FaintDeftone
Junior Member
I was ready to pull the trigger until I read that it deletes your save file if you die too much. I'm a parent of a two year old and I don't have the time to be having my save files deleted and forced to start over.
That was a good, measured statement of self-criticism by Jim. That's not an easy thing to do. He could have left things as is since it was a reasonable reflection of how he felt about his experience, but he decided to take a step back and make other considerations because he wasn't feeling great about the content he put out.
As he said, it's a unique situation to be in, and it's rather difficult to gauge what the best course of action here would be. I believe he's justified in both the original review and the retraction, as there were a couple of ways to approach the situation. It's fair to argue which approach is best as a reviewer (and I'm sure he's wrestling with this internally).
I was ready to pull the trigger until I read that it deletes your save file if you die too much. I'm a parent of a two year old and I don't have the time to be having my save files deleted and forced to start over.
Ppl are giving him too much attention, and it looks like he is enjoying it... a lot.
But hey, it's a marketing for an amazing game so... yeah.
1) permadeath is being over blown. the game isn't easy but it's not Dark Souls either. it gives you ample notice when you're nearly dead and you have time to react accordingly.I was ready to pull the trigger until I read that it deletes your save file if you die too much. I'm a parent of a two year old and I don't have the time to be having my save files deleted and forced to start over.
Not sure what my opinion is on the original 1/10 score and MC. I guess I do lean more towards saying it's not Jim's fault and Fuck Metacritic. I wish that site would just disappear.
Seeing all this "oh Jim + respect after this" non sense I wonder how would people react if it was Arthur Gies for example doing the exactly same thing : being completely unprofesional ( because Jim was and its not the first time ), getting clicks over this unprofesional act and then a few hours coming with another video ( wich means more clicks ) with some weak excuses cause probably he realized he went to far this time even for his fans that usually acept anything he writes.
Jim should drop scores asap its not the first time and wont be the last (at least at this level I think he wont repeat, the backslash was beatiful ) where he clearly give a number completely out of reality, he could continue with reviews tho.
Seeing all this "oh Jim + respect after this" non sense I wonder how would people react if it was Arthur Gies for example doing the exactly same thing : being completely unprofesional ( because Jim was and its not the first time ), getting clicks over this unprofesional act and then a few hours coming with another video ( wich means more clicks ) with some weak excuses cause probably he realized he went to far this time even for his fans that usually acept anything he writes.
Jim should drop scores asap its not the first time and wont be the last (at least at this level I think he wont repeat, the backslash was beatiful ) where he clearly give a number completely out of reality, he could continue with reviews tho.
Yes there is a permadeath system.
Seeing all this "oh Jim + respect after this" non sense I wonder how would people react if it was Arthur Gies for example doing the exactly same thing : being completely unprofesional ( because Jim was and its not the first time ), getting clicks over this unprofesional act and then a few hours coming with another video ( wich means more clicks ) with some weak excuses cause probably he realized he went to far this time even for his fans that usually acept anything he writes.
I consider this bullshit.
Seeing all this "oh Jim + respect after this" non sense I wonder how would people react if it was Arthur Gies for example doing the exactly same thing : being completely unprofesional ( because Jim was and its not the first time ), getting clicks over this unprofesional act and then a few hours coming with another video ( wich means more clicks ) with some weak excuses cause probably he realized he went to far this time even for his fans that usually acept anything he writes.
Jim should drop scores asap its not the first time and wont be the last (at least at this level I think he wont repeat, the backslash was beatiful ) where he clearly give a number completely out of reality, he could continue with reviews tho.
Damn that Hellblade presence is strong on GAF!
i'm going to be careful on this one. I remember the good review Enslaved: Odyssey to the West got, and it was one of the worst game i played in a long time.
Permadeath i don't see that as a big turn off, actualy it add stress.
I was ready to pull the trigger until I read that it deletes your save file if you die too much. I'm a parent of a two year old and I don't have the time to be having my save files deleted and forced to start over.
While the combat gets progressively more challenging as you progress, it must be said that it's not overly difficult. It's also generous with giving you a last chance to save yourself - Senua is meant to be a survivor, after all - so the threat of the dark rot deleting your save file is never too immediate.
If the ransom results in fewer bugs then I don't see the problem.
Gies would never come out with that second video, he would stand by the 1/10 and block anyone on Twitter who tries to engage him in conversation about it.
Me too. I wonder how many reviewers actually encountered this... because I'd straight up uninstall the game if it happened to me.
