Did anyone else read
Q&A: The People Behind Helldivers Spill Some Secrets on Kotaku?
I'm really disappointed in how basic the questions are. Like,
"What are the parameters that dictate what objectives get put on a certain map and where they go? It's procedurally generated, right?"
Can people honestly not figure that out after playing 2-3 planets? Procedurally generated content is not new.
"Do turrets really ever avoid making friendly fire?"
The description on the turrets says they will not actively target friendlies but everything in the game has friendly fire. So if you get in the danger space yes you will get hit. This is literally COVERED IN THE GAME. "The turret is capable of distinguishing friend from foe but be careful not to get in its way." and "The turret is capable of distinguishing friend from foe, but be careful with its unstoppable rounds."
I really wish game journalists were better educated in game design. Helldivers has so many fun, interesting design decisions that I'd love to chat with the devs about. It's a shame to see it squandered on questions that (I hope) any core gamer could figure out.