantasy game about a girl with a sword hearing the usual demonic voices, stupid hallucinations, and not tropey as all fuck, maybe I'd have even a modicum of hope they'd be tackling real world issues in the interactive medium with some semblance of intelligence and thoughtfulness.

Its just the usual shit though with some meetings conducted with professors to lend it some legitimacy angle and PR serious dev diary faces from there.

I agree, it comes across as an insincere PR novelty. Like how military games have behind-the-scenes videos with real life marines or soldiers talking about their experiences. It comes across as a shoddy motivation. You aren't making the latest CoD as a tribute to the soldiers, you're making a mass market video game with Mountain Dew tie-ins.
 
Looks like the most distilled Ninja Theory affair you could ask for. The unmistakable gritty character models and faces, the fairly surreal storytelling, the heavy textures, the janky animations, the (seemingly) shallow game play etc.

Perhaps the latter isn't giving them too much credit after DmC was decent enough but Enslaved and Heavenly Sword bored me. None of their games have really been that appealing to me.
 
the camera is not what I expected for an action game, but it's not that bad. changing camera perspective is the first step to create something fresh and unique. I mean game fighting game have camera pretty close to character, and game like boxing is even more closer to the character. so maybe the gameplay will be more like that, intimate 1 on 1 action. as long as they can keep the depth and strategy into the gameplay, it could be great.

I'm trying to come to this with open mind.
 
I agree, it comes across as an insincere PR novelty. Like how military games have behind-the-scenes videos with real life marines or soldiers talking about their experiences. It comes across as a shoddy motivation. You aren't making the latest CoD as a tribute to the soldiers, you're making a mass market video game with Mountain Dew tie-ins.

Only Hellblade is not a mass-market game. It's very much a niche product. It's also not a fantasy game but rather a game set in a real historical setting seen through the lense of someone who experiences the world very differently from most other people.
 
I really wish that DmC comment wasn't made a little earlier in the thread.
I don't need to see the obnoxious side of a pretty damn good community again.
 
The hate is getting weird here. Anyway, here's some concept art.

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I have a feeling she probably lost her kid at some point.
 
Game looks like infinity blade in some shots, and I'm not exactly thrilled about the facial mocap. Hopefully they make it look a little more stylish than what's shown here
 
Trailer didn't do anything for me

Same. Not that the previous dev diaries got me particularly hyped but... Yeah, concept is cool and all, yet the actual footage kinda fails to convey to me that 'compelling subject matter and gaming experience' Ninja Theory is aiming for.

And this:

Game looks like infinity blade in some shots, and I'm not exactly thrilled about the facial mocap. Hopefully they make it look a little more stylish than what's shown here

It will probably play nothing like that, but this trailer strongly reminded me of Infinity Blade too.
 
Let me reming you how Heavenly Sword looked on PS3... Is it me or im not impressed by these next gen graphics ? For sure gameplay graphics from Heavenly sword are not as high def as the ingame cinematic models, but its to make a point that they looked better.

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Same. Not that the previous dev diaries got me particularly hyped but... Yeah, concept is cool and all, yet the actual footage kinda fails to convey to me that 'compelling subject matter and gaming experience' Team Ninja is aiming for.

Watch the new dev diary (I'm starting to feel like a broken record but whatever). That shows some of the gameplay mechanics they're using to convey Senua's altered perception. Also, this is Ninja Theory, not Team Ninja. Two different developers entirely.
 
Let me reming you how Heavenly Sword looked on PS3... Is it me or im not impressed by these next gen graphics ? For sure gameplay graphics from Heavenly sword are not as high def as the ingame cinematic models, but its to make a point that they looked better.
Heavenly Sword was a big budget game meant to showcase a console's graphics. It also ran and looked like garbage during gameplay.

Hellblade is being made by like 12 people
 
Heavenly Sword was a big budget game meant to showcase a console's graphics. It also ran and looked like garbage during gameplay.

Hellblade is being made by like 12 people

It's also only been playable for a couple months at this point. I'm sure it'll improve a good deal as it nears release.
 
Watch the new dev diary (I'm starting to feel like a broken record but whatever). That shows some of the gameplay mechanics they're using to convey Senua's altered perception. Also, this is Ninja Theory, not Team Ninja. Two different developers entirely.

Haha, my bad! It was a slip of course.
And I watched the new dev diary too. Still unimpressed.
 
I hope to see the subject of mental illness touched upon with the same finesse that brought us sniper rifle abortion and 'the world is at last your bitch, as am I.'
 
One of the earlier dev dairies explained why they chose that camera angle. However, looking at this I'm not convinced about the camera angle and combat in general.

The story, the concept and the artwork on the other hand...bites fist. I'm in just for that.
 
For real?

That's fantastic news, any word on how they'll handle health? Will it entirely model based? Character will slowly become more bloody/bruised the lower the health?

I think they did talk about it at some point but it wasn't finalised then. Just ideas they wanted to test out. They said they were considering to show it through wounds on Senua's body and her animations (like limping, holding her arm, etc.), also the way you saw in the trailer, I suppose (screen becoming red around the edges, etc). Again, though, these were just ideas at the time, no idea whether they'll actually be in the game. Same goes for the HUD. As the game is still at such an early stage they may very well end up including one in the final game, though IIRC, it sounded like they really, really wanted to avoid that. They're going for a very immersive experience here. Lots of in-game storytelling, no QTEs, no level-ups, no skill trees, nothing that feels too "gamey", etc.
 
Yeah, I dunno, the dev diary made me physically uncomfortable. You can get all the unaffected experts you want to bless your concept, but if you really wanted to create the ability for someone to appreciate what it's like to experience mental illness, try spending some time with someone who is actually schizophrenic. I think a much better story could be told about well meaning game designers having their eyes opened to just how deep and terrible that abyss actually is and having to scrap their concept of making Xena in Wacky World.

I'm not saying tropes can't be done well even if they are tropes. I like the Silent Hill series for instance. I just have no faith in Ninja Theory in general, and what they are showing of the game looks characteristically boring and not convincingly from the perspective of the affected individual. Silent Hill's whole world was skewed, inconsistent, unpredictable, and felt like a diseased mind from the inside looking out. I'm not feeling that from this. This comes across as still looking at a diseased mind from an observer's perspective. That's not helpful, and if done wrong will feel exploitative instead of empathic.
 
Heavenly Sword, now a Hell Blade. Interesting. Looks good too. I hope the facial animations in this are as good as they were in HS. Gameplay was just OK, but it was a visual showcase piece after all.
 
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