(Click for general game info.)
Latest drivers: (as at 21/12/2017)
Intel: Depends on your processor; download the driver update utility
Tips and tricks:
Various CPU/GPU benchmarks and data: See this GameGPU article.
Note: The article is in Russian, but the data is presented via graphs.
Cap the framerate/potentially improve frametimes: Download RivaTuner Statistics Server, input your desired framerate limit in the "Framerate limit" box, and hit enter (the program comes bundled with MSI Afterburner and earlier versions of EVGA PrecisionX). Alternatively, those with an Nvidia GPU have the option of Nvidia Inspector, which can also be used to impose a framerate cap, either in a similar manner to RTSS or by way of forcing a different vsync interval (click the small tool icon to open the game profile section).
Note: Useful if you your system can't maintain, say, 60fps and you're sensitive to the wild fluctuations, or you're experiencing uneven frametimes. The greater window the engine has to render a given frame, if you're imposing a lower framerate than the game can otherwise provide, may also help in alleviating stuttering related to data streaming.
Stop the game from crashing after 15 minutes on touch-capable systems running Windows 10: Open the task manager, switch to the Services tab and disable TabletInputService.
Fix crushed blacks/colour reproduction issues during gameplay (for those with an Nvidia GPU): Open the Nvidia control panel and ensure your HDMI dynamic range level is set to "Full" rather than "Limited". (Credit to jackft.)
Graphics API: Direct3D 11; Direct3D 12
Display mode: Windowed; Fullscreen; Exclusive fullscreen
Vsync interval: 1 (100%); 2 (50%)
Supersampling: 1.00 -> 2.00 in increments of 0.10
Level of detail: Low; Medium; High; Ultra
Anti-aliasing: Off; FXAA; SMAA
Texture quality: Low; Medium; High
Texture filter: Trilinear; Anisotropic 2x; Anisotropic 4x; Anisotropic 8x; Anisotropic 16x
Shadow maps: Low; Medium; High; Ultra
Shadow resolution: Low; Medium; High
Override memory safeguards: No/Yes
Target render reuse (D3D12): Auto; Enabled; Disabled
Note: Recommended for those running an AMD GPU