NotGameboy
Banned
Amen brother, amen.MidnightCowboy said:Blood Money is one the greatest games ever made. I really hope this lives up to it.
Amen brother, amen.MidnightCowboy said:Blood Money is one the greatest games ever made. I really hope this lives up to it.
I know, I just thought there is something new you know about.Patrick Bateman said:
Now that's what I wanted to hear.ZombieFred said:"it's still a humorous game in many ways, but every location is very, very dense with detail. But since it's a game about exploring with a lot of stealth and slow-paced game play, a lot of things we needed to build locations that are extremal rich in detail to be able to have enough detail for the players to stick around a long time to explore the environments and characters. "
This sounds like Hitman to me and not a "convictioned!" Sounds like they've made it accessible around the difficulties so it's more open up to players to enjoy, while the "hardcore" can play it as it is in the given options that will be (old school hitman difficulty?)
Munin said:The interview does not sound good at all. "Less punishing game" "take control more often" "cinematic experience hollywood cast blah blah" "AI based on trying to entertain the player"
ZombieFred said:"it's still a humorous game in many ways, but every location is very, very dense with detail. But since it's a game about exploring with a lot of stealth and slow-paced game play, a lot of things we needed to build locations that are extremal rich in detail to be able to have enough detail for the players to stick around a long time to explore the environments and characters. "
This sounds like Hitman to me and not a "convictioned!" Sounds like they've made it accessible around the difficulties so it's more open up to players to enjoy, while the "hardcore" can play it as it is in the given options that will be (old school hitman difficulty?)
What does that even mean? In the old hitmans you fucked up stealth and you were in a hail of bullets.ZombieFred said:I love how that the AI will change based upon your style of game-play (stealth or action
Maybe the AI will be even more aggressive and smarter, try to flank you and stuff like that. That's what I think it means.Ahoi-Brause said:What does that even mean? In the old hitmans you fucked up stealth and you were in a hail of bullets.
That's how it's supposed to be I think.
Why even change that?
But why would you wan to have AI flank you in a hitman game anyways?derFeef said:Maybe the AI will be even more aggressive and smarter, try to flank you and stuff like that. That's what I think it means.
Ahoi-Brause said:What does that even mean? In the old hitmans you fucked up stealth and you were in a hail of bullets.
That's how it's supposed to be I think.
Why even change that?
ZombieFred said:Could be right there, the fire hose in the first picture would make sense for it to be a possibility. But I wouldn't rule out to be visiting other countries due to how the other Hitman games going across the globe (with most of the levels in some to be set in America after-all)
MMaRsu said:wtf is he doing in the second screen?
MMaRsu said:IO has already confirmed the game only takes place in the US.
This game IS going the way of contracts in being more gritty, and will probably not be as good as BM.
Shots look good though, wtf is he doing in the second screen?
Second screen also has waist high cover for all your third person shootah needs
UGH
Nemesis556 said:Aww, that sucks. I kind of want LOTS OF DIFFERENT and EXOTIC locales. To me, they're part of what the series is also about. =(
Huh? If I mess up, I want the AI to be smart, look after me and mix things up. Who said anything about shooting everything up, besides you?Ahoi-Brause said:But why would you wan to have AI flank you in a hitman game anyways?
It's not like shooting everything up should be part of the game in the first place.
Game.ruKagari said:These are supposed to be embargoed until Tuesday, lol.
If you mess up in hitman games you're fucked most of the time in the first place, the AI will look for you and kill you.derFeef said:Huh? If I mess up, I want the AI to be smart, look after me and mix things up. Who said anything about shooting everything up, besides you?
I have no idea where you come from really, stop putting words into my mouth. I have never said anything about shooting, it is you that brings that up every time.Ahoi-Brause said:If you mess up in hitman games you're fucked most of the time in the first place, the AI will look for you and kill you.
So do you want it to turn into a cover shooter when you mess up?
It makes no sense.
You started talking about smart AI that will come after you and flank you if you mess up.derFeef said:I have no idea where you come from really, stop putting words into my mouth. I have never said anything about shooting, it is you that brings that up every time.
I really doubt it, what would be the point? Besides, cover for shooting could also be cover for sneaking .Ahoi-Brause said:Looks like contracts... also the enviroment in screen number two screams COVER SHOOTING SYSTEM!
