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Hitman: Absolution Difficulty Modes Revealed (Is the sky falling?)

http://kotaku.com/5949289/hitman-absolutions-five-difficulty-levels-should-make-everyone-worry-less

Enhanced: Easy
Supreme training and a physique enhanced beyond ordinary human capacity mean that your enemies are no match for you. By cunning or by brute force, you are unstoppable.

Players can activate additional checkpoints
Instinct regenerates
Instinct will provide hints
Enemies react more slowly than normal

Enhanced: Medium
You can rely on Agent 47's superior training and instinct. Remaining completely unnoticed can be a challenge, but you can always rely on your guns to get you out of trouble.

Players can activate additional checkpoints
Instinct does not regenerate
Instinct will provide hints
Normal enemy presence with normal reaction times

Professional: Hard
You like a challenge and your enemies will provide you with just that. They will be more numerous and with faster reactions. Evading your enemies will be difficult and you must strike with flawless timing.

Players can activate additional checkpoints
Insting depletes when used and does not regenerate
No instinct hints
Additional enemies with improved reaction time

Professional: Expert
You fight for every inch of progress, often without firing a single bullet. You don't rely on any help and accept trying many times before reaching your target...and perfection.

No player-activated checkpoints
Instinct depletes when used and does not regenerate
No instinct hints
Maximum number of enemies with fastest reacton

Professional: Purist
This is a challenge for a true perfectionist. You know every rule, every detail, and all environments by heart. Even then you will die trying.

No Help
No guides
No Interface
Only a crosshair

A note about "instinct" and what it is: Hitman games encourage and sometimes require that players slip into places they shouldn't be and assassinate targets without being detected. Hitman: Absolution 's lower difficulty levels make this easier by letting the player press a trigger button on their controller to go into "instinct" mode. This mode looks like Detective Vision in the recent Batman games or Eagle Vision in Assassin's Creeds. It drops most of the color from the game's levels, darkening the scene while highlighting enemy guards and other personel. It also draws their predicted patrol routes on the ground (in a line of small flames!) and may even place flashing hint beacons on items in the environment that can be used to aid all this sneaking around. Instinct mode may also cool down a hot situation. For example, if Agent 47 is in disguise and draws suspicion, holding down the instinct trigger can cause 47 to shake some of that concern. At the easiest difficulty levels, this is all in play and is metered by an Instinct gauge. As you can see from the difficulty descriptions above, sometimes that Instinct meter can be filled back up; sometimes it's not even there.
 
I'll probably go with Expert first. I don't want any help at all and I definitely won't use that awful instinct garbage.
 
Any launch date? I loved Bloody money, I can't wait.

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purist sounds a bit scary...Expert first, I don't want to rage at the game and shelve it for months because I suck
 
Every day something new is announced for this game that makes my fingers twitch even more, I need this game bad. November 19th is too far away!
 
So as the game gets better and more pure up through the difficulty levels you also have to deal with frustrating-as-shit god tier AI? Great.
 
Sounds great! There's a lot of variety in the difficulty there.

Think ill start on Hard and work my way up to Purist.
 
I'll probably start on hard, and then bump the difficulty up to purist for my second playthrough. If I'm just messing around on a level, I'll put it on easy.
 
Purist mode sounds pretty hardcore....

Will probably start on 'Hard' or medium and then switch to purist mode when replaying through levels (which is an absolute given in any Hitman game).

I think instinct mode could be cool if I use it sparingly, so I'll try it for a while :)
 
Sounds great. Not a fan of the Instinct idea but it's cool that they've got options for everybody.

Will probably start on Expert - sounds like the best balance to me.
 
Five difficulties, that's solid.

Probably going with normal (Professional: Hard) for my first playthrough.
 
I wish there was something between Hard and Expert. I want max enemies but depending on the length of the levels I want checkpoints as well. I wonder whether they'll be limited in number like BM.
 
Professional: Purist
This is a challenge for a true perfectionist. You know every rule, every detail, and all environments by heart. Even then you will die trying.

No Help
No guides
No Interface
Only a crosshair
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Enhanced Easy with instinct modded to be permanently on for me please.
 
The instinct mode has to have a button so I will just erase it from the control options or just move to [] '; ., if not, Professional Purist that's for sure, at least it will block me for not pushing it when I'm into a high moment, as usually I hit my keyboards like I have two right/left hands if the instinct button is exactly between some important main keys.
 
Temptation to use it is always there. It's the same as going for stealth and using the gun when cornered and necessary.

Similar problem when playing Arkham series.

I think if you hate instinct as much as me and others do, like borderline offended by it, then there won't be any temptation to use it. That being said I would prefer to have an option to knock it off completely other than play a blisteringly difficult mode on the 1st try since accidentally hitting the button is always a concern.
 
Instinct is still a terrible idea regardless of the multiple modes and doesn't fit within hitman.

I like having the option, same reason as I liked having a map that told me how everyone was moving and what direction they were looking in.
 
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