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Hellblade: Senua's Sacrifice PC performance thread

I wish support for 21:9 monitors was more common. This looks absolutely stunning, but I'm not sure I can justify it when the majority of games don't properly support it.

That might have been true in 2015, but I'd say 95% of my steam library supports the 21:9 aspect ratio without any issues. I'd feel confident in telling people it's safe to upgrade to without much worry..
 
So i have 2 questions:

- Can FOV be changed?
- Downsampling doesn't work for anyone else? It only accepts 1080p or lower for me, if i select 1440p game is still in 1080p.

I'm having the same problem with 2160p. I can select the resolution in the game's menu but once selected, it doesn't apply the changes.
 
Every game lately does this to me, locks it to native resolution. I have to switch to exclusive fullscreen mode to enable other resolutions/downsampling


My monitors are 1440 though but I have my elgato connected but not to a monitor but a second laptop. I assume it's actually 1440p as it doesn't look like its switching resolutions.
 
I recommend dropping post-processing down to medium to drop the aggressive CA. The game looks very soft, I wish I could drop their AA and use something else or nothing at all.

medium
hellbladegame-win64-szhuh3.png


veryhigh
hellbladegame-win64-s0du6j.png



(fog is in different places nothing to the post effects)
 
getting some weird framedrops here and there, other than that stable 60fps all the time at ultra

I7 3770K
GTX 980TI
16GB RAM
Win 10 x64
 
I think I'm gonna try 4K @ 48 FPS. This is my emergency FPS for 4K game .

Does the medium setting of post processing cause any other loss other than CA?
 
I recommend dropping post-processing down to medium to drop the aggressive CA. The game looks very soft, I wish I could drop their AA and use something else or nothing at all.

medium
hellbladegame-win64-szhuh3.png


veryhigh
hellbladegame-win64-s0du6j.png



(fog is in different places nothing to the post effects)

I don't know what's up with that, but on very high I don't have that CA. On thin edges, downsampling could mask it, but it doesn't explain why things like the rocks and that tree branch don't display that quantity of CA.
 
I don't know what's up with that, but on very high I don't have that CA. On thin edges, downsampling could mask it, but it doesn't explain why things like the rocks and that tree branch don't display that quantity of CA.

dunno, even on high mine looks like that (imgur upload)

AtIeIzJ.jpg
 
So it looks like my framerate has decided to stay stuck around the 20-25 FPS territory even in the areas after the
beach
hub, yay. Tried dropping the graphics settings to High and even to Medium but that seemed to have no or next to no effect so I'm guessing it's a CPU issue but that still confuses me because I was getting 50-60 FPS in most of the previous areas and I don't see how any of the areas I'm currently in would be more demanding than those. I don't know. Maybe it's an issue with the game, not with my hardware not being good enough.
 
So DSR not working in fullscreen? Seems whatever i set - its still only using 1080p.

Seems to be so. I even changed my desktop resolution to 4k, and from there kept changing all the way up to 8k...it sticks to it up until i load the game. Then screen flashes and game reverts back to 1080p.
 
Only problem with dropping the Effects and Post Processing options is the memory flashes kinda stuff, not sure how to describe them without spoilers, look a bit rough. I ended up just leaving everything on Very High and dealing with the framerate drops. The pretty aggressive, but nice, motion blur helps a lot.

I don't understand all that Shader Cache talk. What exactly is it supposed to help with?
 
So no 4K + very high = 60fps on a 1080TI.

Any consensus of what to drop/lower to achieve that?

Drop view distance to medium.

Only problem with dropping the Effects and Post Processing options is the memory flashes kinda stuff, not sure how to describe them without spoilers, look a bit rough. I ended up just leaving everything on Very High and dealing with the framerate drops. The pretty aggressive, but nice, motion blur helps a lot.

I would only drop postprocessing to medium or low. I wouldn't touch View Effects, too much good stuff going on in that one.
 
Specs:
GPU: RX480 8GB (on latest drivers)
CPU: i5 3570k @ 4.2ghz
RAM: 16GB
Installed on SSD

Settings:
everything Very High
Vsync Off

Everything ran beautifully. I wasn't monitoring, but it felt like a constant 60fps.

Now, it's all gone to complete shit. I'm passed the gate you're trying to get through by defeating the two bosses. Once I got passed all that and crossed the bridge things just got extremely poor performance wise. I'm getting hitches that go into like 25fps or lower. I've tried lowering settings to very low and it doesn't help at all.

This is either poorly optimized and inconsistent for the VC I have or something is wrong with my card specifically. I've monitored CPU usage and it didn't ever go above 80%. GPU was at a constant 100%.
 
Specs:
GPU: RX480 8GB (on latest drivers)
CPU: i5 3570k @ 4.2ghz
RAM: 16GB
Installed on SSD

Settings:
everything Very High
Vsync Off

Everything ran beautifully. I wasn't monitoring, but it felt like a constant 60fps.