It being called "interactive art" by at least one reviewer is enough to make me question whether it's worth playing. I like story, I like graphics, but if the gameplay isn't there, then I'd rather just watch someone else run through it.
He gave it a low score because of a game breaking bug, not because he "sucks at playing video games". You need to take the good with the bad, you can't just ignore negative reviews because you're hyped for the game.
Watch his reaction to his own review: https://www.youtube.com/watch?v=Mpv2acIgzYE
Wanting to play a game about the fear of loss and failure but not wanting having to fear loss and failure
Well, Jim Sterling showed his true form (starfox analogy).
The guy wants clicks and subscribers.
I also want to feel Senuas pain after every hit she takes, bring it on.Wanting to play a game about the fear of loss and failure but not wanting having to fear loss and failure
No, I wouldn't want to have 5 hours potentially erased. I would not play through that again. I'd just uninstall it.
No, I wouldn't want to have 5 hours potentially erased. I would not play through that again. I'd just uninstall it.
I guess it's working then.
I also want to feel Senuas pain after every hit she takes, bring it on.
I would prefer a true ending that you can only get when you are not dying xy times. I love rogue likes, but Hellblade is Forced Walking-The game. But so far, on auto, the game is pretty easy and I dont know how often you have to die till you face permadeath.
Interesting combination if you think about- if the core gameplay is fun, it's (slightly) easier to deal with lost progress, since you'd still enjoy getting back to where you were to some extent. Focus on replayability and all. If not, well then fuck it I'm hitting up YT.
Would have rather he left up the 1/10 and offered to retract if they put the effort into fixing the bug.
From what I've seen, the game's combat is not one of its strengths. It seems serviceable at best. It's also a very linear game. It doesn't seem like something I'd replay very often, or at all. So I think I'd really feel the sting of lost progression.
Permadeath makes more sense in titles where you aren't seeing the exact same thing over and over again. It also makes more sense when failure means you lose 30 minutes to an hour, not potentially 5-6 hours.
He's supposed to be a professional though. That's why his scores are added to the aggregate score on Metacritic and Opencritic.Or maybe. Just maybe... he reviewed a game after reaching a game-breaking bug, got pissed at said game, and gave it a review score that reflected how that game made him feel.
It's just one possible alternative. Just sayin.
Watching the reviews, those puzzles look awful. I don't think I could subject myself to them.
He's supposed to be a professional though. That's why his scores are added to the aggregate score on Metacritic and Opencritic.
He's supposed to be a professional, and in this situation, he behaved unprofessionally.
I think he comes off a little unprofessional here simply because he forced Metacritic to retract his review. If I were Metacritic, I'd consider giving his review scores a little less weight or remove them from the scoring factor entirely for a little while.
He's supposed to be a professional though. That's why his scores are added to the aggregate score on Metacritic and Opencritic.
He's supposed to be a professional, and in this situation, he behaved unprofessionally.
Yes, it's an unfortunate bug that's likely to get fixed promptly, but this isn't the first game to have a game breaking bug like this. Other games in this same situation just lucked out and happened to have save states prior to that save which bugged out.
Breath of the Wild had a gamebreaking bug for awhile there. If I recall correctly, so did Skyward Sword, and that didn't have save states. Every Bethesda game has several gamebreaking bugs like getting stuck in elevators and whatnot, and Jim gave Fallout 4 a 9.5/10.
Devs aren't perfect, and with all the other positive scores the game received, it's possible that through all the runs testers of the game did, none of them encountered this bug.
Has anyone actually encountered this perma-death?
Because it just seems like the illusion of a threat, like the lives counter in a Mario game. I wonder what impact it has in reality other than increasing tension.
If you are not interested in experiencing the negative feelings this game is trying to convey to the player via this mechanic why are you even interested in the game to begin with?
I think that's a failure in design worth addressing in itself.
Why is a mechanic present in any game where the best case scenario is that you never notice it was there at all? lol
I think that's a failure in design worth addressing in itself.
Well I mean the general consensus seems to be that the game isn't getting those feelings across with this mechanic. It seems to be taking more people out of the experience than anything.
People aren't fearing loss because of its presence, they're either not noticing or worrying about it at all, or experiencing it and ending their play experience right there.
You can argue the intent of the developers all day, but at the end of it what matters is how people interpret what they've made and it seems like they've really missed the mark with this feature in particular.
It's a harsh penalty and will no doubt prove divisive, but it plays an important role, emphasising how Senua's mental state is at stake. Having something to lose makes the struggle feel real, creating a meaningful tension. It does help however, that the combat makes it difficult to die.