Well, since he made my three favorite Zelda games (BotW and the two Oracle games), it looks like he has earned the crown for me.
It's weird though. It's hard for me to imagine how Skyward Sword and Breath of the Wild can be by the same director, since they're so different from each other. It's true they share a lot of similarities: dashing, breakable upgradable weapons, monster loot, shield parry, etc... but the structure of the games are very different. Skyward Sword is a very linear but focused experience, where as Breath of the Wild is totally non-linear.
I wonder what Hidemaro Fujibayashi thinks of the two games, if he prefers one gameplay style over the other.
All that needs to be said, really.Dude has been working on good Zelda games since 2001, I think he's more than earned it.
Wind Waker and Majora's Mask are great. Twilight Princess is good but not great. And then he didn't direct Skyward Sword. I'd say he's got a pretty good track record.The torch has been passed, and it's finally been lit lol.
Aunoma was the worst. All the Zelda he made without koizumi were terrible. End rant.
Lmfao. "Mr. Miyamoto please....do something else..."
"See that mountain? You can go there.""See that tree?, You can climb it"
i always wondered what happened to flagship. so nintendo hired them. smart move. all flagship zeldas have been great
Wind Waker and Majora's Mask are great. Twilight Princess is good but not great. And then he didn't direct Skyward Sword. I'd say he's got a pretty good track record.
Without Koizumi, who stopped working on the series after wind waker.
Koizumi co directed Majora's with Aunoma, and was the assistant director on WW.
He was also debateably the lead on Ocarina, though that game had a half dozen directors so it's a little muddy.
Fujibayashi worked at Capcom not Flagship. Flagship was a production coordination group that also handled scripts but they never developed a game by themselves. They were a moving piece.
Right now Aonuma's group has certain leaders:
Eiji Aonuma - Group Manager / Producer
Makoto Miyanaga - Sub Manager? / Assistant Producer
Hidemaro Fujibayashi - 3D Zelda Director
Hiromasa Shikata - 2D Zelda Director
Daiki Iwamlro - Assistant Director / Supervisor
Yoichi Yamada - Senior Planner
That seems to be the hierarchy of the Zelda group at Nintendo EPD. All very important men in the near future.
Aonuma is still very important for the direction of the franchise, so if the direction like now is great, it's because of him and fujibayashi of course.
He already earned it with the Oracle games for me.
That ambition was Fujibayashi's. Do you think he's the right choice to inherit The Legend of Zelda?
Fujibayashi was also the original director of TP. However, 2 years into development Aonuma had to step in and take over.
No, I hold him accountable for why the series stagnated so long. Fuji must just be so good, it made up for him.
Without Koizumi, who stopped working on the series after wind waker.
Koizumi co directed Majora's with Aunoma, and was the assistant director on WW.
He was also debateably the lead on Ocarina, though that game had a half dozen directors so it's a little muddy.
He directed the best Zelda game, Skyward Sword, two of the best Game Boy games, the Oracle games and also did respectable work on BotW, so yes.
+Strengths -Weaknesses of Skyward Sword ==> Breath of the Wild
+Strengths -Weaknesses of Breath of the Wild ==> O_O;;
I can only imagine the sort of game they'd make with an established game engine, no requirement to port to two consoles, and the Switch's better hardware.
Nah, Skyward Sword is a fine game. I had a lot of fun replaying it a couple of years ago.Skyward Sword apologists confuse me to no end. I'm 8 hours into BOTW and it's already significantly better than the garbage pile of backtracking, repeat ugly ass bosses, forced clunky combat, and bland pointless exploration that was Skyward Sword. Don't even get me started on motion swimming that doesn't come close to working.
Minish Cap isn't a very good game (though it has style and is still fun) and Skyward Sword is terrible, so while I'm not convinced, I'm glad that he was able to direct an apparently great game again.
Oracle games are great.
When we first presented this to Mr. Miyamoto, he spent about an hour just climbing trees, Fujibayashi said. We left little treats like rupees on the trees, but we also left other things in other places we thought he might go. But he just kept climbing trees. Up and down. And so we got to the point where we go, Do you want to look at other stuff? But he just kept on going. Once [he] got out of the Shrine of Resurrection, he spent an hour just within a 25-50 meter radius outside of that cave just climbing trees.
BoTW has a lot of cleverly designed puzzles,maybe not mazelike dungeons,byt far more complex than the likes of Wind Waker and OcarinaActually in the Oracle games, I feel you cn see a similar divide as between BotW and SS in two main aspects, but interestingly, they are paired differently.
- SS is very puzzle oriented and has a guided structure
- BotW is very combat oriented and has a heavy exploration focus
- OoS is very combat oriented and has a guided structure
- OoA is very puzzle oriented and has a stronger exploration focus (thinking especially of the sothern parts of the map)
Judging by the popularity of these games, sadly, my favourite part, puzzles, seem to not be too popular, as BotW is much more popular than SS and OoS is as far as I know more popular than OoA.
Either way, I feel he seems to generally like the full crossproduct of these styles. This of course need not translate to a regular swap between the orientations, because one type might just be more successful (and I fear that what I prefer is the less successful direction).
Skyward Sword apologists confuse me to no end. I'm 8 hours into BOTW and it's already significantly better than the garbage pile of backtracking, repeat ugly ass bosses, forced clunky combat, and bland pointless exploration that was Skyward Sword. Don't even get me started on motion swimming that doesn't come close to working.
No, I hold him accountable for why the series stagnated so long. Fuji must just be so good, it made up for him.
The torch has been passed, and it's finally been lit lol.
Aunoma was the worst. All the Zelda he made without koizumi were terrible. End rant.