Now, it's all gone to complete shit. I'm passed the gate you're trying to get through by defeating the two bosses. Once I got passed all that and crossed the bridge things just got extremely poor performance wise. I'm getting hitches that go into like 25fps or lower. I've tried lowering settings to very low and it doesn't help at all.

This is either poorly optimized and inconsistent for the VC I have or something is wrong with my card specifically. I've monitored CPU usage and it didn't ever go above 80%. GPU was at a constant 100%.

Sounds like the exact problem I'm having. It also started in that area for me and the bad news is that I've progressed a good deal (I'm now in a completely different area) and it hasn't gotten better. In fact, I now have to do a boss fight with the framerate hovering around 20 FPS which isn't ideal to say the least. Maybe it's only an issue for people with AMD cards (I have an R9 Fury) as I haven't heard anyone but you and me report this problem. At first I thought it might be the water shader since that seems to be using tesselation and AMD cards can have a bit of a tough time handling that but since I'm now in a completely different area with no big water surfaces, that can't be it.
 
You guys tried restarting the game/PC to make sure it's not a memory leak?

I've restarted the game twice and had the same problem both times immediately after reloading. Haven't tried restarting the computer, though.

EDIT: Restarted the computer and used CCleaner. Performance problems are still there.
 
Whoa what game has everyone else been playing? I've only played about 40 minutes, but already there is CA fucking EVERYWHERE in this game (Very High settings).

Getting between 40-70 fps btw at 3440x1440 with
i5 4670K
GTX 1080
32gb RAM
SSD
 
I've restarted the game twice and had the same problem both times immediately after reloading. Haven't tried restarting the computer, though.

EDIT: Restarted the computer and used CCleaner. Performance problems are still there.

Hmpf, well then, sucks but it looks like you bought a PC game day 1 and are paying the price.

Thanks for the heads up though, will wait for the usual round of patches and/or pricedrops as one should these days.

Btw. how's GPU and CPU usage during those scenes with heavy drops?
 
Hmpf, well then, sucks but it looks like you bought a PC game day 1 and paid the price.

Thanks for the heads up though, will wait for the usual round of patches and/or pricedrops as one should these days.

Btw. how's GPU and CPU usage during those scenes with heavy drops?

Oh yeah, I'm not really complaining. I'm not too sensitive when it comes to framerate so even though having to play in the sub-30s is definitely annoying, I'll probably just power through, anyway. Just wanted to report on the issue (and maybe see if it was sth on my end that I could fix).

I'll have to check that. I doubt the GPU is the problem, though, since I've tried lowering the graphics settings to High and Middle and neither had much of an (if any) effect on the framerate (whereas in previous areas I was playing on Very High and hitting 50-60 FPS).

EDIT: Okay, I checked. Funnily enough, the GPU usage does seem to be the bottleneck so it really appears to be exactly the same problem as in tesqui's case. Was at 100% at first, then sometimes went down to really low values (like 1%, 4%, that sort of thing) for just a second before surging back up to 100% or 99%. (This might be because I was playing in a section that had the whole darkness hallucination effect going on so you'd sometimes have a few completely black frames but I'm not actually sure if that's the cause of those usage drops.) CPU usage was hovering between high 40s and high 50s. Also tried setting the graphics settings to Low. I think that may have bumped the framerate up from like 17-22 to 19-25 or sth but if that really was the case it still wasn't a significant improvement and I didn't see any significant changes in GPU usage, either.
 
Oh yeah, I'm not really complaining. I'm not too sensitive when it comes to framerate so even though having to play in the sub-30s is definitely annoying, I'll probably just power through, anyway. Just wanted to report on the issue (and maybe see if it was sth on my end that I could fix).

I'll have to check that. I doubt the GPU is the problem, though, since I've tried lowering the graphics settings to High and Middle and neither had much of an (if any) effect on the framerate (whereas in previous areas I was playing on Very High and hitting 50-60 FPS).

EDIT: Okay, I checked. Funnily enough, the GPU usage does seem to be the bottleneck so it really appears to be exactly the same problem as in tesqui's case. Was at 100% at first, then sometimes went down to really low values (like 1%, 4%, that sort of thing) for just a second before surging back up to 100% or 99%. (This might be because I was playing in a section that had the whole darkness hallucination effect going on so you'd sometimes have a few completely black frames but I'm not actually sure if that's the cause of those usage drops.) CPU usage was hovering between high 40s and high 50s. Also tried setting the graphics settings to Low. I think that may have bumped the framerate up from like 17-22 to 19-25 or sth but if that really was the case it still wasn't a significant improvement and I didn't see any significant changes in GPU usage, either.

Unfortunately for you that sounds like it must be an AMD problem. I've not experienced anything that drastic with a 970. I've not seen my CPU usage go over 50% either. Got an i7 2600k. Maybe a future patch will target that specifically.
 
That might have been true in 2015, but I'd say 95% of my steam library supports the 21:9 aspect ratio without any issues. I'd feel confident in telling people it's safe to upgrade to without much worry..

