SargerusBR
I love Pokken!
There should be a "download demo" on the right side of the page. Looks ok on my end.
Refreshed the page, jsut showed up, thanks.
There should be a "download demo" on the right side of the page. Looks ok on my end.
What does community content mean in this game, are those extra missions made by other users or something?
anyway im so buying this once i get home.
Contract mode lets you pick any NPC as a target and then design an assassination around them. Basically an official version of the challenges that fans would think of in Blood Money and older gamesWhat does community content mean in this game, are those extra missions made by other users or something?
anyway im so buying this once i get home.
Is it. Still. Online-only.
It was never online-only.
significant amounts of content are gone forever from vehemently anti consumer practices.
probably still wont bite
if the content was "bad enough" that its "better" that it goes away forever why was it pushed as exclusive to incentivize early adoption and why was development money wasted on it
But in this case PS+ subscribers are paying to get a discount equal to that on other platforms.Because PS+ users pretty much always get an additional discount as part of their membership.
That would be items/challenges. It has since been patched so you are only required to be online to unlock those items/challenges. After being unlocked, you can use them all in offline mode.Uh, wasn't it? Entire swaths of content were just totally blocked off unless you were signed in and you could only play a limited version of the game.
These are all very bad takes on elusive contracts and event based content in general. You should buy Hitman at 66% off to repent.significant amounts of content are gone forever from vehemently anti consumer practices.
probably still wont bite
if the content was "bad enough" that its "better" that it goes away forever why was it pushed as exclusive to incentivize early adoption and why was development money wasted on it
There is about as much point in buying a paid version of Spelunky as there is in buying a paid version of Cave StoryI take it you refuse to buy Spelunky because of the Weekly challenges there as well?
I bought it anyways because its price is very good for its value as a total product. But thats not a hot take the devs literally used that excuse in an interview as to why you shouldn't care about missing elusive targetsThese are all very bad takes on elusive contracts and event based content in general. You should buy Hitman at 66% off to repent.
Except for the improved visuals, new enemies, new areas, new terrain, new items, and so onThere is about as much point in buying a paid version of Spelunky as there is in buying a paid version of Cave Story
The freeware release was already completely definitive
Except for the improved visuals, new enemies, new areas, new terrain, new items, and so on
Um...There is about as much point in buying a paid version of Spelunky as there is in buying a paid version of Cave Story
The freeware release was already completely definitive
I bought it anyways because its price is very good for its value as a total product. But thats not a hot take the devs literally used that excuse in an interview as to why you shouldn't care about missing elusive targets
Damn shame newcomers basically miss out on most of the costumes and elusive targets. I'd love to buy it again on PC because god, it's a perfect Hitman game, but that's kind of a bummer.
elusive targets are really a bunch of nothing, they are one-attempt-only novelty missions whose value came from the shared experience of sharing your attempts with others as they released, there's really nothing special about the missions themselves, most of them were silly and unpolished...
releasing them all on their own would be dumb because you lose what made them worthwhile. but it's not a big deal anyways. trying to spin them as significant content is pretty lolworthy, they were fun diversions that rewarded early adopters; that's it. the core missions and challenges are the content and even as somebody who had the game early on i would say that i've spent maybe a two hours total on elusive targets and like 60 hours on everything else.
I'm sure they'll cycle through old elusive target missions as time goes on.
elusive targets are really a bunch of nothing, they are one-attempt-only novelty missions whose value came from the shared experience of sharing your attempts with others as they released, there's really nothing special about the missions themselves, most of them were silly and unpolished...
releasing them all on their own would be dumb because you lose what made them worthwhile. but it's not a big deal anyways. trying to spin them as significant content is pretty lolworthy, they were fun diversions that rewarded early adopters; that's it. the core missions and challenges are the content and even as somebody who had the game early on i would say that i've spent maybe a two hours total on elusive targets and like 60 hours on everything else.