Ahoi-Brause said:You started talking about smart AI that will come after you and flank you if you mess up.
Have you ever played a hitman game?
It's not like the AI did nothing when you fucked up in hitman games before... the AI was pretty much trying to kill you in every way possible whenever you blew your cover.
Hitman games are not about shooting up stuff anyways. So I don't even know what the point here is anymore.
Like MMaRsu mentioned the room is full of convenient waist high cover for all your third person shootah needs.Kabouter said:I really doubt it, what would be the point?
Do you work for eidos or something?ZombieFred said:IO are going to keep Hitman as it is but improve those mechanics for players wishing to have a more interesting experience to those who want to use those options.
Kagari said:These are supposed to be embargoed until Tuesday, lol.
So true. It's so odd that the original Hitman was a pioneer in ragdoll tech, but then IO did almost nothing to improve upon it in any of the subsequent games.Sethos said:My body is ready.
Oh and they better have that awful ragdoll fixed, that was a complete immersion killer every. single. time.
I never said that and never used that in my arguments, you can mess up without shooting as well and if the AI can make things more interesting, then I welcome that. Stealth and exploration seems to be big as it should be, and that is all that counts.Ahoi-Brause said:You started talking about smart AI that will come after you and flank you if you mess up.
Have you ever played a hitman game?
It's not like the AI did nothing when you fucked up in hitman games before... the AI was pretty much trying to kill you in every way possible whenever you blew your cover.
Hitman games are not about shooting up stuff anyways. So I don't even know what the point here is anymore.
You really love to twist and turn everything to your likings, don't you. What does that have to do with what ZomieFred said? I am baffled here.Ahoi-Brause said:Do you work for eidos or something?
Because that makes no sense at all?
How does watering down the game make it more interesting?
The ragdolls in the first hitman blew me away... that was such a leap in quality compared to other games at the time.eshwaaz said:So true. It's so odd that the original Hitman was a pioneer in ragdoll tech, but then IO did almost nothing to improve upon it in any of the subsequent games.
Because all the arguments seem to be that hitman always needed flanking and that this somehow always was missing from the games.derFeef said:You really love to twist and turn everything to your likings, don't you. What does that have to do with what ZomieFred said? I am baffled here.
Expanding gameplay depth to accomodate more alternative styles of play while retaining traditional style =/= watering down.Ahoi-Brause said:Do you work for eidos or something?
Because that makes no sense at all?
How does watering down the game make it more interesting?
That's what people said for conviction as well...Gilgamesh said:Expanding gameplay depth to accomodate more alternative styles of play while retaining traditional style =/= watering down.
Ahoi-Brause said:Do you work for eidos or something?
Because that makes no sense at all?
How does watering down the game make it more interesting?
Whether or not they're successful at it is an entirely different story. The concept isn't flawed.Ahoi-Brause said:That's what people said for conviction as well...
Wrong, Conviction had a complete different approach and we knew that from the beginning of it's re-reveal.Ahoi-Brause said:That's what people said for conviction as well...
What makes the whole thing a richer experience when you can play a stealth game as a cover shooter because the originals were apparently too punishing when you fucked up?ZombieFred said:Where did I say about anything being "watering down" when I've explained about improving mechanics that could be much improved to allow a more richer experience to players who wish to use those mechanics than having to stick to a specific play style that might not best fit their preference? You're being rather selfish about this.
Ahoi-Brause said:What makes the whole thing a richer experience when you can play a stealth game as a cover shooter because the originals were apparently too punishing when you fucked up?
That is not selfish... maybe people who don't like stealth should play kane & lynch instead?
.
The hitman series always offered a wide variety of ways to tackle missions... it's just that playing as rambo in a game about a silent killer makes no sense in the first place.
The selfish thing would be to expect hitman to be a jack of all trades.
Why don't turn tenchu into a cover shooter as well?
I can sort of understand where you are comming from... but why would you want the hitman series to lose it's identity?
Why whine about tetris sticking to a specific play style?
Ninja tend to carry only a handful of stars and throwing knives. You'd be out of ammo before the second waist high wall.Ahoi-Brause said:Why don't turn tenchu into a cover shooter as well?