Hm, I'll definitely consider it. At worst I suppose the only problem is pillar boxing on games that don't support 21:9, but I'm fine with vertical black bars in 4:3 content anyway so it's not really a deal-breaker.
 
i7 6700k stock + Asus Strix GTX 1080 OC Mode + 16GB DDR4 2400mhz

I did a quick performance test on a big area with lots of vegetation, shadows, post-FX. (the forest with a couple of bridges and many floating glyphs).

1080p + Very High = locked 60 FPS

1440p + Very High = mostly 60 FPS, with a few drops to ~50 FPS
1440p + High = locked 60 FPS

2160p + Very High = ~30 FPS
2160p + High = ~40 FPS
 
Haven't played for very long, but it's good so far. i7-2600K with a GTX-1080. Max settings, borderless windowed, 1440p w/G-sync, stays upwards of 70-ish most of the time. Only dips into the high 40s/mid-50s during some cutscenes with heavy bokeh.

The CA is a bit heavy, but either I'm not noticing it all the time, or it's simply not there all the time. I went through my screenshots just now and they don't all have it (all in-game, I'll save photo mode for another playthrough).

But got-DAMN is this game pretty. I think this is the first UE4 game I've played where they've really pushed the whole "next-gen engine" thing up to eleven.
 
C:\Users\Your Account\AppData\Local\HellbladeGame\Saved\Config\WindowsNoEditor

Open Scalability and drop in
Code:
[PostProcessQuality@2]
r.SceneColorFringeQuality=0
r.Tonemapper.Quality=5

[PostProcessQuality@3]
r.SceneColorFringeQuality=0
r.Tonemapper.Quality=5

Set the file to read only.


Also, at 1080p it eliminates it, but the screen is still a little fuzzy from the AA solution implemented on Very High settings.
 
C:\Users"user"\AppData\Local\HellbladeGame\Saved\Config\WindowsNoEditor

Open Scalability and drop in
Code:
[PostProcessQuality@2]
r.SceneColorFringeQuality=0
r.Tonemapper.Quality=5

[PostProcessQuality@3]
r.SceneColorFringeQuality=0
r.Tonemapper.Quality=5

Set the file to read only.

Neat, should be useful for screenshots. During the game I don't really notice it because it only happens on the fringes of the screen. I gather the tonemapper controls the grain? I don't want to remove that, it works really well in darkened scenes.
 
Specs:
GPU: RX480 8GB (on latest drivers)
CPU: i5 3570k @ 4.2ghz
RAM: 16GB
Installed on SSD

Settings:
everything Very High
Vsync Off

Everything ran beautifully. I wasn't monitoring, but it felt like a constant 60fps.

Now, it's all gone to complete shit. I'm passed the gate you're trying to get through by defeating the two bosses. Once I got passed all that and crossed the bridge things just got extremely poor performance wise. I'm getting hitches that go into like 25fps or lower. I've tried lowering settings to very low and it doesn't help at all.

This is either poorly optimized and inconsistent for the VC I have or something is wrong with my card specifically. I've monitored CPU usage and it didn't ever go above 80%. GPU was at a constant 100%.

Okay, I beat the game and unfortunately it never got much better performance wise. That is except for the very last area which was completely back to 60 again. Hopefully they can release a fix for this down the line. There is an entire boss battle that I had to fight through at around 20 fps.
 
Just played a bit more, definitely something off about this game. I'm enjoying it, but I also feel a bit rough after a session. Bit of a headache and my eyes feel more strained than they should. Strange.
 
Anyone with a core i5 and GTX 1060 6GB combo?

I have a 2500K @ 4.2GHz with a 1060 6GB. What's up? I have it on high settings with a 60 FPS cap. Runs mostly 60 FPS, sometimes drops to 40 during fire/smoke scenes. Might cap it to 30 FPS and crank it up to very high. Curious to see the performance for the PS4 Pro. I've read it can play at 60 FPS, but I'm wondering if it has FPS drops?
 
Played a few hours of this last night on my pc with a Ryzen 5 1600 and RX480.

I get between 50-60 for the most part on Very High at 1080p but then get some pretty steep drops down to 38-45 in some areas. Seems to be the more brightly lit areas for the most part.
 
Running a 6700k at 4.6Ghz and 1080ti and unfortunetly 4k60 isn't a thing at max settings. Even lowering setting like view distance doesn't help much.

I find I have good results running the game at 1800p (scaling issues at this resolution are barely noticable) and all settings at max, except post processing on medium because fuck that CA. Pretty much locked 60, very occasional dips but very minor. Pleased with these settings.
 
Just played a bit more, definitely something off about this game. I'm enjoying it, but I also feel a bit rough after a session. Bit of a headache and my eyes feel more strained than they should. Strange.

Could be the chromatic aberration or some other post processing effect that's causing it.
Wouldn't be the first time.
 
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