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Hire 3 game designers to make you a game :)

For me it would have to be

Eiji Aonuma
Tetsuya Nomura
Katsuhiro Harada

I basically want a deep RPG with Zelda-like overworld mechanics, but the fighting system would play like a Soul Calibur. That'd be my dream game!
 
Fred Ford and Paul Reiche III - Developers of Star Control 2, for overall game design, story and writing.
Tetsuya Mizuguchi - Audio design, game aesthetics

For the trippiest, 2001-esque (but appealing and interesting) epic space exploration/space opera conceivable.


OR:


Tetsuya Mizuguchi
Jeff Minter
Eugene Jarvis

I dunno... the best pure, distilled arcade shmup experience in the history of the world? Yeah, that'll do.


Hiroshi Iuchi - Visual Design, System design
Manabu Kusunoki - Visual design
Tetsuya Mizuguchi - Audio design and curation

Create the bangin'est shmup of all time.
I like the way you think.
 
For the game I wanna make:

Yoshinori Ono
Daisuke Ishiwatari
Hideki Kamiya

I'd create the single best and most stylish fighting game that ever was and ever will be.
 
Chris Avellone
Soren Johnson
Olly Moss

Tell me a story through a dialogue-driven strategic layer and a turn-based tactical layer.
 
Tim Schafer, Al Lowe and Steve Meretzky for humoristic adventure game. I feel all 3 have quite distinct styles of writing and also puzzle design so it'd be interesting to see what they could do together.

A new Turrican game by Manfred Trentz, music by Chris Huelsbeck and development by Housemarque.
 
The lead marketing person from Activision.

The lead DLC planner chump from Bungie.

The in app purchase designer of Candy Crush Saga.

Why ever even make a game?
 
Yoshitaka Murayama
Yasumi Matsuno
Hidetaka Miyazaki


Alternatively:
Yoshitaka Murayama
Yasumi Matsuno
Hironobu Sakaguchi

<3
 
Me

The only designer i trust to make me a game is myself.

If it's a 3rd person action/fighter i could use some help on fine mechanics by Platinum guys, and probably someone to do the writing. Not sure who.
 
Why pick three when I only need one?

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Me

The only designer i trust to make me a game is myself.

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Raph Koster
Jeff Freeman
Gordon Walton

Oh wait they did create the best MMO of all time; Star Wars Galaxies and LucasArts and SOE fucked it up.
 
Miyamoto -- For the wonder
Yu Suzuki -- For the technical polish
Kamiya -- For the levity and balls out crazyness!

Also

James Godard
Ken Lobb
Yu Suzuki

With Itagaki consulting on ....physics.....
 
Todd Howard
Neil Druckmann
Shigeru Miyamoto


Todd Howard knows how to design an amazing world and an interesting one which is full of life. Miyamoto gets gameplay - he would make sure it played fantastically. And Neil Druckmann knows how to write and create convincing characters. Between the three and a big team it would be something incredible.
 
Hideo Kojima - Script writer, Producer, Director
Hidetaka Miyazaki - Level Designer, Gameplay mechanics, Project supervisor
Tetsuya Nomura - Art direction, Character Design
 
Shinji Mikami
Suda 51
Hideki Kamiya

I'm basically envisioning something along the lines of Killer7 in terms of story, style, and insanity, but this time as a third-person character action game. Mikami can produce while Suda and Kamiya direct. Suda would be more involved with the story and overall presentation, but Kamiya would have free-reign over the actual gameplay.
 
Hideo Kojima- Story director/ script writer, in charge of story and overall direction of the plot.

Hidetaka Miyazaki- Main game director. Gameplay/level design.

Kazuma Kaneko- Art design. World and Character design.

The main link here is Miyazaki. I feel that Kojima could complement his style of story telling and could you imagine how eccentric the characters would be with both Kojima and Miyazaki were designing them?

As for Kaneko, since he is responsable for the gran mayority of the demon designs used in the Shin Megami Tensei series, I can imagine him fitting pretty well with Miyazaki's style of game design.
 
Hidetaka Miyazaki
Masahiro Sakurai
Hideki Kamiya

Miyazaki for world building and level design.
Sakurai for gameplay and content
Kamiya for some bad ass'ery.
 
Miyazaki's designs
Miyamatos knack for gameplay perfection
Druckmann's character development

Would be a game with insanely fun gameplay, miyazakis insane artistic and level designs and Druckmanns character development . Oh yeah.

And give me Otani's emotional soundtrack capability

Can't think of a better one that this, so I'm just going to piggyback on you :)
 
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