Well yeah. That's like saying there was no copyright law before plagiarism.
Except here, people are claiming they have a right to plagiarise and that copyright law is why they plagiarise. Furthermore, plagiarists should be given a free pass but we need to condemn those that seek to protect their property through the legal means should be demonised unless they provide us their private data. We pretend we don't know right from wrong. And that two opposite things are exactly the same.
Madness. But it's here on these pages. In black and white.
DRM went big in the second half of the 2000s. Tell me, how effective was it at preventing piracy? How many games were pirated on release day before Denuvo came around? I'll give you a hint: the overwhelming majority of them.
Now tell me, when did used PC games sales start dying? I'll give you another hint: in the second half of the 2000s.
No. I'm not interested in hints for claims. Show me empirical evidence.
In particular show me the empirical evidence of the activities of pirates, their costs and overheads, exactly how much time they spent pirating and so on.
If this information of decades of activity covering hundreds of thousands of products curiously isn't readily available and transparent, ask yourself why that might be.
So, why did videogame companies stick with DRM schemes that weren't effective, caused more problems for legit users and killed off the used games market on PC?
Well, firstly, it's doubtful publishers care about used games as they get no revenue from them.
Why should publishers enable the interests of people seeking to do them harm?
Why shouldn't publishers employ means to prevent that harm from being done?
When the redundancy of DRM is talked about, it's always claimed, never actually proven. See #84.
Again, the injured party has no obligation to provide their private financial and business data to anyone but their investors and stakeholders.
Certainly the substance-free non-customers of theirs that are acting illegally and doing them (and legitimate consumers) harm have no leg to stand on when making such demands. They are not even customers. The assume far far far too much, thanks to self interest and dishonesty.
And not only do the relentlessly victim blame, they provide no empirical evidence for their own claims. Perhaps the fact that their actions are illegal is the reason they conduct them secretly and under false identities.
Seems legit.
Sure, DRM was a response to piracy but it wasn't the only use for it. You're deluded if you think companies will stop implementing DRM if piracy goes away tomorrow.
You have piracy to thank for that.
As I said: this is the result of piracy, not the other way around.
"That bastard who put more locks on their door after I broke in to his room has the temerity to start capitalising on the topic of locking doors? That's digusting. Who do they think they are?"
You're never going to stop piracy as long as piracy is physically possible.
Bingo. See #52.
The key to fighting it is to provide enough value and convenience to convert pirates.
Nope.
Free games are pirated.
Games with demos are pirated.
DRM-free games are pirated.
Steam games are pirated.
This is not a convenience issue. It's a greed issue.
The way it will be solved will be to embed more and more functionality server-side. Because you can make something as convenient and nice and ass-kissy as you like - it will still be pirated. There is decades of evidence of this.