Nice! Agreed that the amount of replay value packed in Season 1 is well worth the price. Elusives are just one side dish out of many, and once you try one I find people are both more receptive to them conceptually and less critical of their timed nature as the FOMO feeling subsides. I do see a future where they rotate them down the line again if there's enough of a new audience asking for it, a large part of the appeal as mentioned is the discussion afterwards.I bought it anyways because its price is very good for its value as a total product. But thats not a hot take the devs literally used that excuse in an interview as to why you shouldn't care about missing elusive targets
THE GAME!but what?
I never actually did any of the elusive targets, isn't the concept essentially the same as daily/weekly challenges in roguelikes and other games?
Think of them as unique missions within the context of a main mission. So, you have to kill a new target with new elements in the level, and have one shot at this.
Not sure if this is the same as the challenges you allude to. I look at them as kind of standalone missions, which makes their limiting nature profoundly frustrating. Some missions really use a lot of unexamined locations in the main missions.
How big is the actual game on steam? asking as notebook SSD
How big is the actual game on steam? asking as notebook SSD
I've never played Hitman before but I'm a HUGE fan of MGS and SC...
Will I like this? I watched a bit of it on Youtube and I'm intrigued.....is there enough here like MGS (forget the supernatural elements of the game - I'm thinking pure gameplay) or SC that will keep me hooked?
I've never played Hitman before but I'm a HUGE fan of MGS and SC...
Will I like this? I watched a bit of it on Youtube and I'm intrigued.....is there enough here like MGS (forget the supernatural elements of the game - I'm thinking pure gameplay) or SC that will keep me hooked?
I'll put it this way. SC Chaos Theory introduced me to stealth games, but Hitman Blood Money made me a fan of the genre. There's nothing else quite like the Hitman series, and the games that have tried to ape it have never succeeded in coming closeI've never played Hitman before but I'm a HUGE fan of MGS and SC...
Will I like this? I watched a bit of it on Youtube and I'm intrigued.....is there enough here like MGS (forget the supernatural elements of the game - I'm thinking pure gameplay) or SC that will keep me hooked?
But this game!
Imagine Groundhog Day if Bill Murray was a trained bad-ass and had a specific target (or targets) in town to put down, and with very specific means - like poison, or a garrote, a sniper shot, or something even more specific and situational like dropping a chandelier on their head. Difficulty: Unlike Bill you also have to make it out alive and preferrably (but not always) without being noticed.I've never played Hitman before but I'm a HUGE fan of MGS and SC...
Will I like this? I watched a bit of it on Youtube and I'm intrigued.....is there enough here like MGS (forget the supernatural elements of the game - I'm thinking pure gameplay) or SC that will keep me hooked?
Because creators live off thin air...There is about as much point in buying a paid version of Spelunky as there is in buying a paid version of Cave Story
The freeware release was already completely definitive
What makes them worthwhile is only having one shot at them, which they could still implement if they were to release them again for people who missed them. Otherwise, I agree with everything else you said, they are a drop in the bucket compared to the overall package and people shouldn't feel like they are missing out by coming in later for a great price.elusive targets are really a bunch of nothing, they are one-attempt-only novelty missions whose value came from the shared experience of sharing your attempts with others as they released, there's really nothing special about the missions themselves, most of them were silly and unpolished...
releasing them all on their own would be dumb because you lose what made them worthwhile. but it's not a big deal anyways. trying to spin them as significant content is pretty lolworthy, they were fun diversions that rewarded early adopters; that's it. the core missions and challenges are the content and even as somebody who had the game early on i would say that i've spent maybe a two hours total on elusive targets and like 60 hours on everything else.
significant amounts of content are gone forever from vehemently anti consumer practices.
probably still wont bite
if the content was "bad enough" that its "better" that it goes away forever why was it pushed as exclusive to incentivize early adoption and why was development money wasted on it
What does community content mean in this game, are those extra missions made by other users or something?
anyway im so buying this once i get home.